Withering Rooms is a challenging 2.5D horror RPG set in a procedurally generated Victorian mansion that changes each night. Explore Mostyn House to collect the perfect items for your build and face a huge cast of overgrown undead, invisible ghosts, devious witches, and more.
[b]Withering Rooms 1.10 (2023-6-30)[/b]
[b]Church Basement & Blackett House Update[/b]
[b]New Areas[/b]
Two large optional areas have been added to Chapter 4.
Church Basement and Central Station: Face new mechanical and electrical horrors while learning more about Priscilla Mostyn.
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Blackett House: Explore a multifloor randomized end game labyrinth with new enemies, new traps, and a new boss while saving new characters Lyddie & Lettie and hunting for randomized Amulets.
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[b]New Features[/b]
You can now erase troublesome enemies from the dream using the Erasure Ritual. They will not show up on subsequent nights, but will reappear next New Game +.
[b]New Boss[/b]
- Final Experiment
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[b]New Enemies[/b]
- Possessed Painting
- Possessed Chest
- Cursed Armor
- Mad Witch
- Antenna Head
- Mechanical Woman
[b]New NPCs[/b]
- Lyddie & Lettie
- Central Station Logistics Machine
[b]New Items[/b]
- Scythe (Melee Weapon)
- Lightning Mace (Melee Weapon)
- Night Mother's Blade (Melee Weapon)
- Enchanted Candlestick (Tool)
- Erasure Ritual (Tool)
- Randomized Amulets (Amulet)
- Bell Helmet (Heavy Headwear)
- Head Lamp (Medium Headwear)
- Jailkeeper Head (Heavy Headwear)
- Nightingale Amulet (Amulet)
[b]Balance Changes[/b]
- The Night Mother quest now requires 5 items instead of 4.
- The Byzantine Labyrinth is more maze-like, with blocked off doors and stairwells appearing in places other than the main hall
- More likely to find Gun Powder in Chapter 3/4
- Starry Greatsword does less curse damage
- Floating Failures do less damage and have less bleed & poison tolerance
- Health of Horace and Mannequin increased
- Circus Mannequin Challenge rewards now require more damage at higher NG+ levels and is capped at 25 prize tickets
[b]Bug Fixes[/b]
- Fix the Options menu not appearing when activated from the Title Screen
- Fix the MG08 Machine Gun not working
- Fix Corpulent Zombie bestiary entry having the wrong stats
- Fix the Chapter 4 Lobby NPC sometimes not appearing, or appearing outside of his normal spawn area
- Fix Starry Flamethrower sometimes drifting off the center and no longer damaging enemies
- Fix Enchanted Armor enemies not blocking when a gun is pointed at them
- Fix some homing projectiles, such as Curse Orbs, flying towards the wall instead of their target under some circumstances
- Fix monsters being able to enter locked boss doors under some circumstances
- Re-added the Bloody Bell (Left Hand Item) to Blood Tower treasure tool after it was mistakenly removed(and was unobtainable)
- Fix Lord Nobody of Nowhere sometimes not spawning at the correct location
- Fix map in Byzantine Labyrinth sometimes showing doors that don't exist
- Fix Horace being able to be pet in Chapter 3 Nowhere before being rescued
- Fix the mannequin in the Circus skill game being able to be "killed" with enough damage
- Fix an issue where left hand items could not be used after completing the initial tutorial under some circumstances
- Fix the Cholera Clinic boss being able to be hit before starting the boss fight
- Fix an issue where damaging a Jailkeeper's shield could impact your own left hand item's durability