1.17 - Balance changes, polish and bug fixes

Withering Rooms

Withering Rooms is a challenging 2.5D horror RPG set in a procedurally generated Victorian mansion that changes each night. Explore Mostyn House to collect the perfect items for your build and face a huge cast of overgrown undead, invisible ghosts, devious witches, and more.

[b]New features[/b] * Added the Apprentice's Candlestick, a reusable spell tool that creates a small ball of flame in front of the caster, which can be found starting in Chapter 1 [b]Polish[/b] [img]{STEAM_CLAN_IMAGE}/42442010/2410af2b9af7af19cbe96f0ae07ab76645f88b9d.png[/img] * On High/Very High graphics settings, the background blurs out when in the inventory or viewing new items to make text easier to read * Your number of upgrades thus far is now displayed next to each stat type in the level up screen * Enemies that die in doorways fall into the room * Improve Advanced Wretch Gate dissipation FX * The game no longer responds to input when not focused * Optimized memory use, loading and saving speed * Improvements to Fixed Camera Mode angles and spacing [b]Balance Changes[/b] * Danger status effect now stays visible until cleared by healing * Length of invulnerability when Danger status takes effect reduced from 4.5 seconds to 3 seconds * Magical healing effects, such as Healing Barrier or vampirism, no longer work when in Danger * Increased Pipe speed * Gold Bear Ring, Silver Bear Ring and Rabbit's Heart Ring have been buffed * Monsters are more aggressive when exiting doors * Shield durability calculation has been changed to give additional durability for poise, and the Shield Ring's effect has been increased * Increased the radius of Corpse Explosion * Increased the spell toll reduction associated with leveling Weirdness * The Doll in Chapter 2 has double the health * Nightingale's Creature has dramatically higher health and damage(and higher scaling with upgrades) * Apprentice's Candlestick and Throwable Knife are both sold by the Masked Man in Chapter 1, meaning spell/projectile only runs are viable from the start of the game * Curse Rot immediately impacts health upon acquiring, rather than waiting a second * Warding Candle healing ramp has been speed up, but the speed resets when acquiring Curse Rot [b]Bug Fixes[/b] * Fix several instances of treasure chests being empty upon open * Fix NPCs near interactable items, such as Rose, sometimes resulting in a softlock upon speaking to them * Fix being able to talk to Margaret after she disappears during the Chapter 1 tutorial, potentially resulting in a softlock * Fix tutorial and quest messages disappearing when entering the pause menu * Fix equipping multiple resistance providing equipment potentially resulting in all damage being blocked for a particular damage type * Fix spell scaling not properly applying to: Summon Spears, Annihilation, Corpse Explosion * Fix enemies disappearing when they exit a room you are peeking into * Fix the doll occasionally becoming invisible * Fix some bosses, such as Beast Nightingale, not awarding a Blemished Bestiary Page * Fix ghosts and other enemies that leave residue behind not awarding a Blemished Bestiary Page * Fix being unable to click on a dialog option when an item icon is shown during the dialog * Fix Ancient Greek subtitles not appearing properly when playing in Japanese * Fix being rammed while exiting a room causing the player to teleport to the exit upon completion * Fix having two controllers plugged in resulting in both button prompts appearing instead of the active one * Fix L2/R2 prompts for Playstation controllers not using glyphs * Fix the default PS5 controller bindings not being able to use the D-Pad to navigate menus * Fix duplicated ladders in the valley basements * Fix the Noise Effect causing some dark effects, such as being hit with cursed energy, to have an odd bright appearance * Fix the NPC in the Organ Processing room not being responsive if wearing the witch outfit * Fix keys not being able to be found in the Blackett House on some seeds * Fix some story elements that require an enemy or NPC to be on-screen not working when playing in Fixed Camera Mode * In Fixed Camera Mode, combat stance no longer causes zoom * Fix an issue where peeking in Fixed Camera Mode could leave the camera in the peeked room * Fix odd behavior when trying to cancel out of the circus ticket purchase screen * Fix Nightingale's Creature Summoning Knife not reducing player to 10% health