Chapter 4 Update Released!

The Dream Labyrinth

『The Dream Labyrinth』 is a single-player game that combines tower defense with roguelike elements. Gather companions in the form of souls and use artifacts and structures to aim for the deepest part of the dream, where the key to the contract lies!

[h3]【Chapter 4: New Stage Added】[/h3] [list] [*] Added "Chapter 4: God for the People" [*] New enemies, weapons, and achievements [/list] [h3]【New Skills Added】[/h3] The following skills have been added: [list] [*] Swordsman [list] [*] JPS: Phalanx - Defense increases by 20% per Swordsman. Only activates for Swordsmen. [*] JPS: Swordsman Corps - Attack power increases by 20% per Swordsman. Only activates for Swordsmen. [/list] [*] Shielder [list] [*] PS: Heavy Cavalry Corps - Defense increases by 10% per Shielder. [/list] [*] Breaker [list] [*] PS: Mass Destruction - Attack power increases by 30% per Breaker. Only activates for Breakers. [/list] [*] Samurai [list] [*] PS: Earth Samurai - Attack power increases by 10% per Samurai. [/list] [*] Archer [list] [*] JPS: Archer Corps - Attack power increases by 20% per Archer. Only activates for Archers. [/list] [*] Sniper [list] [*] PS: Mass Sniping - Normal attack range increases by 1 stage per Sniper. [/list] [*] Assassin [list] [*] PS: Mass Ignition - Normal attacks gain Fire attribute, increasing by 20 per Assassin. [/list] [*] Sorcier [list] [*] JPS: Mass Bombardment - Normal attack splash range increases by 1 stage per Sorcier. Only activates for Sorciers. [/list] [*] ElementSorcier [list] [*] PS: Mass Cooling - Normal attacks gain Frost attribute, increasing by 30 per ElementSorcier. [/list] [*] Warlock [list] [*] PS: Mass Erosion - Normal attacks gain Erosion attribute, increasing by 30 per Warlock. [/list] [*] Druid [list] [*] PS: Mass Magical Defense - Magic resistance increases by 5 per Druid. [/list] [/list] [h3]【Rework of Additional Effects When Unit and Facility Status Abnormalities Overlap】[/h3] [list] [*] Fire + Fire: Grants Inferno. Inferno: Deals damage to nearby enemies. [*] Erosion + Erosion: Damage dealt increases by 1.3 times. [*] Frost + Frost: Decreases movement speed and attack speed. [*] Fire + Frost: Grants Confusion. Confusion: Causes enemies to move randomly. [*] Fire + Erosion: Attack range becomes 0. [*] Frost + Erosion: Attack splash range becomes 0. [/list] [h3]【New UI Features】[/h3] [list] [*] Added previously unseen information such as ally unit attack range, area, and number of attack targets. [*] Displays effects when composite status abnormalities occur. [*] Added descriptions of composite status abnormalities in the enemy list. [*] Added the current covenant level in the Artifact list. [/list] [h3]【Game Balance Adjustments】[/h3] [list] [*] Damage Panels: Damage Astelia takes increased from 10% to 30%. [*] Weather Event "Snow of Sorrow": Reduced the amount enemy movement speed is decreased. [*] Enhanced the effects of some leader skills and adjusted the amount of materials required to acquire them. [*] Strengthened enemies that appear on some boss panels. [*] Adjusted existing units and skills. [*] In Chapter 1, enemy reinforcement panels no longer appear; instead, damage panels will appear. [/list] [h3]【Other Adjustments】[/h3] [list] [*] Adjusted the appearance of some weapons. [*] Corrected typos, fixed bugs, and improved UX. [/list]