Withering Rooms is a challenging 2.5D horror RPG set in a procedurally generated Victorian mansion that changes each night. Explore Mostyn House to collect the perfect items for your build and face a huge cast of overgrown undead, invisible ghosts, devious witches, and more.
[b]New Features[/b]
A new area - the Subterranean Grove - has been added to the bottom floor of the Labyrinth. This area includes a new NPC that can respec your character. This means you no longer have to wait until New Game + to respec - now you can do it as soon as Chapter 2.
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Additionally, several new outfits were added:
* Medusa Head - found in Subterranean Grove
* Necromancer Helm - found in Labyrinth Jail Cells
* Top Hat - found randomly in Chapter 1/2, or for sale by Tomos in Chapter 3+
[b]Polish[/b]
* Music mix has been improved
* Added a new haunting to the Valley Forest
* Reduced judder in Nightingale's run
* Some Japanese translation improvements courtesy of community members Ava Wade and Lapinyan
* The Bug Report and Input menus are now translated to Japanese
[b]Bug Fixes[/b]
* Fix the upgrade ring screen closing immediately when using Japanese
* Fix some curses on random rings actually being blessings
* Fix a softlock that could occur when using the Item Shortcut Menu just as you enter a cutscene
* Fix the Recall Shrine not working when dying in the arena with a follower such as Nightingale's Creature in some circumstances
* Fix using the Pocket Mirror during Chapter 1 in New Game+ resulting in a black screen
* Fix allies like enchanted armor sometimes never unblocking doorways or getting "lost"
* Fix being able to move/interact when the game is returning to title
* Fix untranslated Gatehouse Residence room title in Chapter 2 appearing on map
* Fix several New Game + quests not completing when the item required was already in your inventory
* Fix Nightingale's Creature being affected by the use of Fashion Records
* Fix repeatedly editing the key bindings sometimes resulting in a corrupted keybind file
* Fix some instances of options reflecting the previous language when a new language is selected
* Fix Corpulent Zombie flashing/unflashing after death when the game is paused or the Item Shortcut Menu is active
* Fix Enchanted Candlestick projectile continuing to travel far off-screen
* Fix several places where changing the language wouldn't immediately affect text already on-screen
* Fix the New Game + boss leaving a bright light behind after death in some circumstances
* Fix the New Game + boss head not being able to be hit by certain projectiles such as jars
* Fix mirrors having a distorted reflection when viewed from odd angles, such as when using Fixed Camera Mode
* Fix the Foyer floor reflection looking odd when resolution scaling or blurring was in effect