Withering Rooms is a challenging 2.5D horror RPG set in a procedurally generated Victorian mansion that changes each night. Explore Mostyn House to collect the perfect items for your build and face a huge cast of overgrown undead, invisible ghosts, devious witches, and more.
[b]Artifacts[/b]
A new item class has been added - the Artifact. When activated, artifacts change Nightingale's behavior, or have a positive and negative effect associated with them. Any number of Artifacts can be activated at a time.
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Several rings and amulets have been changed into artifacts, so they can be equipped and unequipped more easily without taking up ring/amulet slots:
* Ghostly Ring -> Evasion Codex
* Perception Ring -> Perception Codex
* Guard Ring -> Guard Codex
* Lantern Necklace -> Lantern Familiar
* Nightingale Locket -> Nightingale Doll
* Second Chance Ring -> Second Chance Brooch
* Befouled Ring -> Befouled Head
* Curse Ring -> Small Cursed Snuffbox
* Robert's Ring -> Large Cursed Snuffbox
* Closed Gaze Ring -> Closed Gaze
* Inverted Gaze Ring -> Inveted Gaze
Additionally, a wholly new artifact has been added:
* Flight Codex - allows Nightingale to run much more quickly but accumulates cursed energy while doing so
[b]Combat Revisions[/b]
In order to make the game more fluid and fun, combat has been significantly revised:
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* All of Nightingale's actions now have points where they can be canceled out of to dodge, block, or run - this makes all actions in the game faster(and safer)
* Healing items can now be used while walking or running
* There is a new Danger status when Nightingale suffers a blow that would kill her - this reduces her to 1 health and gives her 3 seconds of invulnerability in order to find something to heal with
* The i-frames on the Evasion Codex(formerly Ghostly Ring) have been dramatically increased, making it much easier to dodge and avoid attacks
* Monsters no longer turn when Nightingale rolls or otherwise dodges past them, making rolling past monsters and attacking from behind possible
* Monsters briefly slow down after attacking to open more windows for counterattack
* Monsters take into account velocity when choosing to attack, making it easier to bait out attacks by changing direction suddenly or dodging
* All melee weapons have been adjusted and rebalanced to be somewhat faster and more satisfying
* Many monster attacks have been revised to be more dodgeable
[b]Portable Crafting Kit[/b]
Craft spells and laboratory items anywhere(so long as no monsters are around). Purchase from Albert in the Byzantine Labyrinth in Chapter 2, 3 or 4.
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[b]Monster Drops[/b]
All monsters now can drop additional loot, reducing the need to visit the shop for crafting supplies significantly.
[b]New Hauntings[/b]
Several new hauntings have been added for the extremely cursed. Most noticeably, it now rains blood outside.
[b]New Items[/b]
* Shield Ring - doubles the durability of shields
* Necromancer's Ring - increases the health of summoned allies
* Corrupted Meat - poisons Nightingale but adds +75 health, dropped by various enemies
[b]Polish[/b]
* A new accessibility feature - Sound Icons - has been added to the Audio Options menu, which adds icons to off-screen sounds such as footsteps, combat, gunshots and explosions
* Film grain(called Noise Effect in the options) has been reimplemented as a procedural effect instead of a video. This means it has more variety, will no longer crash some machines, and is finally compatible with Steam Deck builds.
* Significant memory optimizations mean the game works much better on machines with low VRAM.
* Significant CPU optimizations should increase loading and performance for machines with slower CPUs.
* The title screen loads much more quickly, with less time spent on a black screen, on lower end machines.
* The bell toll at the Moonless Formless logo has been removed to save your ears.
* In menus, the mouse cursor is now hidden once a gamepad is used, and is only shown again if the mouse is moved.
[b]Balance Changes[/b]
* Nowhere now has a Comfy Chair and Remembrance Shrine in Chapter 1/2
* Bleeding and poison now deal 30% health - previously they did fixed amounts per 100 health - this makes it much easier to predict their behavior
* Healthy Roll heals 1% every 60 seconds, instead of 1 health
* First Aid Kit heals 50% of health instead of 100%
* Warding candles heal cursedness more smoothly and quickly
* Shield durability scales more with poise and base durability increases with each NG+ level
* Horace health increased and is now immune to poison/bleeding
* When the maximum value of a stat such as health changes, the current value now scales proportionally
* Burning Gentleman's flames go out on death
* Many NPCs have more and rarer items for sale, and some now have a Sell option that did not previously
[b]Bug Fixes[/b]
* Instances where volumetric fog could still be seen when on lower quality levels, such as when outdoors, have been fixed(and the FPS in those areas will be higher now)
* Fix vampirism only applying a single source of vampirism, instead of all of them - this meant wearing multiple pieces of equipment with vampirism was not effective previously
* Fix cursed furniture transitioning into regular furniture occasionally causing furniture to become stuck halfway in the floor
* Fix several instances where taking a photo could result in a black screen and softlock the game
* Fix some enemies, such as the Cloaked Ghoul, being able to throw projectiles behind them
* Fix holding a Torch while using the Curious Statue causing Nightingale to disappear
* Fix Nightingale clipping through the door when unlocking it
* Fix odd shadow/shading issues on several outfits with short hair
* Fix some side attacks from monsters not turning fully before starting
* Fix odd collision on Cursed Armor
* Fix Angel (Greatsword) not doing damage with their sword
* Fix Mad Witch having odd behavior when cornered near a wall
* Executioner Wretches can no longer track the player when a spirit twig is used
* Fix Zombie Knight's wall charge not doing damager
* Fix Executioner Wretch's kick not doing damage
* Fix various enemy attacks not triggering as often as they should
* Fix collision on Skinned Witch making it hard to do heavy attacks against her
* Fix some missing textures and models introduced in v1.13's asset optimizations
* Fix odd camera behavior when using a ladder in Chapter 2