Hey all, hope you're surviving well!
We've just pushed patch 1.0.8 live for Sheltered 2 -- as we continue to collate your feedback and improve the game. Thanks again for your patience whilst we're working on addressing issues!
[img]{STEAM_CLAN_IMAGE}/40372255/e52b6264d216d62742e5048406e8a23371860cb7.png[/img]
[h3]1.0.8 Patch Notes
[/h3]
[list]
[*] Fixed an issue where you could claim an outpost/HQ without a fight
[*] Possible fix for characters becoming unresponsive inside the shelter
[*] Possible fix for breach overlay locking out control of faction members
[*] Added a limit to the number of craft jobs that can be queued on the workbench - Equal to the amount of free job slots the selected character has available. Preventing excess jobs not being added to the job queue and losing crafting items.
[*] Fixed issue where faction members would not be able to access small pantries located above beds. Also added in checks to make sure the best available food is taken.
[*] Fixed issue where the incorrect amount of travel rations is displayed in the party inventory
[*] Fixed issue where factions would continuously attack the same outpost
[*] Fixed an issue where characters with 20 intelligence would only craft 1-star items
[*] Fixed issue with harvested crops never returning two seeds
[*] Fixed issue where food degradation level on pantries could show as negative
[*] Tweaked AI so faction members will try to avoid wandering into rooms that are not a comfortable temperature
[*] Fixed issue where traders would spawn on unreachable tiles
[/list]
Thanks again for bearing with us, we'll keep at it :)
Good luck out there.