Version 8 includes new death animations for all monsters (except the little acid bugs) and Player Character got a new Cat Combat Armor Suit and can do a melee attack any time with the Power Meow button. There's new models and polishing for some of the weapons. Specular/normal maps were removed due to them looking too often like molten plastic.
Here's the full changelog:
[b]Levels:[/b]
[list]
[*]Level 01 - 03:
Missile Launchers changed to Grenade Launchers (except the secret one in Level 03)
Level 03 also got some minor geometry/lighting changes to the start area
[*]Level 04 and Secret 99:
Grenade Launchers changed to Missile Launchers
[*]Level 12:
Moved the level geometry around for a bit to fix Standard Dynamic lights not working in the level
If you have a save game in the level, you may need to use the Restart Level menu option
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[b]Monsters:[/b]
[list]
[*]Fixed monsters spawning rapidly without limits in Survival mode
[*]Knight got a new death animation
[*]Trooper got a new death animation
[*]Zombie:
New death animation
Some blood on the texture
[*]Fiend got a new death animation
[*]Demon Spawn got a new death animation
[*]Demon Knight/Lord:
New death animation
Their grenades make ticking sounds
[*]Floater got a new death animation
[*]Watchdog:
New death animation
Improved textures
[*]Spikemouth:
Proper animations
Tail attack can do a bit more damage
[*]Flying Maggot got proper animations
[*]Dimensional Shambler:
New death animation
Fixed death spinning
[*]Hunter/Berserker/Rocketeer:
New death animation
Missile attacks are now 12 frames long, which fixes the death_a corpse frame having a floating hand
Fixed the Berserker & Rocketeer sight sounds
Fixed Rocketeers unable to fly
Allow Berserker & Rocketeer to run charge like the Hunters
[*]Some tweaks for corpses spinning underwater
[/list]
[b]Player:[/b]
[list]
[*]New Model & Texture
Default colors for player 1 and 2 got flipped (does not affect current settings)
Also got a new death animation
[*]Fixed player losing weapons if respawning on Level 01 or Level 11 (only lose on the first time spawn)
[*]Power Meow:
Also does a Double Cat Claw attack
If the Power Meow has charged and doing the Double Cat Claw, must release the button and press again
Default bindings are: MB3, R and GP_Y (or X depending on the gamepad button layout?)
Note: if you've played v7 or earlier, R and GP_Y might be bound to an incorrect action (earlier it did an impulse, now it's a button to allow repeat action)
[*]Starting Magnum Flares decreased to 3
[/list]
[b]Weapons:[/b]
[list]
[*]Magnum Pistol:
Double ones have better recoil animation in first person view
Randomly punch with left/right if at melee range
Added some swoosh sound to the melee
Maximum Magnum Flares decreased to 18
[*]Lightning Ripper has some polish
[*]Railgun:
New model
Can't do friendly fire damage in coop with the shock/blasted effect
[*]Grenade Launcher:
New model
6 shots before reload cooldown
[*]Rocket Launcher:
Model has some polish
4 shots before relod cooldown
Little faster, but reload cooldown is a little slower
[*]Plasmagun model has some adjustment and green lights
[*]New Grenade models
[*]Explosions can spawn some chunks if they hit near a wall
[*]Bullets can spawn random chunks sometimes
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[b]Powerups & Items:[/b]
[list]
[*]Catnomicon:
Combat: Can fire alternate fires without alternate fire ammos (costs more regular ammo)
Armor: Take 90% damage and 50% self damage even without armor points
Treatment: Health items give 120% of the normal amount
Sport: No plasmagun cooldown after firing (it already removed other reload cooldowns)
[*]Dropped Power Ammo no longer gives player the Machinegun
[*]Armor items have new textures
[/list]
[b]Menu & Settings:[/b]
[list]
[*]Added Restart Level menu items into the Game and Multiplayer menus
May be useful if loading a save game from an earlier version
Score and inventory is kept
[*]Chasecam can be bound to a key/button, default: o
[*]Chasecam settings added to Player Setup menu
[*]Removed normal and specular maps
[*]Specular is back to a on/off toggle
Off is default
[*]Standard dynamic lights are the new default (doesn't affect current settings)
[*]Turned off the ingame automatic normal map generation
[*]Added a possibility to disable the Catnomicon powers into the Gameplay Settings
If disabled, they just give some health, armor or ammo similar to if Powerups are disabled
[/list]