Version 8 Notes

Version 8 includes new death animations for all monsters (except the little acid bugs) and Player Character got a new Cat Combat Armor Suit and can do a melee attack any time with the Power Meow button. There's new models and polishing for some of the weapons. Specular/normal maps were removed due to them looking too often like molten plastic. Here's the full changelog: [b]Levels:[/b] [list] [*]Level 01 - 03: Missile Launchers changed to Grenade Launchers (except the secret one in Level 03) Level 03 also got some minor geometry/lighting changes to the start area [*]Level 04 and Secret 99: Grenade Launchers changed to Missile Launchers [*]Level 12: Moved the level geometry around for a bit to fix Standard Dynamic lights not working in the level If you have a save game in the level, you may need to use the Restart Level menu option [/list] [b]Monsters:[/b] [list] [*]Fixed monsters spawning rapidly without limits in Survival mode [*]Knight got a new death animation [*]Trooper got a new death animation [*]Zombie: New death animation Some blood on the texture [*]Fiend got a new death animation [*]Demon Spawn got a new death animation [*]Demon Knight/Lord: New death animation Their grenades make ticking sounds [*]Floater got a new death animation [*]Watchdog: New death animation Improved textures [*]Spikemouth: Proper animations Tail attack can do a bit more damage [*]Flying Maggot got proper animations [*]Dimensional Shambler: New death animation Fixed death spinning [*]Hunter/Berserker/Rocketeer: New death animation Missile attacks are now 12 frames long, which fixes the death_a corpse frame having a floating hand Fixed the Berserker & Rocketeer sight sounds Fixed Rocketeers unable to fly Allow Berserker & Rocketeer to run charge like the Hunters [*]Some tweaks for corpses spinning underwater [/list] [b]Player:[/b] [list] [*]New Model & Texture Default colors for player 1 and 2 got flipped (does not affect current settings) Also got a new death animation [*]Fixed player losing weapons if respawning on Level 01 or Level 11 (only lose on the first time spawn) [*]Power Meow: Also does a Double Cat Claw attack If the Power Meow has charged and doing the Double Cat Claw, must release the button and press again Default bindings are: MB3, R and GP_Y (or X depending on the gamepad button layout?) Note: if you've played v7 or earlier, R and GP_Y might be bound to an incorrect action (earlier it did an impulse, now it's a button to allow repeat action) [*]Starting Magnum Flares decreased to 3 [/list] [b]Weapons:[/b] [list] [*]Magnum Pistol: Double ones have better recoil animation in first person view Randomly punch with left/right if at melee range Added some swoosh sound to the melee Maximum Magnum Flares decreased to 18 [*]Lightning Ripper has some polish [*]Railgun: New model Can't do friendly fire damage in coop with the shock/blasted effect [*]Grenade Launcher: New model 6 shots before reload cooldown [*]Rocket Launcher: Model has some polish 4 shots before relod cooldown Little faster, but reload cooldown is a little slower [*]Plasmagun model has some adjustment and green lights [*]New Grenade models [*]Explosions can spawn some chunks if they hit near a wall [*]Bullets can spawn random chunks sometimes [/list] [b]Powerups & Items:[/b] [list] [*]Catnomicon: Combat: Can fire alternate fires without alternate fire ammos (costs more regular ammo) Armor: Take 90% damage and 50% self damage even without armor points Treatment: Health items give 120% of the normal amount Sport: No plasmagun cooldown after firing (it already removed other reload cooldowns) [*]Dropped Power Ammo no longer gives player the Machinegun [*]Armor items have new textures [/list] [b]Menu & Settings:[/b] [list] [*]Added Restart Level menu items into the Game and Multiplayer menus May be useful if loading a save game from an earlier version Score and inventory is kept [*]Chasecam can be bound to a key/button, default: o [*]Chasecam settings added to Player Setup menu [*]Removed normal and specular maps [*]Specular is back to a on/off toggle Off is default [*]Standard dynamic lights are the new default (doesn't affect current settings) [*]Turned off the ingame automatic normal map generation [*]Added a possibility to disable the Catnomicon powers into the Gameplay Settings If disabled, they just give some health, armor or ammo similar to if Powerups are disabled [/list]