[img]{STEAM_CLAN_IMAGE}/38416098/a5b15b71172dfe67da8cec13a3a4b8a31f99ad43.png[/img]
[hr][/hr][b][list][*][url=#NEW]NEW[/url]
[*][url=#CHANGES]CHANGES[/url]
[*][url=#BALANCING]BALANCING[/url]
[*][url=#FIXES]FIXES[/url]
[/list][/b][hr][/hr][h2=NEW]NEW[/h2]
[list]
[*]Co-op! Play locally with a friend or online using Steam Remote Play!
[*]A new world expansion in Porko Land!
[*]Kegler Home - New music!
[*]New level generation modules!
[/list]
[h3]NEW POWERUPS[/h3]
[list]
[*]Swing Shot
[*]Echo Blade
[*]Melee Mimic
[/list]
[h3]NEW WEAPONS[/h3]
[list]
[*]Gloob Glove
[*]Floppy Flinger
[*]Mega GloobStation 2
[/list]
[hr][/hr][h2=CHANGES]CHANGES[/h2]
[list]
[*]Camera zooms out more during battle. Enemies do not attack until camera is fully zoomed out.
[*]Void Eye - Only spawn from bosses that spot you, not from normal enemies anymore.
[*]You can now cancel an attack with block at any time.
[*]It is now possible to gun slap while reloading.
[*]World Expansion - Move to the start area of the camp. Instead of unlocking by paying Void Fragments, it is unlocked after beating the first world.
[*]World Tokens - You do not have to clear Antlantis for another World Token trail to spawn anymore. World Token trails are a bit longer and are less likely to stop short.
[*]Pets - Currency cost is cheaper. Does not pick currency cost unless the player has enough to pay (or there are no other possible option).
[*]Worlds now have two more small areas. Porko Land has one more Enterable, while The North has two more Rnterables. Antlantis has two Enterables during looping.
[*]First aggroed boss is the one that decides the music, instead of the corruption music of the world playing when multiple aggro bosses are active in the same area.
[*]New sound effects and visual effects when ammo and health spawns. As well as when a health ghost hits the player.
[*]New cool hit effects for falling pillars in Porko Land.
[*]Blooming Echino - Removed from the boss spawn pool due to being too similar to Echino. Might be brought back if other worlds get boss variations.
[*]Darker look on some ground tiles, like in the Imperiant areas.
[*]Poison mushrooms in The North break into fewer pieces but land closer together.
[*]Loop Portal Minigame - Will ask for more items to be sacrificed for each loop.
[*]Player weapons do not play idle breakers during battle.
[*]All Beacon turrets can now drop from a broken Beacon.
[/list]
[h3]POWERUP CHANGES[/h3]
[list]
[*]Beacon Barrage - Now shoots during battle instead of only on activation.
[/list]
[hr][/hr][h2=BALANCING]BALANCING[/h2]
[list]
[*]Shop prices are cheaper.
[*]Player sells powerups and weapons at a slightly higher price than they buy them.
[*]Room Challenges - Upgrade rewards are a bit more likely.
[*]Traffic Light Challenge - Clearer tell before red light, longer green light. Red light allows player movement for a short moment right after switch.
[*]Walls are Lava Challenge - Player has to touch a wall for a bit longer before you fail the challenge.
[*]Nordunn Challenge - Now waits a bit after the player has entered the room before starting to spawn runes.
[/list]
[h3]POWERUP BALANCING[/h3]
[list]
[*]Soul Boot - More souls.
[*]Soul Rehand - More souls.
[*]Cloudy Dodge - Does not upgrade float time as much.
[/list]
[h3]WEAPON BALANCING[/h3]
[list]
[*]All launcher weapons now do a tiny version of their explosion if they penetrate.
[*]Battlerattle - More max ammo.
[*]Shotgunner - More max ammo.
[*]Antilauncher - Now 'Ultra Rare' instead of 'Rare'.
[/list]
[h3]NPC BALANCING[/h3]
[list]
[*]Enemies and bosses now attack based on a queue like system. The speed of the queue scales with difficulty. This should help with battles that felt too chaotic before!
[*]Void Puppeteer - Now spawns all bosses at the same time when in a new area.
[/list]
[hr][/hr][h2=FIXES]FIXES[/h2]
[list]
[*]Fixed big piles of Shards not falling out correctly from enterables.
[*]Fire Death Challenge - Fixed a bug where some critters caused fire projectiles incorrectly as soon as you entered the area.
[*]Loop Portal - Fixed a bug causing it to turn into a normal World End Portal if leaving the area before it spawned.
[/list]
[h3]POWERUP FIXES[/h3]
[list]
[*]Companions - Fixed a bug causing them to get stuck after battle.
[*]Pollen Dash - Now possible to dash during 'attack pause' time.
[*]Bat Bullet Lotion - Fixed bats created by lotion being able to trigger another lotion, leading to infinite bats.
[/list]
[h3]WEAPON FIXES[/h3]
[list]
[*]XXL - Now tumbles the one that shot the bullet as expected.
[/list]
[h3]NPC FIXES[/h3]
[list]
[*]Fixed a bug with NPCs causing them to travel too far after destroy a wall during a movement attack.
[/list]
[h3]UI FIXES[/h3]
[list]
[*]Camp Portal Menu - Now changes UI color as soon as you change the color in the menu.
[/list]
[hr][/hr]