Passives are Here!

This is a big update. Tons of new passives that can all be stacked. Each passive has a rarity rating that affects its drop rate and power. We added 2 new shops, one where you spend notes and the other costs hearts. We are focusing on making each run feel different right away in level one. This build adds a ton of new combos and synergies to experiment with. We are listening to player feedback on item balance for this update. We are super excited about this update and will be adding more passives down the line. More details on this update below. [img]{STEAM_CLAN_IMAGE}/35582740/dbad458caabd2af34d21ea9cbb2edad849a4c368.png[/img] [u][b]Visual[/b][/u] [list] [*]Level 4 background darkened and made more purple to help enemies and pickups stand out more [/list] [u][b]Features[/b][/u] [list] [*]15 new passive abilities have been added to the game [*]Passive abilities now have rarities [*]All old passive abilities and stat boosts have been reworked to have more interesting names, no visible numerical values and stackable bonuses [*]Two new rooms added: the Note Shop and Black Market [*]Note Shop: offers desirable items in exchange for notes [*]Black Market: The rarest room to date. This shop only deals in the rarest of rare items, but the cost may be more than you’re willing to accept… [*]VSync is now enabled by default [/list] [u][b]Balance[/b][/u] [list] [*]Sweetheart can no longer drop hearts if the player already has 3 or more [*]Sharpshooter no longer affects bullet speed or duration [*]Comet's damage reduced by 60%, but is now affected by passive damage boosts [*]All old stat boosts and basic passives have been rebalanced [*]Stingers are more common in the Hive [*]Power note upgrades cost fewer notes than they used to [*]Enemies can now drop passives [*]Barrier is now unlocked by default [/list] [u][b]Bug Fixes[/b][/u] [list] [*]Minibosses will always drop a note when the Goliath challenge modifier is active [*]Rat Race will no longer make the player faster when they spend bits [*]Scatter Shot bullets are now affected by more of the players' stats and passives, including Echo [*]Treasure portals can no longer stick around if they aren’t entered [*]The level 4 boss will no longer hide in other rooms after level 4 [*]VSync settings were not being remembered between game sessions [/list]