[url=https://www.artstation.com/artwork/lRlOxz][img]{STEAM_CLAN_IMAGE}/38416098/d747e9066614a6df7c82891616d88bc31e953533.png[/img][/url]
Check out the full update artwork by Monika Tuominen:
https://www.artstation.com/artwork/lRlOxz
[hr][/hr][b][list][*][url=#NEW]NEW[/url]
[*][url=#CHANGES]CHANGES[/url]
[*][url=#BALANCING]BALANCING[/url]
[*][url=#FIXES]FIXES[/url]
[/list][/b][hr][/hr][h2=NEW]NEW[/h2]
[list]
[*]Powerup Upgrades - A new way to make your powerups stronger! Instead of picking up duplicates of the same powerup you now upgrade them! Upgrades can have a different rarity than the powerup and all upgrades have a description so you know exactly what they do!
[*]New achievements!
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[h3]NEW POWERUPS[/h3]
[list]
[*]Grenade Bullet Lotion
[*]Sun Bullet Lotion
[*]Weptek Whetstone
[*]Snake Boot
[*]Bomb Boot
[*]Soul Boot
[*]Weptek Boot
[*]Bone Boot
[*]Rat Boot
[*]Bat Boot
[*]Crab Boot
[*]Protectus Boot
[*]Emeraldon Boot
[*]Frog Boot
[*]Antivoid Rehand
[*]Void Rehand
[*]Banana Rehand
[*]Snake Egg Rehand
[*]Frog Rehand
[*]Rat Rehand
[*]Bat Rehand
[*]Shotgun Rehand
[*]Soul Rehand
[*]Protectus Rehand
[*]Mother Ship
[*]Beacon Machine Gun Turret
[*]Beacon Antivoid Turret
[*]Beacon Emeraldon Turret
[*]Beacon Shotgun Turret
[*]Beacon Electricity Turret
[*]Beacon Fire Turret
[*]Beacon Rocket Turret
[*]Beacon Poison Turret
[/list]
[hr][/hr][h2=CHANGES]CHANGES[/h2]
[list]
[*]Room Challenges can now reward Upgrade bundles, Powerup Bundles and Recharges.
[*]Currency Eater - Can not get hurt during battle anymore. Now also rewards Upgrade Bundles, Powerup Bundles and Recharges.
[*]Beating all bosses in a world now rewards you with an Upgrade Bundle.
[*]After the first world the shop will now feature paid powerup upgrades.
[*]Voidweaver can now reward an Upgrade Bundle.
[*]Buying out the shop now awards one Upgrade Bundle and one Powerup Bundle.
[*]Seller - Does not have an interact prompt when not interactable. Prompt now specifies that it wants 'Shards'.
[*]Recharger - Does not have an interact prompt when not interactable. Can now be stomp skipped.
[*]Ghost Quest - Does not have an interact prompt when not interactable.
[*]Healthgulper - Prompt now says ‘three’ when rewarding three powerups.
[*]World map is now always centered.
[*]Traffic Light Challenge - More objects now get paused during Red Light. Enemy weapons now also pause and they do not get the stun effect anymore. Now allows the player to travel a bit faster during red light, however now also checks for player input.
[*]Walls are Lava Challenge - Now only fails if player speed is above a certain value or during active player input.
[*]Jhase now immediately awards the buyout bonus, even if angry or scared.
[*]Companions now tint towards area color during battle.
[*]Camera now focuses on the shop counter when the player approaches Jhase.
[*]Gamepad - Can now be activated with analog stick movement again, but is now based on how much it moved since last frame instead of just being over a certain value.
[/list]
[h3]UI CHANGES[/h3]
[list]
[*]Companion health bar size is now based on their max health.
[*]Powerup Tab Menu - You are now able to scroll through Powerup descriptions by using the right analog stick. Powerups are now automatically selected as you move through them.
[/list]
[hr][/hr][h2=BALANCING]BALANCING[/h2]
[list]
[*]Recyclers and Double Shops now spawn a maximum of three times per world.
[*]Beacon areas are now able to not have an interactable.
[*]Rare powerups now have a very small chance to spawn in Antlantis. Ultra Rare powerups now have a very small chance to spawn in Porko Land.
[/list]
[h3]POWERUP BALANCING[/h3]
[list]
[*]Companions now get stronger when upgraded instead of duplicating.
[*]Beacon Break - Now pauses the same way as the Traffic Light Challenge.
[*]Shocking Icon - Now 'Uncommon' instead of 'Rare'.
[*]Unstable Beacons - Lasers are now spaced out evenly and able to break one wall.
[*]Weptek Accuracy Optimizer - Now adds slight homing and affects more kinds of bullet movements.
[*]Emeraldon Shielding - Now also gets a damage increase when upgraded.
[*]The Emeraldon Anticurse - Now 'Uncommon' instead of 'Rare'.
[*]Antivoid Combo Strike - Can now be charged stronger.
[*]Blossom Bud - Now heals when watered.
[*]Weptek Projectile Accelerator - Now 'Uncommon' instead of 'Common'.
[*]Volt Rounds - Now 'Uncommon' instead of 'Rare'.
[*]Boom Bomb Button - Lowered damage.
[/list]
[h3]WEAPON BALANCING[/h3]
[list]
[*]Longshot - Does more damage.
[*]Hammererer - Does less damage to bosses.
[*]Begunner - Bigger clip.
[*]Bay Bow - Now 'Common' instead of 'Uncommon', does slightly less damage.
[*]Magic Hat - Now 'Ultra Rare' instead of 'Rare'.
[*]Coldoid Piercer - Does more damage. Ice element has bigger radius and longer lifetime.
[/list]
[h3]NPC BALANCING[/h3]
[list]
[*]Prophecy Laser - Slower movement speed.
[*]Lowered max health of grunts (enemies with weapons) and bosses in the North.
[*]Ugglur Scout Leader - Slightly longer tell time before attack.
[/list]
[hr][/hr][h2=FIXES]FIXES[/h2]
[list]
[*]Fixed a crash when Room Challenges tried to reward a powerup but the player already had every single powerup in the game.
[*]Fixed a bug where failing a Room Challenge when dead would revive the player.
[*]Fixed loop achievements not updating when ending a run at the World End Portal.
[*]Fixed a bug causing bosses to target companions more than intended.
[/list]
[h3]POWERUP FIXES[/h3]
[list]
[*]Emeraldon Shielding - Now shoots lasers in the correct direction when triggered by non-shield blocks.
[/list]
[h3]UI FIXES[/h3]
[list]
[*]Passage Map - Fixed a bug causing one area in each world to not highlight when standing next to a passage.
[/list]
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