A wizard brawler about spell drafting and beard envy, MageQuit allows up to 10 mages to battle it out online or locally. Beards grow longer with each kill; the wizard with the longest beard after 9 rounds wins!
[i]ADJUSTMENTS[/i][list][*] Rocket: range increased by 15%
[*] Suspend: adds 30% bonus to stored knockback
[*] Chainmail:
[list][*] Windup time increased from 0.25s to 0.35s
[*] Always lasts 5 seconds if triggered (will not last longer from DoT)
[*] Winddown time increased from 0.35s to 0.55s
[*] Cooldown increased by 2 seconds
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[*] Double Strike: final strike is now delayed by being petrified, sustained, or mid-rewind
[*] Flame Leap: damage no longer triggers on unit collision -- it only triggers on landing
[*] Wormhole: now collides with ground and other Wormholes, reducing unintended interactions
[*] Urchain:
[list][*] Collision now triggers on entering a Wormhole rather than yeeting players around until expiration
[*] General velocity on pulled units is now dampened to prevent/reduce MageQuit Space Program effect
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[*] Air stages will no longer appear for players until after their first 3 element unlocks
[*] Coffin tip now says "Move the windwall by pushing as a team"
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[i]BUG FIXES[/i][list][*] Fixed bug where sometimes Chain Lightning would remain up for some players for the rest of an online match
[*] Fixed bug where Steal Trap could one-shot someone if the caster died before the trapped unit landed next to another unit
[*] Cooldown bar no longer appears during showdown if your wizard is not in the showdown
[*] Score submission fixes
[list][*] Score-submission tries up to 5 times on request failure
[*] Scores should no longer be submitted duplicate times or zero times
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[*] Jeff The Shark no longer gets stuck circling waypoints or gets caught on terrain
[*] Players can no longer navigate past "Do Tutorial First" message in Online using a controller
[*] Fixed bug where some spells couldn't be clicked (or tapped on) on in the Practice Range
[*] Fixed bug where the bug report button is sometimes autoselected and causes the player to pop open the bug report console accidentally
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[i]NEW FEATURES[/i][list][*] Announcements now appear for Nintendo Switch
[*] Console players can now access the special signup page in-game via QR code
[*] Submit multiple local player scores
[list][*] Spoils will now be awarded based on the top-scoring local player, rather that just the main player
[*] The +scores discord command will now show multiple local players instead of just the main player
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[*] Updated tournament signup page
[list][*] Signup page shows local time for tournament as well as an option for saving the event to Google Calendar
[*] Players can now link their Discord accounts using the signup page
[*] Signup page verifies that users are in the MageQuit Discord before they can sign up
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[i]PERFORMANCE IMPROVEMENTS[/i][list][*] Updated DOTween library to reduce FPS drops
[*] Cached GetPlayer Rewired calls to improve general framerate throughout the game
[*] Astar Pathfinding
[list][*] Astar now uses a Singleton pattern to prevent unnecessary creation and destruction of threads
[*] Enabled multi-threading on Nintendo Switch which would previously crash the game due to thread creation limit
[*] Stage pathfinding is now loaded from cache rather than being calculated on scene start
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[*] Reduced raycast length for "on ground" detection to improve performance
[*] Created static duplicates of each island to improve performance -- when an island sinks, the static counterpart is disabled and the non-static one is shown
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