1.24 - New Ring, Balance Changes, Bug Fixes

Withering Rooms

Withering Rooms is a challenging 2.5D horror RPG set in a procedurally generated Victorian mansion that changes each night. Explore Mostyn House to collect the perfect items for your build and face a huge cast of overgrown undead, invisible ghosts, devious witches, and more.

[b]Withering Rooms v1.24[/b] [b]New Features[/b] * Added a new melee ring - the Knight's Ring - which boosts melee damage and shield effectiveness. Sold by the merchant in the East Attic Stairwell in Chapter 3/4. [b]Polish[/b] * Japanese and German localization improvements * Improve descriptions for several level up options to make it more clear why they are beneficial [b]Balance Changes[/b] * Can dodge, roll or block sooner after a light melee attack * The "invincible" portion of dodges and rolls when the Evasion Codex has been slightly increased * Parlor NPC in Chapter 2 and Attic and East Stairwell NPCs in Chapter 3/4 sell more amulets and rings * Pills sold by the nurse NPC in Chapter 3/4 are cheaper * Bloody Ring now adds +1 bleeding to melee attacks, and the bleeding effect on the wearer it incurs has been halved * Shield Ring now adds +10 poise * Night Mother's Blade, Bloody Bell, Throwing Knife and Cholera Patient Head do more damage * Bleed damage for Nail Trap reduced * Curse Rot resistance for Eclipse Ring has been reduced * Phantom Thread toll is no longer reduced with Spell Toll resistance, and Curse Rot damage is applied while wearing it * Frog's Eye Ring has more poison resistance, but adds less poison damage to melee * Poise and hyper armor length after poise break have been increased for all bosses after the church boss * Lost Horse has improved AI [b]Bug Fixes[/b] * Fix some bosses, such as the Church Invasion, Blood Tower Roof boss and New Game + boss, not having their cinematic properly play out and leaving the game in an odd state and/or not leaving proper rewards. If you haven't started a New Game + cycle, their rewards will appear in your inventory upon loading the game, otherwise you will need to defeat them again in your current cycle. * Fix the ability to glitch into the mausoleum door before defeating the Chapter 1 hedge maze boss with certain button presses during the cinematic * Fix healing barrier not lasting its full duration when boosted with higher Spell Damage * Fix some seeds of the Observatory generating with furniture too close to a door to open it * Reduce the number of volumetrics present in several areas to improve Very High/Ultra performance, particularly on AMD cards - if you continue to see issues on your particular configuration in an area, please file a bug report so I can check it out * Fix the ring upgrade screen displaying [ERROR] for certain Windows system language/locale settings * Fix the Scythe occasionally doing the heavy attack when it shouldn't * Fix odd visual FX when rolling using Burning Protection * Fix the minimap being offset when playing in ultrawide configurations * Fix changing outfits during Spirit Form not applying the proper material * Fix Mannequins not counting as one of your 3 enchantments * Fix Sothach & Baw returning to life after being defeated and returning to the room * Fix enemies that heal potentially healing on the same frame as their death(making them invincible) * Fix queueing up a healing item while the Phantom Threads are equipped causing repeated attacks * Fix being able to pick up Tesla Coil Mace twice * Fix Edgar leaving a trail of map NPC icons when following the player * Fix the Sword (Left) for Nightingale's Creature not displaying stats * Fix the Comforting Bear not having its intended (small) curse healing effect when not being cuddled * Fix being able to peek into the secret room in the Church of Burdens * Fix rings with random heal/damage every X seconds effects sometimes not working properly