『The Dream Labyrinth』 is a single-player game that combines tower defense with roguelike elements. Gather companions in the form of souls and use artifacts and structures to aim for the deepest part of the dream, where the key to the contract lies!
On Saturday, May 18th, we will be conducting a major update, including Chapter Four.
Here are the planned patch notes for the update:
[b][Chapter Four: New Stage Added][/b]
・"Chapter Four: For The god for people" will be added.
・New enemies with unique abilities, weapons, and achievements will be included.
[img]{STEAM_CLAN_IMAGE}/44025703/0c4fed9e578e59ef3f567addb9892a24cdfa977a.png[/img]
[b][New Ability Enemies][/b]
・Enemies capable of penetrating shields to deal damage with some of their attacks will be introduced.
[img]{STEAM_CLAN_IMAGE}/44025703/b70a85a2f8ccdf81af9b8d379d2078b227ecb30e.png[/img]
[b][New Skills Added][/b]
・New skills will be added as follows.
JPS:Phalanx_DEF increases by 20% for each Soldier in the troops. Activates only when in Soldier class
JPS:Group barrage_Multistrike increases by 1LV for each Gunslinger in the troops. Activates only when in Gunslinger class
etc..
【Status Effect Rework】
・Previously, status effects had minimal impact on gameplay and did not contribute meaningfully to the player experience. Therefore, we have adjusted them to have a greater influence on character builds.
[img]{STEAM_CLAN_IMAGE}/44025703/03c1314bf822d132afafe7c788983749911fb985.png[/img]
【New UI Features】
・Information such as attack range, area of effect, and target count for allied units, previously unavailable, will now be displayed.
・Effects of status ailments will be shown in the UI when they occur.
・Descriptions of status ailments have been added to the enemy list.
・The current covenant level has been added to the relic list.
【Game Balance Adjustments】
・Damage taken by Asteria in the damage panel has increased from 10% to 30%.
・Reduction in movement speed from "Snow of Sorrow" will be less severe.
・Enhancement and accessibility adjustments have been made to skills that were difficult to use with leader skills.
・Strengthening of enemies appearing on some boss panels.
・Minor adjustments have been made to existing units and skills.
・Damage panels will now occur instead of enemy reinforcement panels in Chapter One.
【Other Adjustments】
・Some adjustments have been made to the appearance of weapons.
・Additionally, minor text corrections, bug fixes, and polish have been implemented.