A wizard brawler about spell drafting and beard envy, MageQuit allows up to 10 mages to battle it out online or locally. Beards grow longer with each kill; the wizard with the longest beard after 9 rounds wins!
[i]NEW FEATURES[/i][list][*] New stage: The Berg!
[*] New stage: The Pit!
[*] Main menu has a beautiful new font courtesy of babiierika
[*] Added new random stage option "Less Random", this is the new default for Competitive and Mirror Select presets (including ranked), and should be used for IGL matches going forward; with this stage mode:
[list][*] Ramps stay up on Tower
[*] Volcano does not erupt randomly
[*] Airship propellers will hit to the center of the map
[*] You will never play the same stage within 9 rounds
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[i]ADJUSTMENTS[/i][list][*] Stage tweaks:
[list][*] Airship propellers now hit for 30 instead of 20
[*] Bridges will no longer appear in any 2-player matchups (not just)
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[*] Shark "Jeff" updates:
[list][*] Shark was reworked to dive and deal damage on the client of the wizard who is being attacked so it feels more 1-to-1 with a local game; tldr: no more "I WAS ON LAND" or dying far away from the shark when playing online
[*] Shark collider now disables when the shark dives so you can run or throw spells through dat boi
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[*] Ranked updates:
[list][*] Ranked scoring has been updated to be less punishing and allow for faster climbing
[*] Added ranked leaderboard to website
[*] Increased Mirror Select pick time from 20 to 25 seconds
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[*] Spell rebalancing/bug fixes:
[list][*] Leech: hitbox size reduced, now ignores collisions with anything it can't stick to, rather than disappearing
[*] Capacitor can now stick to any unit (Pet Rock, Leech, Lightning Bug, Puck, Turtle, Spitfire, Frog, Shark), reduce cooldown by 1s
[*] Capacitor now triggers before Shark attack damage, which will counter Bubble Breaking the shark
[*] Capacitor now triggers on any client, not just the one who casted it -- aka if 2 wizards capacitor'd each other and walked into each other, both capacitors would go off 100% of the time
[*] Somer Assault: end of short dash now halves the wizard's knockback velocity
[*] Spells will no longer disappear when they hit own wizard (with the exception of return spells like boomerang or leech)
[*] Chameleon now applies a 2-second 40% slow on-hit
[*] Fissure: no longer randomly tilts wall colliders so that spells won't go through them and wizards won't ramp off them
[*] Sustain: increased bounce height and decrease knockback to allow movement spells to counter it better -- Hot Swap will now save you on Airship / Coffin
[*] Hot Swap: wind up time reduced to 0.01s to allow for mid-air swapping on Airship or Coffin
[*] Boomerang and Pet Rock: increased no-hit interval to nerf vacuum combo, aka Doomerang is less OP now
[*] Hinder: increased duration of slow 2.5s -> 3s
[*] Flash Flood: now nullifies all knockback for 0.5s after teleport and return teleport
[*] Water Cannon: increased radius of capsule collider from 0.9 to 1.2
[*] Rocket: increased damage from 8->9, range, increase final explosion damage and knockback
[*] Compound: windup time 0.6s -> 0.65s, winddown time 1.4s -> 1.5s
[*] Clones now have 1/3 health instead of 1/2 - increased clone explosion damage 14 -> 18 and knockback 50 -> 60
[*] Sunder: increased hit box radius 1 -> 1.35
[*] Relapse: made status particles even more obvious
[*] Vanguard: if wizard was moving when it was casted, it would sometimes end up anchored to the player wrong on other clients; this is now fixed
[*] Tow Vine: no longer gets stuck on nearby walls when you cast it, unless aimed at the wall
[*] Rocket no longer gets stuck in wormhole with 0 velocity
[*] Wormhole no longer kills lightning bug
[*] Increased hitbox of decoy 1->1.25, increased reactivation window 2.5s -> 4s
[*] Increased reactivation window of Backup from 2.5s -> 4s
[*] Suspend: increased slow % from 30 to 40
[*] Reactivating swap for Decoy no longer leaves a disk on the ground for other clients
[*] Rocket no longer goes through walls after hitting a unit
[*] Boomerang no longer disappears if it hits a unit owned by you
[*] Hot Swap no longer disappears if it hits an invalid unit
[*] Bombshell: turtles are now 10% faster
[*] You can now hit your own clones with Time Bomb now
[*] Sunder and Backup will now teleport you on TOP of ground or walls rather than inside of them in specific cases
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