UPDATE: Patch 1.0.8 is now live!

Hey all, hope you're surviving well! We've just pushed patch 1.0.8 live for Sheltered 2 -- as we continue to collate your feedback and improve the game. Thanks again for your patience whilst we're working on addressing issues! [img]{STEAM_CLAN_IMAGE}/40372255/e52b6264d216d62742e5048406e8a23371860cb7.png[/img] [h3]1.0.8 Patch Notes [/h3] [list] [*] Fixed an issue where you could claim an outpost/HQ without a fight [*] Possible fix for characters becoming unresponsive inside the shelter [*] Possible fix for breach overlay locking out control of faction members [*] Added a limit to the number of craft jobs that can be queued on the workbench - Equal to the amount of free job slots the selected character has available. Preventing excess jobs not being added to the job queue and losing crafting items. [*] Fixed issue where faction members would not be able to access small pantries located above beds. Also added in checks to make sure the best available food is taken. [*] Fixed issue where the incorrect amount of travel rations is displayed in the party inventory [*] Fixed issue where factions would continuously attack the same outpost [*] Fixed an issue where characters with 20 intelligence would only craft 1-star items [*] Fixed issue with harvested crops never returning two seeds [*] Fixed issue where food degradation level on pantries could show as negative [*] Tweaked AI so faction members will try to avoid wandering into rooms that are not a comfortable temperature [*] Fixed issue where traders would spawn on unreachable tiles [/list] Thanks again for bearing with us, we'll keep at it :) Good luck out there.