OP stands for Optimization Patch [v2.4.3]

MageQuit

A wizard brawler about spell drafting and beard envy, MageQuit allows up to 10 mages to battle it out online or locally. Beards grow longer with each kill; the wizard with the longest beard after 9 rounds wins!

[i]ADJUSTMENTS[/i][list][*] Rocket: range increased by 15% [*] Suspend: adds 30% bonus to stored knockback [*] Chainmail: [list][*] Windup time increased from 0.25s to 0.35s [*] Always lasts 5 seconds if triggered (will not last longer from DoT) [*] Winddown time increased from 0.35s to 0.55s [*] Cooldown increased by 2 seconds [/list] [*] Double Strike: final strike is now delayed by being petrified, sustained, or mid-rewind [*] Flame Leap: damage no longer triggers on unit collision -- it only triggers on landing [*] Wormhole: now collides with ground and other Wormholes, reducing unintended interactions [*] Urchain: [list][*] Collision now triggers on entering a Wormhole rather than yeeting players around until expiration [*] General velocity on pulled units is now dampened to prevent/reduce MageQuit Space Program effect [/list] [*] Air stages will no longer appear for players until after their first 3 element unlocks [*] Coffin tip now says "Move the windwall by pushing as a team" [/list] [i]BUG FIXES[/i][list][*] Fixed bug where sometimes Chain Lightning would remain up for some players for the rest of an online match [*] Fixed bug where Steal Trap could one-shot someone if the caster died before the trapped unit landed next to another unit [*] Cooldown bar no longer appears during showdown if your wizard is not in the showdown [*] Score submission fixes [list][*] Score-submission tries up to 5 times on request failure [*] Scores should no longer be submitted duplicate times or zero times [/list] [*] Jeff The Shark no longer gets stuck circling waypoints or gets caught on terrain [*] Players can no longer navigate past "Do Tutorial First" message in Online using a controller [*] Fixed bug where some spells couldn't be clicked (or tapped on) on in the Practice Range [*] Fixed bug where the bug report button is sometimes autoselected and causes the player to pop open the bug report console accidentally [/list] [i]NEW FEATURES[/i][list][*] Announcements now appear for Nintendo Switch [*] Console players can now access the special signup page in-game via QR code [*] Submit multiple local player scores [list][*] Spoils will now be awarded based on the top-scoring local player, rather that just the main player [*] The +scores discord command will now show multiple local players instead of just the main player [/list] [*] Updated tournament signup page [list][*] Signup page shows local time for tournament as well as an option for saving the event to Google Calendar [*] Players can now link their Discord accounts using the signup page [*] Signup page verifies that users are in the MageQuit Discord before they can sign up [/list][/list] [i]PERFORMANCE IMPROVEMENTS[/i][list][*] Updated DOTween library to reduce FPS drops [*] Cached GetPlayer Rewired calls to improve general framerate throughout the game [*] Astar Pathfinding [list][*] Astar now uses a Singleton pattern to prevent unnecessary creation and destruction of threads [*] Enabled multi-threading on Nintendo Switch which would previously crash the game due to thread creation limit [*] Stage pathfinding is now loaded from cache rather than being calculated on scene start [/list] [*] Reduced raycast length for "on ground" detection to improve performance [*] Created static duplicates of each island to improve performance -- when an island sinks, the static counterpart is disabled and the non-static one is shown [/list]