v1.20 - Bloody Man Update

Withering Rooms

Withering Rooms is a challenging 2.5D horror RPG set in a procedurally generated Victorian mansion that changes each night. Explore Mostyn House to collect the perfect items for your build and face a huge cast of overgrown undead, invisible ghosts, devious witches, and more.

[b]Withering Rooms v1.20[/b] [b]New Monsters[/b] [img]{STEAM_CLAN_IMAGE}/42442010/4eda78d3f18ff89ab9eea36e865c7bb9371bb676.png[/img] [b]Rogue Ghoul[/b] - A sneaky undead that will attempt to steal your coins when you're not looking. Found in Subterranean Grove, Labyrinth Poison Pits, the Bog, and more rarely Blackett House and the Valley Cottages. [b]Lost Horse[/b] - Where did Graverider get his horse? By finding one of these! Found in Subterranean Grove, the Bog and Cagewood. [b]Bloody Man[/b] - This unlucky fellow has had his skin replaced with bandages. Found in Blackett House and Blood Tower. [b]Build Display Mirror[/b] [img]{STEAM_CLAN_IMAGE}/42442010/b3f197bc6e4d01b2a87ddb9c4f2716f7994bdda6.png[/img] You can use a new clouded mirror in Nowhere to display all of your relevant items and stats in one screen for easy review or sharing your build with others by taking a screenshot. [b]Prismatic Dress[/b] A dress that changes color over time, and gradually heals both health and cursedness. Available in the New Game + prize shop. [b]Control Changes[/b] You no longer need to be running to roll. Simply hold left or right and press the dodge button. You can still dodge back by not holding left or right. With this change, the default gamepad controls have been updated to be more comfortable and familiar to most gamers: * Dodge has moved to Circle/B * Run has moved to R1/RB * Item Shortcut Menu to L1/LB The default Item Shortcut Menu behavior is now to toggle, rather than requiring the button to be held. If you preferred the old layout, you can rebind any input in the Input Options menu. The Previous/Next Category buttons can now be used to change pages in the Item Shortcut Menu. Combat Stance, given how rarely it is actually used by players during melee combat, has been renamed to Aim to better reflect its most common use(aiming projectiles) and is no longer taught in the initial combat tutorial. [b]New Game + Improvements[/b] [list] [*] Increased monster randomness and new spawns in New Game + and beyond [*] New Game ++ and beyond now get random upgrade treasures throughout the map [*] Additional Angels have been added to New Game + Chapter 3 & 4 [*] The Phantom Thread outfit is available for sale from the New Game + merchant [/list] [b]Balance Changes[/b] [list] [*] Bear traps can be activated by damage, such as throwing a Pottery Shard or hitting with a melee weapon that has a low strike [*] You can now buy a maximum of 25 Hardened Flesh per New Game + cycle [*] In Custom Arena Battles, each NG+ level yields a 10% instead of a 50% bonus [*] Custom Arena Battles yield less gold [*] Bloody Bell projectile has a larger hitbox [*] Spirit Dust Bag and Curious Statue now reduce their spell toll with additional Weirdness and take into account equippables that reduce spell toll in their description display [*] Edgar resurrects back in his home room upon death and leaving the room [/list] [b]Polish[/b] [list] [*] Added 'Ultra' graphics quality level - adds additional volumetric and bloom detail [*] Improve the performance of certain scenes on Low and Medium quality settings [*] Improve the appearance of Cursed Helmet [*] The Cagewood has an additional room, and the Old Cemetery has improved in appearance [*] Smoothed the transition from game to main menu [*] Credits can be "fast forwarded" and are now accessible from the title screen [*] Ending the game transitions directly into New Game + [*] Continued Japanese translation improvements courtesy of community members Ava Wade and Lapinyan [/list] [b]Bug Fixes[/b] [list] [*] Fix Tomos not selling the Top Hat in Chapter 3/4 [*] Fix Nightingale occasionally emitting louder "run" footsteps when walking through doorways [*] Fix Chapter 3 and beyond stats not showing in NG+ Chapter 1/2 [*] Fix Possessed Paintings sometimes clipping through furniture when coming alive [*] Fix Resolution Scale reverting when changing rooms [*] Fix Bog Behemoth exhibiting odd movement when poise is broken [*] Fix the Curse Sentinel flickering after death when pausing the game [*] Fix Nightingale reverting size when being hidden, such as when taking a picture, when using the Drink Me Potion/Eat Me Cake [*] Fix receiving a very large number(thousands) of coins slowing the game down temporarily [*] You can now carry a maximum of 99,999 of any item to prevent item display or overflow issues at very high NG+ levels [*] Fix the Cat Ears looking strange when combined with a cloak [*] Fix Felix spawning outside of his cage in Storage for some seeds [*] Fix some Chapter 4 quests not being marked as complete when they are finished [*] Fix Nightingale's Creature being able to suffer from Necrosis and Terror, which had odd results [*] Fix the Occult Library Key quest lore not being translated if you switch languages after picking it up [*] Fix duplicate dynamic puzzle lore items appearing upon re-reading after saving the game [/list]