1.16 - Artifacts & Combat Improvements

Withering Rooms

Withering Rooms is a challenging 2.5D horror RPG set in a procedurally generated Victorian mansion that changes each night. Explore Mostyn House to collect the perfect items for your build and face a huge cast of overgrown undead, invisible ghosts, devious witches, and more.

[b]Artifacts[/b] A new item class has been added - the Artifact. When activated, artifacts change Nightingale's behavior, or have a positive and negative effect associated with them. Any number of Artifacts can be activated at a time. [img]{STEAM_CLAN_IMAGE}/42442010/d3323ca17576a7a60add1527924bb6b97ee15ae5.png[/img] Several rings and amulets have been changed into artifacts, so they can be equipped and unequipped more easily without taking up ring/amulet slots: * Ghostly Ring -> Evasion Codex * Perception Ring -> Perception Codex * Guard Ring -> Guard Codex * Lantern Necklace -> Lantern Familiar * Nightingale Locket -> Nightingale Doll * Second Chance Ring -> Second Chance Brooch * Befouled Ring -> Befouled Head * Curse Ring -> Small Cursed Snuffbox * Robert's Ring -> Large Cursed Snuffbox * Closed Gaze Ring -> Closed Gaze * Inverted Gaze Ring -> Inveted Gaze Additionally, a wholly new artifact has been added: * Flight Codex - allows Nightingale to run much more quickly but accumulates cursed energy while doing so [b]Combat Revisions[/b] In order to make the game more fluid and fun, combat has been significantly revised: [img]{STEAM_CLAN_IMAGE}/42442010/ffcbed737741238862fadb35c0e03ea9616819e1.png[/img] * All of Nightingale's actions now have points where they can be canceled out of to dodge, block, or run - this makes all actions in the game faster(and safer) * Healing items can now be used while walking or running * There is a new Danger status when Nightingale suffers a blow that would kill her - this reduces her to 1 health and gives her 3 seconds of invulnerability in order to find something to heal with * The i-frames on the Evasion Codex(formerly Ghostly Ring) have been dramatically increased, making it much easier to dodge and avoid attacks * Monsters no longer turn when Nightingale rolls or otherwise dodges past them, making rolling past monsters and attacking from behind possible * Monsters briefly slow down after attacking to open more windows for counterattack * Monsters take into account velocity when choosing to attack, making it easier to bait out attacks by changing direction suddenly or dodging * All melee weapons have been adjusted and rebalanced to be somewhat faster and more satisfying * Many monster attacks have been revised to be more dodgeable [b]Portable Crafting Kit[/b] Craft spells and laboratory items anywhere(so long as no monsters are around). Purchase from Albert in the Byzantine Labyrinth in Chapter 2, 3 or 4. [img]{STEAM_CLAN_IMAGE}/42442010/e9f25fea79b85d27770442b706e8821c9e1276ed.png[/img] [b]Monster Drops[/b] All monsters now can drop additional loot, reducing the need to visit the shop for crafting supplies significantly. [b]New Hauntings[/b] Several new hauntings have been added for the extremely cursed. Most noticeably, it now rains blood outside. [b]New Items[/b] * Shield Ring - doubles the durability of shields * Necromancer's Ring - increases the health of summoned allies * Corrupted Meat - poisons Nightingale but adds +75 health, dropped by various enemies [b]Polish[/b] * A new accessibility feature - Sound Icons - has been added to the Audio Options menu, which adds icons to off-screen sounds such as footsteps, combat, gunshots and explosions * Film grain(called Noise Effect in the options) has been reimplemented as a procedural effect instead of a video. This means it has more variety, will no longer crash some machines, and is finally compatible with Steam Deck builds. * Significant memory optimizations mean the game works much better on machines with low VRAM. * Significant CPU optimizations should increase loading and performance for machines with slower CPUs. * The title screen loads much more quickly, with less time spent on a black screen, on lower end machines. * The bell toll at the Moonless Formless logo has been removed to save your ears. * In menus, the mouse cursor is now hidden once a gamepad is used, and is only shown again if the mouse is moved. [b]Balance Changes[/b] * Nowhere now has a Comfy Chair and Remembrance Shrine in Chapter 1/2 * Bleeding and poison now deal 30% health - previously they did fixed amounts per 100 health - this makes it much easier to predict their behavior * Healthy Roll heals 1% every 60 seconds, instead of 1 health * First Aid Kit heals 50% of health instead of 100% * Warding candles heal cursedness more smoothly and quickly * Shield durability scales more with poise and base durability increases with each NG+ level * Horace health increased and is now immune to poison/bleeding * When the maximum value of a stat such as health changes, the current value now scales proportionally * Burning Gentleman's flames go out on death * Many NPCs have more and rarer items for sale, and some now have a Sell option that did not previously [b]Bug Fixes[/b] * Instances where volumetric fog could still be seen when on lower quality levels, such as when outdoors, have been fixed(and the FPS in those areas will be higher now) * Fix vampirism only applying a single source of vampirism, instead of all of them - this meant wearing multiple pieces of equipment with vampirism was not effective previously * Fix cursed furniture transitioning into regular furniture occasionally causing furniture to become stuck halfway in the floor * Fix several instances where taking a photo could result in a black screen and softlock the game * Fix some enemies, such as the Cloaked Ghoul, being able to throw projectiles behind them * Fix holding a Torch while using the Curious Statue causing Nightingale to disappear * Fix Nightingale clipping through the door when unlocking it * Fix odd shadow/shading issues on several outfits with short hair * Fix some side attacks from monsters not turning fully before starting * Fix odd collision on Cursed Armor * Fix Angel (Greatsword) not doing damage with their sword * Fix Mad Witch having odd behavior when cornered near a wall * Executioner Wretches can no longer track the player when a spirit twig is used * Fix Zombie Knight's wall charge not doing damager * Fix Executioner Wretch's kick not doing damage * Fix various enemy attacks not triggering as often as they should * Fix collision on Skinned Witch making it hard to do heavy attacks against her * Fix some missing textures and models introduced in v1.13's asset optimizations * Fix odd camera behavior when using a ladder in Chapter 2