Fast paced action first person shooter. Earth has been invaded by demons who have slaved, tortured and killed everyone who resisted. You decide to fight back! Slaughter large masses of evil demons, zombies and other monsters in colorful environments. The game runs on FTEQW engine.
Version 14 adds a new smoother particle set and fireballs, screenshakes for weapons, voicelines for level starts (non wip levels). There's a new model for the Mega Cannon and improvements to the Fusionblaster texture. The Plasmagun smart plasma became the Mega Cannon primary fire, and the Mega Cannon beam became the Plasmagun alternate fire.
The records menu now has page numbers and there's total statistics for playing through all levels as well some random player statistics. Note: the new level records are recorded to one file per level, which also means previous level records are gone, as they were recorded to multiple files per level (one for each skill). The Settings menu also has a Reset Records functionality in case you want to reset them.
Had to revert the earlier 16 sound channel system back to the engine default as it seemed to cause some lagging in online multiplayer. It is possible some areas with lots of monsters may sound louder now.
If loading a save game made with an earlier version, you may need to Restart the level.
Here's the full changelog:
[b]Levels:[/b]
[list]
[*]Level 03:
Moved the Magnum Pistol over the first rotating platform
[*]Level 14:
Fixed the ammo items on the shelves in the two small brown metal buildings
The building demolition makes less sounds at the same time
[*]Secret 00:
Mega Cannon has a pedestal in the snowy yard
Added snowing & changed the sky texture in the snowy yard
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[b]Graphics & Sounds:[/b]
[list]
[*]New Smooth particle set
This is the new default (the Retro Dots are still selectable from the menu)
[*]New style for projectiles and torches
[*]Reverted the 16 sound channel system away to use the engine default
It seemed to cause some lags on online multiplayer
[/list]
[b]Player:[/b]
[list]
[*]Added voice lines for level hellos for Episode 1 and some Episode 2 levels
[*]Player doesn't say any weapon pick up lines during the first few seconds of a level
So the weapon pick up lines don't override the level hellos
[*]Maximum score is 9999999
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[b]Weapons:[/b]
[list]
[*]Added some screenshake when firing the guns, default is on
Can be adjusted from the Player Setup menu (along with damage screenshake)
[*]Improved Shotguns & other hitscan weapons lagging less when playing online
[*]Attacks that spawn multiple projectiles spawn them in a sequence instead of spawning all at once
[*]Fixed some bullet trails not showing up when firing really long distance
[*]Maximum Bullets is now 400 and the Bullet items give 20 and 80, weapons give 40
[*]Maximum Cells is now 320 and the Cells items give 16 and 64, weapons give 32
[*]Maximum Fuel is now 200 and the Fuel items give 10 and 40, weapons give 20
[*]Cat Claws and Vampire Sword:
It's a bit easier to hit with the melee attacks
[*]Lightning Ripper:
Primary fire use 8 ammo per shot
It can be fired 5 times before needing to recharge
[*]Machinegun alternate fire is a little faster
[*]Plasmagun:
Alternate fire: Plasmabeam that can pierce through targets
New sounds for both fire modes
[*]Flamethrower:
Primary fire: Faster fire rate and slightly less damage than before
Alternate fire: Spawns 4x secondary flames that stay around longer, use 10x ammo
[*]Mega Cannon:
New model (no longer placeholder)
Primary fire: Swapped Plasmagun alternate fire to this, use 16x ammo
So now this one fires the Smart Plasma, which can't be guided
But when the big green ball hits something it explodes into multiple smaller plasma balls
Alternate fire: Spawns 4x secondary flames that swirl & follow the primary projectile, use 20x ammo
[*]Hellfire Cocktail:
Use 5 ammo per shot
They do a little bit more damage with both fire modes
[*]Plasma Grenade:
Both firemodes use 8x ammo
Primary fire: Shock grenade
Alternate fire: Green multi plasma grenade (weaker than Mega Cannon primary fire)
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[b]Monsters:[/b]
[list]
[*]Tweaked the Fiend sounds a bit
[*]Dimensional Shamblers have a maximum range for their telepathic voices
[*]Fixed some incorrect sound precaches
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[b]Records:[/b]
[list]
[*]Added page numbers to each records category
[*]Level records no longer create separate files for each skill
This will reset your current level records!
[*]Added total records for the Storymode
[*]Separated Survival records to their own category
[*]Added miscellaneous player stats
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