『The Dream Labyrinth』 is a single-player game that combines tower defense with roguelike elements. Gather companions in the form of souls and use artifacts and structures to aim for the deepest part of the dream, where the key to the contract lies!
We will be updating with the official release, including the final chapter, on Saturday, October 19th. Below is a selection of the new features and adjustments that will be implemented.
[h3][b][New Stage Addition][/b][/h3]
The Final chapter, " The Dream Labyrinth" , will be added, concluding the story. Along with it, new enemies, weapons, and achievements will be introduced.
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[h3][b][Addition of Unit "+" Values][/b][/h3]
Units can now gain a "+" value next to their name by reaching a certain level. The higher the "+" value, the greater the growth bonuses for HP, attack power, and defense. These "+" values can be carried over even through job changes or inheritance.
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[h3][b][New Skill Additions][/b][/h3]
・Assassin
JPS:Attacking Tactics___ATK and DEF increases by 5% with each attack until the end of the battle.Activates only when in Assassin class
・Warlock
JPS:White Night's Wrath___Gain 50% ATK for each damage received until the end of the battle Activates only when in Warlock class
Several additional new skills and adjustments to existing skills will be made.
[h3][b][New Features][/b][/h3]
・An auto-activation feature for leader skills has been added, allowing selected leader skills to be used automatically.
・A feature for rerolling relics has been added.
These functions will be added to the unlock screen, and you can unlock them to use them in-game or increase the number of times they can be used.
[h3][b][New Relics Added][/b][/h3]
・A relic that activates when enemies step on a trap.
・A relic that reduces the number of enemies that appear.
・A relic that increases the power of the first attack in battle.
Several other new relics have also been added.
[h3][b][Game Balance Adjustments][/b][/h3]
・The experience required for leveling up advanced jobs has increased, and a limit of 3 levels per battle or training session has been set.
・The recovery rate for units that did not participate in battle has been increased from 10% to 15%.
・The cost for unlocking the unit and weapon inventory limit has been adjusted.