Version 6 Notes

Hell Denizen

Fast paced action first person shooter. Earth has been invaded by demons who have slaved, tortured and killed everyone who resisted. You decide to fight back! Slaughter large masses of evil demons, zombies and other monsters in colorful environments. The game runs on FTEQW engine.

Version 6 includes one new level, improved textures, new palette for the 256 post processing shader and fixes various bugs. Here's more detailed changes: [b]Levels:[/b] [list] [*]Level 11: New Level! [/list] [b]Sounds:[/b] [list] [*]Improved the 16 channel sound system to play the sounds more correctly [*]Fixed sound possibly not playing in splitscreen for all players [*]Removed some other sound limiters that often resulted in monster sight sounds not play [*]Added the missing sound for Power Ammo stopping [*]Fixed missing sound precaches on pushwalls [/list] [b]Graphics:[/b] [list] [*]Updated the glsl palette to have better colors [*]Updated a bunch of textures to be smoother and/or have some material definition [/list] [b]Weapons:[/b] [list] [*]Smoothed the view weapon recoil angle movement [*]Lightning Ripper: Has 20 recharging ammo for a single lightning bolt attack The single lightning bolt does same damage as the melee The ammo is not used at melee range (chain lightning can still be used at melee range) Decreased the chain lightning max ammo to 5 Chain lightning recharges slightly faster and can recharge to the max Random chance to recharge some ammo when killing an enemy with the melee attack [*]Railgun: Has a more consistent spread pattern, blue beams are also more accurate [/list] [b]Player & Monsters:[/b] [list] [*]Fixed player unable to climb up walls that are in 45 degree angles (when viewed from above) [*]Lightning Shield gives 60 extra shots for the Lightning Ripper primary fire [*]Fixed monsters sometimes not taking any damage when in lava or slime [/list] [b]Settings:[/b] [list] [*]Added a monster shadow rendering distance M Shadow Distance in the Effects menu cvar: r_shadow_realtime_monstershadow_dist Use 0 for unlimited, otherwise disable shadows if a monster beyond the distance [*]Added a Posterize postprocessing option [*]Added a Low Res Mode option (requires one of the postprocessing settings to be used) [/list] [b]Others:[/b] [list] [*]Fixed cooperative setting staying on if played cooperative splitscreen and then starting a new singleplayer game [*]Fixed some extra space on "There are N targets left." messages [*]Fixed slowdown when viewing level stats / intermission screen when using something else than English language [*]Minor adjustments to the little powerup and ammo counters in the hud [/list]