New snake boss is here!
We wanted to do another level one boss to add variety and to hopefully make it easier for new players. Two bosses means new users may find one easier than the other and have an easier time breaking through the first boss wall. Having multiple boss options for a single level adds some unpredictability that we think is exciting and prevents a single strategy from feeling strong for the entire floor. As an example, those fighting the Snake may find purple notes to be far more effective than they have been against the Sentinel.
The Snake will spawn level 1 and enraged in level 5, just like the Sentinel. Which one shows up is completely up to chance! Unlike the Sentinel, which reinforces the use of the dodge, the Snake will test user's ability to simultaneously control movement and aim. Keep moving!
[url=https://discord.gg/JApgKyw]Let us know what you think on the discord[/url]. Is he too hard or easy. Maybe you found a bug?
Full list of updates and bug fixes below.
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[h3]Features[/h3]
- A new foe is slithering through the first level of the game. Proceed with caution
[h3]Balance[/h3]
- Revenge stack cap lowered from 17 to 8
- Revenge now does a burst of bullets on beat instead of the constant spray
- Speed Demon stack cap lowered from 20 to 7
- Dextrous stack cap lowered from 20 to 15
- The Sentinel and Queen Bee cannot take more than one phase's worth of damage in a single shot
[h3]Bug Fixes[/h3]
- Minor optimizations throughout the game
- Fixed rare bug that could occur when a snake enemy was killed as soon as the player entered a room
- Fixed a bug that could cause pickup tooltips to not display in certain rooms