Voidigo v0.4.0 - The Upgrade Update

Voidigo

A vividly animated action roguelite focused on boss hunting. Unleash an array of diverse weapons and powerups to combat the corruption of the Void.

[url=https://www.artstation.com/artwork/lRlOxz][img]{STEAM_CLAN_IMAGE}/38416098/d747e9066614a6df7c82891616d88bc31e953533.png[/img][/url] Check out the full update artwork by Monika Tuominen: https://www.artstation.com/artwork/lRlOxz [hr][/hr][b][list][*][url=#NEW]NEW[/url] [*][url=#CHANGES]CHANGES[/url] [*][url=#BALANCING]BALANCING[/url] [*][url=#FIXES]FIXES[/url] [/list][/b][hr][/hr][h2=NEW]NEW[/h2] [list] [*]Powerup Upgrades - A new way to make your powerups stronger! Instead of picking up duplicates of the same powerup you now upgrade them! Upgrades can have a different rarity than the powerup and all upgrades have a description so you know exactly what they do! [*]New achievements! [/list] [h3]NEW POWERUPS[/h3] [list] [*]Grenade Bullet Lotion [*]Sun Bullet Lotion [*]Weptek Whetstone [*]Snake Boot [*]Bomb Boot [*]Soul Boot [*]Weptek Boot [*]Bone Boot [*]Rat Boot [*]Bat Boot [*]Crab Boot [*]Protectus Boot [*]Emeraldon Boot [*]Frog Boot [*]Antivoid Rehand [*]Void Rehand [*]Banana Rehand [*]Snake Egg Rehand [*]Frog Rehand [*]Rat Rehand [*]Bat Rehand [*]Shotgun Rehand [*]Soul Rehand [*]Protectus Rehand [*]Mother Ship [*]Beacon Machine Gun Turret [*]Beacon Antivoid Turret [*]Beacon Emeraldon Turret [*]Beacon Shotgun Turret [*]Beacon Electricity Turret [*]Beacon Fire Turret [*]Beacon Rocket Turret [*]Beacon Poison Turret [/list] [hr][/hr][h2=CHANGES]CHANGES[/h2] [list] [*]Room Challenges can now reward Upgrade bundles, Powerup Bundles and Recharges. [*]Currency Eater - Can not get hurt during battle anymore. Now also rewards Upgrade Bundles, Powerup Bundles and Recharges. [*]Beating all bosses in a world now rewards you with an Upgrade Bundle. [*]After the first world the shop will now feature paid powerup upgrades. [*]Voidweaver can now reward an Upgrade Bundle. [*]Buying out the shop now awards one Upgrade Bundle and one Powerup Bundle. [*]Seller - Does not have an interact prompt when not interactable. Prompt now specifies that it wants 'Shards'. [*]Recharger - Does not have an interact prompt when not interactable. Can now be stomp skipped. [*]Ghost Quest - Does not have an interact prompt when not interactable. [*]Healthgulper - Prompt now says ‘three’ when rewarding three powerups. [*]World map is now always centered. [*]Traffic Light Challenge - More objects now get paused during Red Light. Enemy weapons now also pause and they do not get the stun effect anymore. Now allows the player to travel a bit faster during red light, however now also checks for player input. [*]Walls are Lava Challenge - Now only fails if player speed is above a certain value or during active player input. [*]Jhase now immediately awards the buyout bonus, even if angry or scared. [*]Companions now tint towards area color during battle. [*]Camera now focuses on the shop counter when the player approaches Jhase. [*]Gamepad - Can now be activated with analog stick movement again, but is now based on how much it moved since last frame instead of just being over a certain value. [/list] [h3]UI CHANGES[/h3] [list] [*]Companion health bar size is now based on their max health. [*]Powerup Tab Menu - You are now able to scroll through Powerup descriptions by using the right analog stick. Powerups are now automatically selected as you move through them. [/list] [hr][/hr][h2=BALANCING]BALANCING[/h2] [list] [*]Recyclers and Double Shops now spawn a maximum of three times per world. [*]Beacon areas are now able to not have an interactable. [*]Rare powerups now have a very small chance to spawn in Antlantis. Ultra Rare powerups now have a very small chance to spawn in Porko Land. [/list] [h3]POWERUP BALANCING[/h3] [list] [*]Companions now get stronger when upgraded instead of duplicating. [*]Beacon Break - Now pauses the same way as the Traffic Light Challenge. [*]Shocking Icon - Now 'Uncommon' instead of 'Rare'. [*]Unstable Beacons - Lasers are now spaced out evenly and able to break one wall. [*]Weptek Accuracy Optimizer - Now adds slight homing and affects more kinds of bullet movements. [*]Emeraldon Shielding - Now also gets a damage increase when upgraded. [*]The Emeraldon Anticurse - Now 'Uncommon' instead of 'Rare'. [*]Antivoid Combo Strike - Can now be charged stronger. [*]Blossom Bud - Now heals when watered. [*]Weptek Projectile Accelerator - Now 'Uncommon' instead of 'Common'. [*]Volt Rounds - Now 'Uncommon' instead of 'Rare'. [*]Boom Bomb Button - Lowered damage. [/list] [h3]WEAPON BALANCING[/h3] [list] [*]Longshot - Does more damage. [*]Hammererer - Does less damage to bosses. [*]Begunner - Bigger clip. [*]Bay Bow - Now 'Common' instead of 'Uncommon', does slightly less damage. [*]Magic Hat - Now 'Ultra Rare' instead of 'Rare'. [*]Coldoid Piercer - Does more damage. Ice element has bigger radius and longer lifetime. [/list] [h3]NPC BALANCING[/h3] [list] [*]Prophecy Laser - Slower movement speed. [*]Lowered max health of grunts (enemies with weapons) and bosses in the North. [*]Ugglur Scout Leader - Slightly longer tell time before attack. [/list] [hr][/hr][h2=FIXES]FIXES[/h2] [list] [*]Fixed a crash when Room Challenges tried to reward a powerup but the player already had every single powerup in the game. [*]Fixed a bug where failing a Room Challenge when dead would revive the player. [*]Fixed loop achievements not updating when ending a run at the World End Portal. [*]Fixed a bug causing bosses to target companions more than intended. [/list] [h3]POWERUP FIXES[/h3] [list] [*]Emeraldon Shielding - Now shoots lasers in the correct direction when triggered by non-shield blocks. [/list] [h3]UI FIXES[/h3] [list] [*]Passage Map - Fixed a bug causing one area in each world to not highlight when standing next to a passage. [/list] [hr][/hr]