[b]1.0 is 2 weeks away!
Today we are showing off the new level 4 miniboss and the new death loop and high score system.[/b]
[h2]Level 4 Mini Boss[/h2]
We tried several designs for this miniboss before settling on something a little different. Most of our minibosses act as a sort of moving room obstacle that you take care of after you've cleared all the smaller enemies. Microbe (level 4 miniboss) presents a different sort of challenge; the longer they're left unchecked, the more dangerous the whole room becomes.
While it's still completely viable to take out the minions first, you may find yourself drowning in lasers and bouncing bullets before too long. Experienced players may find it more effective to hunt down Microbe as soon as they realize they're in the room. Strafing won't save you here!
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[h2]One More Run[/h2]
One particular point of focus in the 1.0 update has been the end of run experience. While we liked our quick defeat and restart loop, we felt it was a bit too quick, to the point of being a bit jarring. This transition has been smoothed out to make it more clear what hit you and just how (un)impressive the run was. This is shown by a final score, which is assigned based on the level and room you reached and the challenge modifiers you had active. There's a local high score available too for those of you that like to compete against yourselves and track your best runs. From here, you can access the old unlock screen or start a new run again, as normal.
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[h2]New Tracks Coming in 1.0![/h2]
Lastly, we're pleased to announce one new track of each colour being added in 1.0. The Accordion Drumb, Green Synthesizer, Chirp and Drum Shake tracks should spice up your songs and add some more variety for those of you that have been playing a while.
We have also added several more backing tracks to high intensity moments like boss and miniboss fights. Be sure to keep your ears open for them!
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