Voidigo v0.8.0 - The Co-op Update

Voidigo

A vividly animated action roguelite focused on boss hunting. Unleash an array of diverse weapons and powerups to combat the corruption of the Void.

[img]{STEAM_CLAN_IMAGE}/38416098/a5b15b71172dfe67da8cec13a3a4b8a31f99ad43.png[/img] [hr][/hr][b][list][*][url=#NEW]NEW[/url] [*][url=#CHANGES]CHANGES[/url] [*][url=#BALANCING]BALANCING[/url] [*][url=#FIXES]FIXES[/url] [/list][/b][hr][/hr][h2=NEW]NEW[/h2] [list] [*]Co-op! Play locally with a friend or online using Steam Remote Play! [*]A new world expansion in Porko Land! [*]Kegler Home - New music! [*]New level generation modules! [/list] [h3]NEW POWERUPS[/h3] [list] [*]Swing Shot [*]Echo Blade [*]Melee Mimic [/list] [h3]NEW WEAPONS[/h3] [list] [*]Gloob Glove [*]Floppy Flinger [*]Mega GloobStation 2 [/list] [hr][/hr][h2=CHANGES]CHANGES[/h2] [list] [*]Camera zooms out more during battle. Enemies do not attack until camera is fully zoomed out. [*]Void Eye - Only spawn from bosses that spot you, not from normal enemies anymore. [*]You can now cancel an attack with block at any time. [*]It is now possible to gun slap while reloading. [*]World Expansion - Move to the start area of the camp. Instead of unlocking by paying Void Fragments, it is unlocked after beating the first world. [*]World Tokens - You do not have to clear Antlantis for another World Token trail to spawn anymore. World Token trails are a bit longer and are less likely to stop short. [*]Pets - Currency cost is cheaper. Does not pick currency cost unless the player has enough to pay (or there are no other possible option). [*]Worlds now have two more small areas. Porko Land has one more Enterable, while The North has two more Rnterables. Antlantis has two Enterables during looping. [*]First aggroed boss is the one that decides the music, instead of the corruption music of the world playing when multiple aggro bosses are active in the same area. [*]New sound effects and visual effects when ammo and health spawns. As well as when a health ghost hits the player. [*]New cool hit effects for falling pillars in Porko Land. [*]Blooming Echino - Removed from the boss spawn pool due to being too similar to Echino. Might be brought back if other worlds get boss variations. [*]Darker look on some ground tiles, like in the Imperiant areas. [*]Poison mushrooms in The North break into fewer pieces but land closer together. [*]Loop Portal Minigame - Will ask for more items to be sacrificed for each loop. [*]Player weapons do not play idle breakers during battle. [*]All Beacon turrets can now drop from a broken Beacon. [/list] [h3]POWERUP CHANGES[/h3] [list] [*]Beacon Barrage - Now shoots during battle instead of only on activation. [/list] [hr][/hr][h2=BALANCING]BALANCING[/h2] [list] [*]Shop prices are cheaper. [*]Player sells powerups and weapons at a slightly higher price than they buy them. [*]Room Challenges - Upgrade rewards are a bit more likely. [*]Traffic Light Challenge - Clearer tell before red light, longer green light. Red light allows player movement for a short moment right after switch. [*]Walls are Lava Challenge - Player has to touch a wall for a bit longer before you fail the challenge. [*]Nordunn Challenge - Now waits a bit after the player has entered the room before starting to spawn runes. [/list] [h3]POWERUP BALANCING[/h3] [list] [*]Soul Boot - More souls. [*]Soul Rehand - More souls. [*]Cloudy Dodge - Does not upgrade float time as much. [/list] [h3]WEAPON BALANCING[/h3] [list] [*]All launcher weapons now do a tiny version of their explosion if they penetrate. [*]Battlerattle - More max ammo. [*]Shotgunner - More max ammo. [*]Antilauncher - Now 'Ultra Rare' instead of 'Rare'. [/list] [h3]NPC BALANCING[/h3] [list] [*]Enemies and bosses now attack based on a queue like system. The speed of the queue scales with difficulty. This should help with battles that felt too chaotic before! [*]Void Puppeteer - Now spawns all bosses at the same time when in a new area. [/list] [hr][/hr][h2=FIXES]FIXES[/h2] [list] [*]Fixed big piles of Shards not falling out correctly from enterables. [*]Fire Death Challenge - Fixed a bug where some critters caused fire projectiles incorrectly as soon as you entered the area. [*]Loop Portal - Fixed a bug causing it to turn into a normal World End Portal if leaving the area before it spawned. [/list] [h3]POWERUP FIXES[/h3] [list] [*]Companions - Fixed a bug causing them to get stuck after battle. [*]Pollen Dash - Now possible to dash during 'attack pause' time. [*]Bat Bullet Lotion - Fixed bats created by lotion being able to trigger another lotion, leading to infinite bats. [/list] [h3]WEAPON FIXES[/h3] [list] [*]XXL - Now tumbles the one that shot the bullet as expected. [/list] [h3]NPC FIXES[/h3] [list] [*]Fixed a bug with NPCs causing them to travel too far after destroy a wall during a movement attack. [/list] [h3]UI FIXES[/h3] [list] [*]Camp Portal Menu - Now changes UI color as soon as you change the color in the menu. [/list] [hr][/hr]