Achievements and Modifiers are coming to the full release of Beat Blast on Aug 25th.
[img]{STEAM_CLAN_IMAGE}/35582740/5399c9e81bd36f1e5f010694202f1a183987c2e1.gif[/img]
[h3]Modifiers Menu[/h3]
The biggest new addition to Beat Blast 1.0 is the new Play menu! Before you start a new run, you can toggle challenge modifiers on or off. Most of the Compete mode's modifiers are available (with some exceptions). This is replacing the 'Chill' and 'Challenge' modes from Early Access, but we believe this gives you way more options to tailor the game to the way you want to play.
There are 9 new modifiers available in this update that have never been seen before. 6 of them will also be available in Compete. Below is a sneak peak of some of these new modifiers:
[b]• Operation:[/b] The walls damage will damage you if you touch them!
[b]• Super Spot:[/b] Spot grows bigger or smaller based off how many hearts he has. The more hearts, the bigger a target you become!
[b]• Hot-Headed:[/b] All bosses and minibosses start off enraged. This one is not for the faint of heart!
[img]{STEAM_CLAN_IMAGE}/35582740/d0b31dca6a40749d956f59cd562fb1c110e8acf8.gif[/img]
[h2]50 Achievements [/h2]
The Modifiers will not all be available from the get-go though. Aside from two new modifiers, all of the others will unlock alongside one of our 50 new steam achievements.
The modifiers you play with directly affect your endgame score. The harder you make the game, the higher your score multiplier will be when it ends! We'll have more information on the end game score in our next week's post.
This will give you full control over how difficult you want the game to be. Do you want to cruise through the game and groove to the beat? Or would you rather take on the hardest mode you can manage in pursuit of the highest score?
[img]{STEAM_CLAN_IMAGE}/35582740/ebbbd8f725ecacdf77d44d9eb1ccdae1ed6d5c4a.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/35582740/39bdb15f3d9a50339948d64e7dfc52ecda895523.gif[/img]