『The Dream Labyrinth』 is a single-player game that combines tower defense with roguelike elements. Gather companions in the form of souls and use artifacts and structures to aim for the deepest part of the dream, where the key to the contract lies!
Currently, I am mainly working on the production of Chapter 3.
For the Chapter 3 update, we plan to add new stages and story content. Additionally, on the functional side, we are mainly focusing on localization and improvements to the game cycle.
・Addition of the English Version
This is expected to be mostly completed by mid-November, entering the debugging phase.
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・Game Cycle
The game cycle for the Chapter 3 update will include the inheritance of unit classes, skills, and weapons. Players will earn points through stage clears or defeats, which can be used to unlock the number of inheritances. By playing repeatedly, players will become stronger, making it easier to conquer challenges.
However, the stages are primarily designed to be clearable without inheritance, so players aiming for achievements can challenge themselves to clear without inheriting vows.
・UI Adjustments
UI adjustments during battles will be made. Real-time information on ally skill activations and HP changes will be visible.
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・Other Balance Adjustments:
Adjustments will be made to improve the usability of leader skills and classes.
We will report soon regarding the release schedule for Chapter 3 and other details.