Upgrades & Curses

Hey everyone! This update completely reworks power note upgrades to feel more rewarding, varied and exciting. Instead of the flat damage boost offered previously, each power note tier will come with a unique boost to your stats during the power note shot. Additionally, we're introducing a new item classification: Cursed. Cursed items can only be collected once and are tremendously powerful, but bear a heavy cost. Finding them is the first challenge, but adapting to overcome their weaknesses will prove far more difficult... Lastly, we've made some changes to some of the new passive abilities added in the last patch to improve performance and keep the player's power fun and varied, but in check. There was also a noteworthy bug that's been squashed that was giving some of you much more bits than intended from most enemies. While this was a bug fix and not a balance patch, it should have a significant impact on the number of bits you can get in each level! [img]{STEAM_CLAN_IMAGE}/35582740/5af037d20b761e6df32aa7efc2a7252812f77c6c.png[/img] [u][b]Features[/b][/u] - Power notes now grant randomized stat bonuses based on their rarity. This will be expanded more in the future! - New item classification: Cursed - Cursed items grant tremendous powers…at tremendous costs. You’ll need to strategize to offset some of their devastating consequences! - 3 New passive abilities: Ball and Chain (Cursed - starts unlocked), Inspiration (Legendary - unlockable) and Quick Learner (Common - unlockable) - 3 New challenge modifiers: Muse (Positive), Plagued (Mixed) and Cover (Negative) [u][b]Visual[/b][/u] - Pickup tooltips have been reformatted for pickups with rarity - Rare, Legendary and Cursed pickups have had their particles altered [u][b]Balance[/b][/u] - Power notes no longer receive guaranteed damage boosts per tier - Players can once again find two power notes in the same shop - Note shops will have more varied prices for various abilities - Power notes are limited to 4 rarity tiers, matching the new passive rarity tiers (Common, Uncommon, Rare and Legendary) - Power notes have had all purchase and upgrade costs adjusted - Lasers have had their duration (range) reduced by 50% - Shops can no longer place items on sale - The Black Market is less likely to offer common and uncommon items and now stock cursed items very frequently - Heavy Bullets, Spray 'n' Pray and Repeater are now classified as cursed and have been rebalanced accordingly - Heavy Bullets, Spray 'n' Pray and Repeater are capped at 1 stack (with all other curses) - Barrier shields will no longer lag behind the player while moving - Blop drops are no longer affected by bit bonuses - Bits will always be stacked into larger pickups if more than 70 are dropped at once - Bit shops are less likely to stock legendaries - Frenemies proc chance massively increased - Enemies are less likely to randomly drop passives - Projectiles produced by pickups are now affected by the player’s passive abilities - Treasure levels are capped to a max of 4 rooms - Treasure levels have a slightly lower chance of giving passives - Revenge passive completely reworked to feel more rewarding Shops should no longer offer the player items they can’t afford, except when Competing, where it will offer items less than the price of: 2/3 dropped bits - 50 x number of shops visited [b][u]Bug Fixes[/u][/b] Shops can no longer be short on stock Pickup tooltips will now use the singular noun for prices of 1 Bits were dropping higher quantities than intended from enemies The Black Market will no longer trigger Spot’s invulnerable state after purchasing an item The player can no longer destroy their own Barriers with Riot Shields [img]{STEAM_CLAN_IMAGE}/35582740/5fa26995ad50195456505a403ccbd8b0a007b340.png[/img]