Fast paced action first person shooter. Earth has been invaded by demons who have slaved, tortured and killed everyone who resisted. You decide to fight back! Slaughter large masses of evil demons, zombies and other monsters in colorful environments. The game runs on FTEQW engine.
Version 11 adds lots of new weapons including submachineguns, the fusion blaster and throwable bombs. Previously existing weapons got plenty of polish and tweaks as well. There are also big and small ammo items for each ammo type. Regarding monsters, a new faster nightmare fiend and a tougher horned demon are introduced. Work in progress versions of Level 20 and Secret 02 are included as playground levels to test the new weapons. Have fun!
Here's the full changelog:
[b]Levels:[/b]
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[*]All levels have ammo, weapon and monster placements tweaked a little
[*]Level 05:
Control Room is a bit bigger and some enemies from the Pool Area were moved there.
Red Key yard has the enemies spawn sequentially and locks the player in for 30s.
[*]Level 13:
You now only need to press two buttons in the ending area to get the Red Key.
[*]Level 20:
A work in progress version included to allow experimenting with the new weapons.
[*]Secret 02:
Another work in progress level included to allow experimenting with the new weapons with tons of enemies to shoot.
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[b]Monsters:[/b]
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[*]Various monster attributes can now be adjusted with the Monster Threat-setting:
Monster movement speed in water
Shotgunner attack delay
Brute Butcher sawblade bounce amount
Tracking time on all types of homing missiles
The amount of Dimensional Shambler's homing projectiles
[*]The alternate colors on monsters are just a cosmetic effect, all same type monsters have same health
[*]Horned Demon:
A new Demon Spawn variant that has more health (appears randomly after level 03)
[*]Nightmare Fiend:
A new Fiend variant that moves faster and fires faster fireballs
[*]Brute Gunner:
Doesn't wear a shirt anymore, just has the trousers/pants
[*]Brute Juggernaut:
A new Brute variant with a Missile Launcher (fun!)
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[b]Player:[/b]
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[*]Player starting equipment:
100 Health
25 Armor
24 Magnum Bullets
6 Rockets (to use as throwable bombs!)
[*]Ammo Capacity changes:
Bullets: 320
Shells: 80
Rockets: 40
Cells: 240
Magnum: 120
Fuel: 160
[*]All armor is same type: 50% protection and up to 200 (or 250 with Lightning Shield)
[*]Power Meow has a (better) hud icon/counter to show when it's ready to use
[*]Player can no longer respawn inside perpetually moving platforms
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[b]Weapons:[/b]
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[*]Plenty of polish on various weapon models/textures
[*]All weapons have an alternate fire icon
[*]All weapons have some tweaks to their firerates and damage
[*]All weapons' alternate fire modes can be fired if player has enough ammo
[*]Magnum Pistol:
Primary Fire: Fire Magnum Bullets
Alternate Fire: Cat Claws
Can get explosive bullets with Magnum Power
Cat claws can also do the double punch attack
[*]Lightning Ripper:
Primary Fire: Chain Lightning Ball
Alternate Fire: Saw Cut (Lightning Bolt with Lightning Shield)
Does not use Energy Cells anymore
Chain Lightning Balls are instead self recharging now, 4 max ammo
[*]Heavy Machinegun:
Primary Fire: Fire Bullets really fast!
Alternate Fire: Shotgun-like Multi Shot
[*]Railgun:
Fires one powerful traceline instead of the multiple pellets
The blasted effect only happens with the Shock Grenades
[*]Missile Launcher:
Primary Fire: Manually Guided Missile
Alternate Fire: 4 Dumbfire Missile Burst (can also fire singular missiles)
[*]Flamethrower:
Fires faster, but weaker flames (more like it used to be in earlier versions)
[*]Plasma Rifle:
Alternate fire Smart Plasma travels a shorter distance and only uses 10 ammo now
[*]New weapons:
One new weapon for each category, and there's a new Throwable category too.
Vampire Sword (Unlimited)
Hand Cannon(s) (Powerful)
Submachinegun(s) (Automatic)
Fusion Blaster (Explosive)
Mega Cannon (prototype) (High-Tech)
Black Bomb (Throwable)
Hellfire Cocktail (Throwable)
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[b]Powerups & Items:[/b]
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[*]All powerups make the player glow with various colors
[*]Magnum Power, Lightning Shield and Protective suit no longer degrade slowly with time
[*]Power Ammo:
30 seconds of 3x damage
[*]Magnum Power:
Gives 40 Explosive Bullets for the Magnum Pistol and makes the cat claws explosive for the rest of the level
[*]Lightning Shield:
Gives 75 Lightning Bolts for the Lightning Ripper and powers up the saw for the rest of the level
[*]All Soul Crystals are replaced with 10 health bonuses and 10 armor bonuses
[*]All ammo items have Big and Small versions
Big items give 4x Small item amount
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[b]Settings:[/b]
[list]
[*]Gameplay Settings menu organized a little
[*]New gameplay customization options available in Gameplay Settings menu:
Monster Health
Monster Threat
Monster Damage
Monster Speed
Ammo Capacity
Self Damage
[*]Some gameplay settings removed:
Randomized damage (all damage is now non random)
Retro 4 Ammo mode
Armortypes
Bonus Item Amount
Alternate Fire
Reload Cooldowns
Invulnerability Protection
Power Ammo Damage
[*]Default r_scenecache to 0
Should fix some splitscreen, stain map and standard dynamic light issues (in some levels)
[*]Fixed Autosaving if Autosave Interval had been 0 and changed back on
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