[h3]【Chapter 4: New Stage Added】[/h3]
[list]
[*] Added "Chapter 4: God for the People"
[*] New enemies, weapons, and achievements
[/list]
[h3]【New Skills Added】[/h3]
The following skills have been added:
[list]
[*] Swordsman
[list]
[*] JPS: Phalanx - Defense increases by 20% per Swordsman. Only activates for Swordsmen.
[*] JPS: Swordsman Corps - Attack power increases by 20% per Swordsman. Only activates for Swordsmen.
[/list]
[*] Shielder
[list]
[*] PS: Heavy Cavalry Corps - Defense increases by 10% per Shielder.
[/list]
[*] Breaker
[list]
[*] PS: Mass Destruction - Attack power increases by 30% per Breaker. Only activates for Breakers.
[/list]
[*] Samurai
[list]
[*] PS: Earth Samurai - Attack power increases by 10% per Samurai.
[/list]
[*] Archer
[list]
[*] JPS: Archer Corps - Attack power increases by 20% per Archer. Only activates for Archers.
[/list]
[*] Sniper
[list]
[*] PS: Mass Sniping - Normal attack range increases by 1 stage per Sniper.
[/list]
[*] Assassin
[list]
[*] PS: Mass Ignition - Normal attacks gain Fire attribute, increasing by 20 per Assassin.
[/list]
[*] Sorcier
[list]
[*] JPS: Mass Bombardment - Normal attack splash range increases by 1 stage per Sorcier. Only activates for Sorciers.
[/list]
[*] ElementSorcier
[list]
[*] PS: Mass Cooling - Normal attacks gain Frost attribute, increasing by 30 per ElementSorcier.
[/list]
[*] Warlock
[list]
[*] PS: Mass Erosion - Normal attacks gain Erosion attribute, increasing by 30 per Warlock.
[/list]
[*] Druid
[list]
[*] PS: Mass Magical Defense - Magic resistance increases by 5 per Druid.
[/list]
[/list]
[h3]【Rework of Additional Effects When Unit and Facility Status Abnormalities Overlap】[/h3]
[list]
[*] Fire + Fire: Grants Inferno. Inferno: Deals damage to nearby enemies.
[*] Erosion + Erosion: Damage dealt increases by 1.3 times.
[*] Frost + Frost: Decreases movement speed and attack speed.
[*] Fire + Frost: Grants Confusion. Confusion: Causes enemies to move randomly.
[*] Fire + Erosion: Attack range becomes 0.
[*] Frost + Erosion: Attack splash range becomes 0.
[/list]
[h3]【New UI Features】[/h3]
[list]
[*] Added previously unseen information such as ally unit attack range, area, and number of attack targets.
[*] Displays effects when composite status abnormalities occur.
[*] Added descriptions of composite status abnormalities in the enemy list.
[*] Added the current covenant level in the Artifact list.
[/list]
[h3]【Game Balance Adjustments】[/h3]
[list]
[*] Damage Panels: Damage Astelia takes increased from 10% to 30%.
[*] Weather Event "Snow of Sorrow": Reduced the amount enemy movement speed is decreased.
[*] Enhanced the effects of some leader skills and adjusted the amount of materials required to acquire them.
[*] Strengthened enemies that appear on some boss panels.
[*] Adjusted existing units and skills.
[*] In Chapter 1, enemy reinforcement panels no longer appear; instead, damage panels will appear.
[/list]
[h3]【Other Adjustments】[/h3]
[list]
[*] Adjusted the appearance of some weapons.
[*] Corrected typos, fixed bugs, and improved UX.
[/list]