Version 2 Notes

Hell Denizen

Fast paced action first person shooter. Earth has been invaded by demons who have slaved, tortured and killed everyone who resisted. You decide to fight back! Slaughter large masses of evil demons, zombies and other monsters in colorful environments. The game runs on FTEQW engine.

This update addresses some developer bindings that were forgotten in the default config and changes the default video mode to borderless windowed, which automatically uses your desktop resolution. There are a bunch of other bug fixes and quality of life improvements, like autosave that actually works, and survival mode doesn't get saved to the config which earlier screwed up the storymode when loading a game. You may want to use the Reset to Defaults from the Settings menu after updating, unless you already changed the video settings and/or key bindings. [b]Changelog:[/b] [list] [*]R no longer bound as Pause in default.cfg [*]Default screenshot key changed to F11 to avoid taking 2x screenshots due to F12 being the default screenshot key on Steam [*]Removed non xinput gamepad bindings from the default.cfg (the Gamepad Buttons menu should then only show GP_something bindings) [*]Fov slider range is now 60 - 140 (higher / lower fovs can be set in the console like: fov 160) [*]Default video mode is now Borderless Windowed (desktop resolution is automatically used) [*]Fixed / cleaned up postproc_palette.glsl so the 256 color palette shader should also work on AMD cards [*]Survival mode is now set with cvar "deathmatch 2", fixes gamemode incorrectly set as survival when playing storymode and loading a game [*]Disabled engine default autosave "sv_autosave" and added autosave functionality with qc using "autosave_interval", defaults to 1 minute (setting not yet available in the menu, can be accessed from the console) [*]Autosave also has a "autosave_safe" that allows checking if the current location / player condition is safe for the autosave, 0 disables, 1 has some safety (default), 2 has lots [*]There's also 3 level start save slots (l0, l1 and l2) [*]There's a weapon group info graphic displayed for a moment after pressing weapon change buttons, picking up weapons, displaying the level stats [*]Key graphics in the hud are bigger and displayed underneath the score / top right corner (no longer displayed for every player in splitscreen as the keys are shared) [*]Added a possibility to have individual weapon selection bindings [*]Next/Previous Weapon order matches the Owned Weapons icons order [*]Next/Previous Weapon no longer allows selecting the Ripper if player doesn't have the Ripper [*]Fixed the Ripper still displaying Flash textures after having ran out of Cells [*]Fixed player breath in sound after being underwater for a while [*]Server browser now automatically updates the server list after 3 seconds [*]Server browser no longer updates the server list when pressing up/down keys (bad idea if there ever were lots of servers online) [*]Server browser can be manually updated by pressing R from keyboard or Select from gamepad [*]All particle effects are done on the client to reduce packet sizes in online multiplayer [*]Shotgun alternate firing mode fires the pellets in 2 sets to avoid datagram overflows in online multiplayer (may still happen sometimes, but not everytime) [*]Added some more people to the Credits [*]Included changelog with the install [/list]