Wow this is a big update, maybe the largest so far!
[h2]New offensive/defensive equipment and on hit items.[/h2]
The goal of this update was to add a ton of build variety. So each run will feel different and players can experiment with different combos.
[h3]New on-hit and status affects.[/h3] These status affects can be activated by finding the right passive. The on-hit affects have also have the chance of being on powernotes. We think this will give a lot more build options.
[u]Yellow[/u] notes can stun
[u]Green[/u] notes can poison
[u]Blue[/u] notes can crit
[u]Purple[/u] notes can slow
[img]{STEAM_CLAN_IMAGE}/35582740/affb2af05f04972323d0c9b6bb998aca861261de.gif[/img]
We have added [b]4 new offensive and 3 defensive equipment items.[/b] Blink and comet have also been reworked and buffed. These are all going to add a ton of variety. The drop chance in the first level has also been increased for equipment so you can get a build going earlier.
A new legendary that lets you chain an extra dodge has also been added. So the player can chain together the new saw and mine dodge equipments.
[previewyoutube=WlQTKT0B-SE;full][/previewyoutube]
[h2]Features[/h2] [list]
[*] Status effects have now been added to the game! Stun, Critical, Slow and Poison are new options for players to make builds around
[*] 14 new passive abilities have been added to the game, each tied to the new features
[*] 4 new Offensive Equipment options have been added to the game
[*] 3 new Defensive Equipment options have been added to the game
[*] 10 new power note modifiers have been added to the game
[*] Blink and Comet have been completely reworked to feel more rewarding
[*] Spin Shot and Domino have been disabled. Spin Shot may return in the future, but Domino will be replaced soon with a new power note.
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[h2]Visual[/h2] [list]
[*] All player projectiles have been made less intense and smaller to help players not lose sight of Spot later in the game
[*] Offensive equipment slot is now a diamond, defensive is a circle
[*] Equipment slot UI adjusted
[*] Mines have been returned to their original, darker appearance
[*] Pickup FX could be rendered on top of the pickup’s icon
[*] Smart bomb is smaller
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[h2]Balance[/h2] [list]
[*] Bazooka with purple notes has had its projectile count increased from 2 to 3
[*] Pickup and scatter shot bullets will no longer be affected by offensive passives
[*] Echo no longer needs to be unlocked
[*] Blop cost adjustments made for a few unlockables
[*] Revenge and Smart Bomb are now Common rarity
[*] Smart bomb fires twice as many blue projectiles (previously, purple projectiles)
[*] Smart bomb is three times more likely to drop from a single passive stack. Additional stacks increase the chance at the same rate as before
[*] Equipment is more common in stores, especially in the first level
[*] Lungers are smaller and stop tracking the player one beat before they actually lunge
[*] Ringers are smaller
[*] Ringer projectiles are smaller and have had their movement speed reduced by 17%
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[h2]Bug Fixes[/h2] [list]
[*] Inspiration now correctly affects your maximum note count
[*] Scatter shot was chaining into itself after the last update
[*] Note shop tooltips should now update after a purchase to reflect the number of notes
you have available
[*] Several abilities had disappeared from the unlock menu! They should all be back as unlock options and should not appear (outside of Compete) until they have been unlocked
[*] Note shops should show players more Uncommon and Rare items
[*] The pickup tooltip could get stuck on screen in rare cases
[*] Fix implemented for audio cutting off during long runs
[*] Purple elite enemies killed during a squash or stretch animation will reset their animation
state after splitting
[*] Turret shot impact FX will no longer leave an oblong line of sight ring for several seconds
[*] Revenge will no longer trigger when the player picks up hearts
[*] The three targets in the final stage of the tutorial are less finicky to hit with a yellow note
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Thanks for checking out the update. We have a ton of cool new stuff planned. Next we will be adding some new power notes and tweaking some of the old ones. Let us know in the comments how you are liking this update!
[img]{STEAM_CLAN_IMAGE}/35582740/9253c7ce146b8a89d70169804abf18d4ab5a5571.gif[/img]