Beat Blast 1.0 is less than a week away! After nearly two years as a web demo and one year in Early Access on Steam, it's quite surreal to see the release date approaching so quickly.
Today we want to tease a little bit of the Beat Blast lore. While this isn't a central focus of the game, 1.0 will feature two new cinematics to give the game a bit of context: one at the start and one at the end of your journey. Enjoy the intro comic below!
[h2]Comic[/h2]
[img]{STEAM_CLAN_IMAGE}/35582740/2d1253e00171e69a0004872caf91f503f17b7f28.gif[/img]
[h2]Translations[/h2]
We are also very excited to announce Russian, Chinese (Simplified) and Chinese (Traditional) translations for Beat Blast! We hope to have the full translations in and available on August 25th with the rest of 1.0.
[h2]More Modifiers[/h2]
Here is another peek at the Modifiers coming to 1.0
We are extremely excited about these modifiers and believe they add a ton of re-playability to the game.
[img]{STEAM_CLAN_IMAGE}/35582740/beaa4a1e04bdbde00d7eba1c95842e23e03d15ac.gif[/img]
[h2]Big 1.0 Balance Changes[/h2]
[list]
[*] New players start with 100 blops
[*] We revisited Meg & Byte to make the two options feel more equal
[*] Shrines last longer across the board but are less effective
[*] Took a look at all the most effective strategies and nerfed some abilities that were far ahead of the pack: Fortify, Laser, Sprinkler
[*] Some of the weaker power notes got buffs. To make more builds viable.
[/list]