Thank you to everyone that supported us during 1.0 launch and Early Access! Seeing so many Beat Blast streams and videos come out has been amazing these last few weeks, but it also highlighted a few pesky bugs and difficulty valleys we wanted to address.
Most notably, we felt level 3 was a bit easy compared to level 2 and we've amped up the difficulty with one new enemy and tweaks to several existing enemies.
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We've also made some minor tweaks to level 4, specifically the Seed, which was far less challenging than we had hoped. It is much sturdier now and will take more than a few hits from a legendary power note to take down.
Lastly we've made Meg a bit more predictable in her second phase and amped up the difficulty on the Giant Snake and Sentinel when enraged.
We've also already begun work on our next update! We don't want to say too much yet, but we're aiming to add some more rare events to the game to spice up your runs. Those of you that have found a certain golden portal will have a good idea of what we're talking about...
Enjoy the full patch notes below!
[h3]Art[/h3]
[list][*] Sniper laser visuals refined to make it more clear when they're aiming vs shooting
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[h3]Features[/h3]
[list][*] Chippers have been reworked. They are also sturdier and less common
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[h3]Balance[/h3]
[list]
[*] Blasters' second set of shots are faster
[*] Snipers shoot one beat sooner after finishing aiming
[*] Level 3 and 4 background colours tweaked to make enemies more readable
[*] Basic enemies will drop fewer bits than before
[*] Machine Gunners fire a completely new attack
[*] Mine explosion projectiles fly faster
[*] Weaklings can no longer spawn above level 1
[*] Snakes can no longer spawn above level 1 (Hive Worms still can)
[*] Yellow elite bombs are more red so they don't look collectible
[*] Meg's mines bounce off walls instead of exploding
[*] Meg's second phase bullet ring attack fires slower and spaces out its gaps more
[*] The seed health boosted 100%
[*] The seed is more resistant to direct attacks and now takes more damage from its 'petals' being destroyed
[*] The seed shoots out far more bouncing bullets than before
[*] Enraged Sentinel fires more homing missile shots
[*] Enraged Sentinel's bullets spread out after they travel, meaning the typical strategy of sitting back is less viable
[*] Enraged Giant Snake now fires homing missiles from certain nodes
[*] Enraged Giant Snake is now much longer
[*] Ball and Chain speed malus reduced by 50%
[*] Poison bomb explosion radius increased by 50%
[*] Black Hole waits a half second before pulling in enemies
[*] Accelerating shot max damage lowered
[*] Shrines are much more common
[*] Plagued modifier will no longer swap curses if you have every curse
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[h3]Bug Fixes[/h3]
[list]
[*] Don't Touch the Sides should unlock as intended now
[*] Sacred Geometry can only be unlocked by killing the seed, as intended
[*] Plagued modifier will no longer swap curses after traveling through a portal
[*] Fixed a rare bug that could break screen transitions between floors with certain antivirus software
[*] Stack chests can no longer offer two of the same passive ability
[*] Fix for some gamepads that were experiencing input loss after restarting/replaying a run
[*] Hive Beetles could have stun graphics on them despite having 'unstunnable' abilities
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