[img]{STEAM_CLAN_IMAGE}/38416098/041bde105803988d94e87677bdcea12184cdb766.png[/img]
[hr][/hr][b][list][*][url=#NEW]NEW[/url]
[*][url=#CHANGES]CHANGES[/url]
[*][url=#BALANCING]BALANCING[/url]
[*][url=#FIXES]FIXES[/url]
[/list][/b][hr][/hr][h2=NEW]NEW[/h2]
[list]
[/list]
[h3]NEW POWERUPS[/h3]
[list]
[*]Crazy Bat Lady
[*]Pump King
[*]Bat Bullet Lotion
[*]Bat Button
[*]Bone Button
[*]Grave Button
[*]Bat Slippers
[*]Soul Slippers
[*]Bone Slippers
[/list]
[h3]NEW WEAPONS[/h3]
[list]
[*]Skeleton Musician
[*]Chomping Skeleton
[*]Rare Dog Breed
[*]Stuffed Urn
[*]Batatat
[*]TV Girl
[*]Renegade Witch Cat
[*]Skeletoot
[*]Batapult
[/list]
[hr][/hr][h2=CHANGES]CHANGES[/h2]
[list]
[*]Active reload now interrupts sprint toggle.
[*]Player is now invincible during enterable intro transition.
[*]Healthupper - Does not push the player away on use anymore.
[*]Buttons - Do not despawn when outside view anymore. Now tinted towards the ground color when pressed. Have a trail and impact effect when landing. Has an outline and is also drawn at a lower opacity over everything else. Max fly distance is shorter.
[*]Antivoid - Area is a bit bigger.
[/list]
[h3]POWERUP CHANGES[/h3]
[list]
[*]Coffee - Not able to hurt entities in the Antivoid anymore.
[*]Rat Slippers - New particle effects. Rats are now launched in the air before they land.
[/list]
[h3]WEAPON CHANGES[/h3]
[list]
[*]Cheese Hammer - Rats are now launched in the air before they land.
[*]55 Vocaliber - New look!
[/list]
[hr][/hr][h2=BALANCING]BALANCING[/h2]
[list]
[*]Enemies cannot hurt bosses with melee attacks anymore.
[*]Destroying bullets with melee now hurts durability less and is more balanced between weapons.
[*]Blocking bullets now only retains half of their damage.
[*]Difficulty - Ammo gain from pickups and health drop chance now scales with difficulty. Difficulty descriptions now have more information.
[*]Weapons now start with full ammo.
[/list]
[h3]POWERUP BALANCING[/h3]
[list]
[*]Emeraldon Shielding - Longer range, damage is flat and not based on blocked damage. Lasers now shoot where you are aiming. Now 'Common' instead of 'Uncommon'.
[*]Elemental Buttons - Triggers more often.
[*]Frog Bullet Lotion - Needs a bit more damage to trigger.
[/list]
[h3]WEAPON BALANCING[/h3]
[list]
[*]Bomb Rod - Slightly lowered damage.
[*]Kick Stick - More damage, faster wind up and launches you a bit further.
[*]Thumper - Now 'Rare' instead of 'Ultra Rare'. Has more ammo.
[*]Booster Scythe - Does a bit more damage, launches the player further and has less freeze frames on hit.
[*]Siegemaster - No charge up.
[*]Bostaff - A bit more durability.
[*]Cloudy Slapper - More durability.
[*]Giant Insect Debris - More durability.
[*]Bad Sax - Less spread.
[*]Zapper - More damage and now homing, no charge up, shorter range and does not penetrate anymore. Now 'Rare' instead of 'Ultra Rare'.
[*]Quadzooka - Does more damage, a bit less ammo.
[*]Rat King - Now 'Common' instead of 'Uncommon'.
[*]Thorn Borne - More ammo, bigger clip, less damage, now homing and have faster firerate.
[/list]
[hr][/hr][h2=FIXES]FIXES[/h2]
[list]
[*]Made it not possible to get behind camp lockers.
[*]Fixed Currency Eater not getting hit effects when stomped.
[*]Powerup Bundle item can not get corrupted if empty anymore.
[*]Fixed an issue with some interactables placing too close and obscuring each other.
[*]Fixed a rare crash with settings.
[*]Fixed a rare crash with melee hitboxes.
[*]Fixed a visual bug causing the ui clip becoming too stretched out for one frame.
[/list]
[h3]POWERUP FIXES[/h3]
[list]
[*]Apocalyptic Stone Tablet - Fixed comet not pausing during cutscenes.
[*]Back Buckler - Fixed it being visible when player was not.
[*]Clozo's Arm - Made it work better in 'Classic' gamepad mode.
[/list]
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