Voidigo v0.1.5 - The North Update 1

Voidigo

A vividly animated action roguelite focused on boss hunting. Unleash an array of diverse weapons and powerups to combat the corruption of the Void.

[img]{STEAM_CLAN_IMAGE}/38416098/2b404286f175b20fc19a05e49483859da1dc4552.png[/img] Check out the full update artwork by Monika Tuominen: https://www.artstation.com/artwork/NGGK8d [hr][/hr][b][list][*][url=#NEW]NEW[/url] [*][url=#CHANGES]CHANGES[/url] [*][url=#BALANCING]BALANCING[/url] [*][url=#FIXES]FIXES[/url] [/list][/b][hr][/hr][h2=NEW]NEW[/h2] [list] [*]A whole new world, The North! [/list] [h3]NEW POWERUPS[/h3] [list] [*]Beacon Barrage [/list] [h3]NEW WEAPONS[/h3] [list] [*]Turtle [*]Nordunn Ballista [/list] [hr][/hr][h2=CHANGES]CHANGES[/h2] [list] [*]Antlantis worlds can now start in Ant Nests! [*]Porko Land worlds can now start in Caves! [*]Void Eye Arrow - Now visible on top of health bar. [*]Elements created by the player are not despawned during cutscenes anymore. [/list] [h3]POWERUP CHANGES[/h3] [list] [*]Pollen Portal is now Pollen Dash! [/list] [h3]WEAPON CHANGES[/h3] [list] [*]Stuffed Urn - New idle breaker animation! [*]Rare Dog Breed - New idle breaker animation! [*]Pot Pal - New idle breaker animations! [*]Throwing Star Man - New idle breaker animations! [/list] [hr][/hr][h2=BALANCING]BALANCING[/h2] [list] [*]Elemental bullet reactions does not destroy the bullet anymore, instead it keeps going but without the element. [*]Slightly lowered snake bite damage. [*]Enemies gain a bit more health each loop. [*]Currency Eater - Now drops a larger amount of currency eaten when killed. [*]Bosses now have a lower chance to target a companion, and they can not target two companions in a row. [/list] [h3]POWERUP BALANCING[/h3] [list] [*]Gloppy - Now 'Rare' instead of 'Uncommon'. [*]Protectus - Now 'Rare' instead of 'Uncommon'. Gets up much faster after being knocked to the ground. [*]Bat Bullet Lotion - Now 'Rare' instead of 'Uncommon'. [*]Weptek Button - Needs a bit more damage to spawn, does a bit less damage. [/list] [h3]WEAPON BALANCING[/h3] [list] [*]Throwing Star Man - Projectiles are now slightly homing. [*]TV Girl - Nerfed damage slightly. [*]Giant Insect Debris - Now 'Uncommon' instead of 'Rare', damage has been tweaked to fit new rarity. [/list] [hr][/hr][h2=FIXES]FIXES[/h2] [list] [*]Fixed a level gen bug that caused worlds to be more box-shaped than intended. [*]Fixed a bug causing companion bullets to not trigger bullet synergies as often as expected. [*]Fixed a rare crash with ambience sounds. [*]Fixed a rare crash with buttons landing after being blocked by an enemy. [*]Fixed enemies sometimes being able to block player bullets without aiming their block correctly. [*]Fixed some enemies, like Magfly, not displaying enemy kill particle effects. [*]Reload cancelling sprint toggle should now work as expected with Jimbot. [*]Fixed a bug making friends and companions not tumble from being stomped by the player. [*]Fixed a bug causing enemies with ranged weapons to skip the end of a shoot animation when out of ammo. [/list] [h3]POWERUP FIXES[/h3] [list] [*]Jimbot now correctly follows the player when sprinting using 'Sprint Toggle' option. [/list] [hr][/hr]