Version 8 Notes

Hell Denizen

Fast paced action first person shooter. Earth has been invaded by demons who have slaved, tortured and killed everyone who resisted. You decide to fight back! Slaughter large masses of evil demons, zombies and other monsters in colorful environments. The game runs on FTEQW engine.

Version 8 includes new death animations for all monsters (except the little acid bugs) and Player Character got a new Cat Combat Armor Suit and can do a melee attack any time with the Power Meow button. There's new models and polishing for some of the weapons. Specular/normal maps were removed due to them looking too often like molten plastic. Here's the full changelog: [b]Levels:[/b] [list] [*]Level 01 - 03: Missile Launchers changed to Grenade Launchers (except the secret one in Level 03) Level 03 also got some minor geometry/lighting changes to the start area [*]Level 04 and Secret 99: Grenade Launchers changed to Missile Launchers [*]Level 12: Moved the level geometry around for a bit to fix Standard Dynamic lights not working in the level If you have a save game in the level, you may need to use the Restart Level menu option [/list] [b]Monsters:[/b] [list] [*]Fixed monsters spawning rapidly without limits in Survival mode [*]Knight got a new death animation [*]Trooper got a new death animation [*]Zombie: New death animation Some blood on the texture [*]Fiend got a new death animation [*]Demon Spawn got a new death animation [*]Demon Knight/Lord: New death animation Their grenades make ticking sounds [*]Floater got a new death animation [*]Watchdog: New death animation Improved textures [*]Spikemouth: Proper animations Tail attack can do a bit more damage [*]Flying Maggot got proper animations [*]Dimensional Shambler: New death animation Fixed death spinning [*]Hunter/Berserker/Rocketeer: New death animation Missile attacks are now 12 frames long, which fixes the death_a corpse frame having a floating hand Fixed the Berserker & Rocketeer sight sounds Fixed Rocketeers unable to fly Allow Berserker & Rocketeer to run charge like the Hunters [*]Some tweaks for corpses spinning underwater [/list] [b]Player:[/b] [list] [*]New Model & Texture Default colors for player 1 and 2 got flipped (does not affect current settings) Also got a new death animation [*]Fixed player losing weapons if respawning on Level 01 or Level 11 (only lose on the first time spawn) [*]Power Meow: Also does a Double Cat Claw attack If the Power Meow has charged and doing the Double Cat Claw, must release the button and press again Default bindings are: MB3, R and GP_Y (or X depending on the gamepad button layout?) Note: if you've played v7 or earlier, R and GP_Y might be bound to an incorrect action (earlier it did an impulse, now it's a button to allow repeat action) [*]Starting Magnum Flares decreased to 3 [/list] [b]Weapons:[/b] [list] [*]Magnum Pistol: Double ones have better recoil animation in first person view Randomly punch with left/right if at melee range Added some swoosh sound to the melee Maximum Magnum Flares decreased to 18 [*]Lightning Ripper has some polish [*]Railgun: New model Can't do friendly fire damage in coop with the shock/blasted effect [*]Grenade Launcher: New model 6 shots before reload cooldown [*]Rocket Launcher: Model has some polish 4 shots before relod cooldown Little faster, but reload cooldown is a little slower [*]Plasmagun model has some adjustment and green lights [*]New Grenade models [*]Explosions can spawn some chunks if they hit near a wall [*]Bullets can spawn random chunks sometimes [/list] [b]Powerups & Items:[/b] [list] [*]Catnomicon: Combat: Can fire alternate fires without alternate fire ammos (costs more regular ammo) Armor: Take 90% damage and 50% self damage even without armor points Treatment: Health items give 120% of the normal amount Sport: No plasmagun cooldown after firing (it already removed other reload cooldowns) [*]Dropped Power Ammo no longer gives player the Machinegun [*]Armor items have new textures [/list] [b]Menu & Settings:[/b] [list] [*]Added Restart Level menu items into the Game and Multiplayer menus May be useful if loading a save game from an earlier version Score and inventory is kept [*]Chasecam can be bound to a key/button, default: o [*]Chasecam settings added to Player Setup menu [*]Removed normal and specular maps [*]Specular is back to a on/off toggle Off is default [*]Standard dynamic lights are the new default (doesn't affect current settings) [*]Turned off the ingame automatic normal map generation [*]Added a possibility to disable the Catnomicon powers into the Gameplay Settings If disabled, they just give some health, armor or ammo similar to if Powerups are disabled [/list]