Voidigo v0.1.0 - The Halloween Update

Voidigo

A vividly animated action roguelite focused on boss hunting. Unleash an array of diverse weapons and powerups to combat the corruption of the Void.

[img]{STEAM_CLAN_IMAGE}/38416098/041bde105803988d94e87677bdcea12184cdb766.png[/img] [hr][/hr][b][list][*][url=#NEW]NEW[/url] [*][url=#CHANGES]CHANGES[/url] [*][url=#BALANCING]BALANCING[/url] [*][url=#FIXES]FIXES[/url] [/list][/b][hr][/hr][h2=NEW]NEW[/h2] [list] [/list] [h3]NEW POWERUPS[/h3] [list] [*]Crazy Bat Lady [*]Pump King [*]Bat Bullet Lotion [*]Bat Button [*]Bone Button [*]Grave Button [*]Bat Slippers [*]Soul Slippers [*]Bone Slippers [/list] [h3]NEW WEAPONS[/h3] [list] [*]Skeleton Musician [*]Chomping Skeleton [*]Rare Dog Breed [*]Stuffed Urn [*]Batatat [*]TV Girl [*]Renegade Witch Cat [*]Skeletoot [*]Batapult [/list] [hr][/hr][h2=CHANGES]CHANGES[/h2] [list] [*]Active reload now interrupts sprint toggle. [*]Player is now invincible during enterable intro transition. [*]Healthupper - Does not push the player away on use anymore. [*]Buttons - Do not despawn when outside view anymore. Now tinted towards the ground color when pressed. Have a trail and impact effect when landing. Has an outline and is also drawn at a lower opacity over everything else. Max fly distance is shorter. [*]Antivoid - Area is a bit bigger. [/list] [h3]POWERUP CHANGES[/h3] [list] [*]Coffee - Not able to hurt entities in the Antivoid anymore. [*]Rat Slippers - New particle effects. Rats are now launched in the air before they land. [/list] [h3]WEAPON CHANGES[/h3] [list] [*]Cheese Hammer - Rats are now launched in the air before they land. [*]55 Vocaliber - New look! [/list] [hr][/hr][h2=BALANCING]BALANCING[/h2] [list] [*]Enemies cannot hurt bosses with melee attacks anymore. [*]Destroying bullets with melee now hurts durability less and is more balanced between weapons. [*]Blocking bullets now only retains half of their damage. [*]Difficulty - Ammo gain from pickups and health drop chance now scales with difficulty. Difficulty descriptions now have more information. [*]Weapons now start with full ammo. [/list] [h3]POWERUP BALANCING[/h3] [list] [*]Emeraldon Shielding - Longer range, damage is flat and not based on blocked damage. Lasers now shoot where you are aiming. Now 'Common' instead of 'Uncommon'. [*]Elemental Buttons - Triggers more often. [*]Frog Bullet Lotion - Needs a bit more damage to trigger. [/list] [h3]WEAPON BALANCING[/h3] [list] [*]Bomb Rod - Slightly lowered damage. [*]Kick Stick - More damage, faster wind up and launches you a bit further. [*]Thumper - Now 'Rare' instead of 'Ultra Rare'. Has more ammo. [*]Booster Scythe - Does a bit more damage, launches the player further and has less freeze frames on hit. [*]Siegemaster - No charge up. [*]Bostaff - A bit more durability. [*]Cloudy Slapper - More durability. [*]Giant Insect Debris - More durability. [*]Bad Sax - Less spread. [*]Zapper - More damage and now homing, no charge up, shorter range and does not penetrate anymore. Now 'Rare' instead of 'Ultra Rare'. [*]Quadzooka - Does more damage, a bit less ammo. [*]Rat King - Now 'Common' instead of 'Uncommon'. [*]Thorn Borne - More ammo, bigger clip, less damage, now homing and have faster firerate. [/list] [hr][/hr][h2=FIXES]FIXES[/h2] [list] [*]Made it not possible to get behind camp lockers. [*]Fixed Currency Eater not getting hit effects when stomped. [*]Powerup Bundle item can not get corrupted if empty anymore. [*]Fixed an issue with some interactables placing too close and obscuring each other. [*]Fixed a rare crash with settings. [*]Fixed a rare crash with melee hitboxes. [*]Fixed a visual bug causing the ui clip becoming too stretched out for one frame. [/list] [h3]POWERUP FIXES[/h3] [list] [*]Apocalyptic Stone Tablet - Fixed comet not pausing during cutscenes. [*]Back Buckler - Fixed it being visible when player was not. [*]Clozo's Arm - Made it work better in 'Classic' gamepad mode. [/list] [hr][/hr]