Hey everyone, we are turning our attention to a new batch of updates that will focus on run variety. Part of these updates will include major overhauls to existing systems, so we wanted to reach out to you, the players and give a heads up about what’s on the horizon and what changes you can expect!
First and foremost, passive abilities and stat boosts (now referred to under the umbrella term ‘passives’) are all going to be stackable. This means Barrier, Sharpshooter, Heat Seeking Missiles, Echo and Heavy Bullets can all be acquired multiple times and will become stronger each time you acquire them.
[img]{STEAM_CLAN_IMAGE}/35582740/a9a372e646606d3fb7d468c54d6f88321829b7a7.jpg[/img]
Secondly, we are introducing rarity tiers to these passives: basic, uncommon, rare and legendary. Basic bonuses are items that you could stack many times (damage boosts are a good example of this). Legendaries are the opposite end of the spectrum: if you get even one of them, they’re going to have a profound impact. This gives us more room to give interesting, powerful abilities without compromising the general power level of the player.
Most of these new passives will be auto unlocked from the start to give more variety before beating the first boss. Also we are removing exact stat numbers from passive descriptions, similar to how Risk of Rain 2 does it. We felt having the exact numbers on all passives limited the player experimenting and made runs feel the same.
This may be a bit disruptive to your favorite play styles, but we are very excited about the possibilities this opens us up. These system changes (and the first batch of 10+ new passives) will be coming late Sept. While passives will be the first priority, expect some news about Power Notes and Equipment in the near future.
[img]{STEAM_CLAN_IMAGE}/35582740/346e15e06d20eb736fc4588924166c171500516d.gif[/img]