[img]{STEAM_CLAN_IMAGE}/38416098/2b404286f175b20fc19a05e49483859da1dc4552.png[/img]
Check out the full update artwork by Monika Tuominen:
https://www.artstation.com/artwork/NGGK8d
[hr][/hr][b][list][*][url=#NEW]NEW[/url]
[*][url=#CHANGES]CHANGES[/url]
[*][url=#BALANCING]BALANCING[/url]
[*][url=#FIXES]FIXES[/url]
[/list][/b][hr][/hr][h2=NEW]NEW[/h2]
[list]
[*]A whole new world, The North!
[/list]
[h3]NEW POWERUPS[/h3]
[list]
[*]Beacon Barrage
[/list]
[h3]NEW WEAPONS[/h3]
[list]
[*]Turtle
[*]Nordunn Ballista
[/list]
[hr][/hr][h2=CHANGES]CHANGES[/h2]
[list]
[*]Antlantis worlds can now start in Ant Nests!
[*]Porko Land worlds can now start in Caves!
[*]Void Eye Arrow - Now visible on top of health bar.
[*]Elements created by the player are not despawned during cutscenes anymore.
[/list]
[h3]POWERUP CHANGES[/h3]
[list]
[*]Pollen Portal is now Pollen Dash!
[/list]
[h3]WEAPON CHANGES[/h3]
[list]
[*]Stuffed Urn - New idle breaker animation!
[*]Rare Dog Breed - New idle breaker animation!
[*]Pot Pal - New idle breaker animations!
[*]Throwing Star Man - New idle breaker animations!
[/list]
[hr][/hr][h2=BALANCING]BALANCING[/h2]
[list]
[*]Elemental bullet reactions does not destroy the bullet anymore, instead it keeps going but without the element.
[*]Slightly lowered snake bite damage.
[*]Enemies gain a bit more health each loop.
[*]Currency Eater - Now drops a larger amount of currency eaten when killed.
[*]Bosses now have a lower chance to target a companion, and they can not target two companions in a row.
[/list]
[h3]POWERUP BALANCING[/h3]
[list]
[*]Gloppy - Now 'Rare' instead of 'Uncommon'.
[*]Protectus - Now 'Rare' instead of 'Uncommon'. Gets up much faster after being knocked to the ground.
[*]Bat Bullet Lotion - Now 'Rare' instead of 'Uncommon'.
[*]Weptek Button - Needs a bit more damage to spawn, does a bit less damage.
[/list]
[h3]WEAPON BALANCING[/h3]
[list]
[*]Throwing Star Man - Projectiles are now slightly homing.
[*]TV Girl - Nerfed damage slightly.
[*]Giant Insect Debris - Now 'Uncommon' instead of 'Rare', damage has been tweaked to fit new rarity.
[/list]
[hr][/hr][h2=FIXES]FIXES[/h2]
[list]
[*]Fixed a level gen bug that caused worlds to be more box-shaped than intended.
[*]Fixed a bug causing companion bullets to not trigger bullet synergies as often as expected.
[*]Fixed a rare crash with ambience sounds.
[*]Fixed a rare crash with buttons landing after being blocked by an enemy.
[*]Fixed enemies sometimes being able to block player bullets without aiming their block correctly.
[*]Fixed some enemies, like Magfly, not displaying enemy kill particle effects.
[*]Reload cancelling sprint toggle should now work as expected with Jimbot.
[*]Fixed a bug making friends and companions not tumble from being stomped by the player.
[*]Fixed a bug causing enemies with ranged weapons to skip the end of a shoot animation when out of ammo.
[/list]
[h3]POWERUP FIXES[/h3]
[list]
[*]Jimbot now correctly follows the player when sprinting using 'Sprint Toggle' option.
[/list]
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