[Ver 0.03.21]Patch Notes

The Dream Labyrinth

『The Dream Labyrinth』 is a single-player game that combines tower defense with roguelike elements. Gather companions in the form of souls and use artifacts and structures to aim for the deepest part of the dream, where the key to the contract lies!

I have updated the following items: [b]New Implementations:[/b] [list] [*] Plaza Panel Implementation: Plaza panels where units can be placed will be randomly placed. Plaza panels allow unit placement even in unexplored areas if they are shallower than the current maximum depth. While generally safe zones, if adjacent panels are open as squares, enemies may invade. Additionally, they will be attacked if within the range of enemies with wall-penetrating abilities. [*] Note: Panel selection occurs when entering a stage and when defeating a boss, so if you resume play with existing data, it will reflect the previous state. In such cases, clearing the stage once or restarting the stage will apply the updates. [/list] [b]Balance Adjustments:[/b] [list] [*] Rear Attack Occupation Adjustment: With the implementation of Plaza panels, the opportunities for rear occupations such as archers and sorcerers to be exposed to attacks have increased. Therefore, overall HP has been increased, and adjustments have been made to defense aspects. [*] Druid Adjustments: Previously, the Yiguirro's Branch had a weapon ability that targeted multiple units within the effective range. Now it can heal units around a single unit within the effective range. Additionally, some of the Druid's skills have been adjusted accordingly. [*] Adjustments made to the balance of some enemies. [*] Timing adjustments for the appearance of strong enemies upon reaching the second tier within a stage. [/list] [b]ADV Illustration Adjustments:[/b] [list] [*] Adjustments made to Astelia and other ADV illustrations. [/list] [b]Other Minor Bug Fixes and Corrections:[/b] [list] [*] Adjusted unit skill descriptions to correct inaccuracies. [*] Adjusted ADV text. [/list]