v2.3.3 Anti-Frustration Patch Notes

MageQuit

A wizard brawler about spell drafting and beard envy, MageQuit allows up to 10 mages to battle it out online or locally. Beards grow longer with each kill; the wizard with the longest beard after 9 rounds wins!

[i]NEW FEATURES[/i][list][*] New stage: The Berg! [*] New stage: The Pit! [*] Main menu has a beautiful new font courtesy of babiierika [*] Added new random stage option "Less Random", this is the new default for Competitive and Mirror Select presets (including ranked), and should be used for IGL matches going forward; with this stage mode: [list][*] Ramps stay up on Tower [*] Volcano does not erupt randomly [*] Airship propellers will hit to the center of the map [*] You will never play the same stage within 9 rounds [/list][/list] [i]ADJUSTMENTS[/i][list][*] Stage tweaks: [list][*] Airship propellers now hit for 30 instead of 20 [*] Bridges will no longer appear in any 2-player matchups (not just) [/list] [*] Shark "Jeff" updates: [list][*] Shark was reworked to dive and deal damage on the client of the wizard who is being attacked so it feels more 1-to-1 with a local game; tldr: no more "I WAS ON LAND" or dying far away from the shark when playing online [*] Shark collider now disables when the shark dives so you can run or throw spells through dat boi [/list] [*] Ranked updates: [list][*] Ranked scoring has been updated to be less punishing and allow for faster climbing [*] Added ranked leaderboard to website [*] Increased Mirror Select pick time from 20 to 25 seconds [/list] [*] Spell rebalancing/bug fixes: [list][*] Leech: hitbox size reduced, now ignores collisions with anything it can't stick to, rather than disappearing [*] Capacitor can now stick to any unit (Pet Rock, Leech, Lightning Bug, Puck, Turtle, Spitfire, Frog, Shark), reduce cooldown by 1s [*] Capacitor now triggers before Shark attack damage, which will counter Bubble Breaking the shark [*] Capacitor now triggers on any client, not just the one who casted it -- aka if 2 wizards capacitor'd each other and walked into each other, both capacitors would go off 100% of the time [*] Somer Assault: end of short dash now halves the wizard's knockback velocity [*] Spells will no longer disappear when they hit own wizard (with the exception of return spells like boomerang or leech) [*] Chameleon now applies a 2-second 40% slow on-hit [*] Fissure: no longer randomly tilts wall colliders so that spells won't go through them and wizards won't ramp off them [*] Sustain: increased bounce height and decrease knockback to allow movement spells to counter it better -- Hot Swap will now save you on Airship / Coffin [*] Hot Swap: wind up time reduced to 0.01s to allow for mid-air swapping on Airship or Coffin [*] Boomerang and Pet Rock: increased no-hit interval to nerf vacuum combo, aka Doomerang is less OP now [*] Hinder: increased duration of slow 2.5s -> 3s [*] Flash Flood: now nullifies all knockback for 0.5s after teleport and return teleport [*] Water Cannon: increased radius of capsule collider from 0.9 to 1.2 [*] Rocket: increased damage from 8->9, range, increase final explosion damage and knockback [*] Compound: windup time 0.6s -> 0.65s, winddown time 1.4s -> 1.5s [*] Clones now have 1/3 health instead of 1/2 - increased clone explosion damage 14 -> 18 and knockback 50 -> 60 [*] Sunder: increased hit box radius 1 -> 1.35 [*] Relapse: made status particles even more obvious [*] Vanguard: if wizard was moving when it was casted, it would sometimes end up anchored to the player wrong on other clients; this is now fixed [*] Tow Vine: no longer gets stuck on nearby walls when you cast it, unless aimed at the wall [*] Rocket no longer gets stuck in wormhole with 0 velocity [*] Wormhole no longer kills lightning bug [*] Increased hitbox of decoy 1->1.25, increased reactivation window 2.5s -> 4s [*] Increased reactivation window of Backup from 2.5s -> 4s [*] Suspend: increased slow % from 30 to 40 [*] Reactivating swap for Decoy no longer leaves a disk on the ground for other clients [*] Rocket no longer goes through walls after hitting a unit [*] Boomerang no longer disappears if it hits a unit owned by you [*] Hot Swap no longer disappears if it hits an invalid unit [*] Bombshell: turtles are now 10% faster [*] You can now hit your own clones with Time Bomb now [*] Sunder and Backup will now teleport you on TOP of ground or walls rather than inside of them in specific cases [/list][/list]