Hi all,
We've released a patch to address some community-reported issues and squash some bugs found - including a fix for the broken rabbit spawning and items disappearing from the recycler.
As always, please continue to report any issues to us in our [url=https://steamcommunity.com/app/1289380/discussions/1/]Report A Problem forum.[/url]
[b][h3][u]PATCH NOTES[/u][/h3][/b]
[h3][b]FIXES:[/b][/h3]
[list]
[*]Broken rabbit spawning fixed
[*] Character AI settings now save correctly
[*] Fixed infinite metal exploit
[*] Fixed issue where items in the recycler would go missing when a breach began
[*] Exercise bike animation fix
[*] Character AI will no longer choose to use exercise equipment outside of the character’s level range
[*] Unassigned rations no longer go missing on expeditions
[*] Leader traits now save correctly when saving the faction preset
[*] All open panels now close when ending the tutorial early
[*] Fixed issue with shelter door light
[*] Fix for two rabbits getting caught in a single snare
[*] The ‘Relishes a Challenge’ skill no longer triggers when fighting one enemy
[*] Dismissing a faction goal prompt no longer dismisses the following one
[*] Fixed issue with light reflections on boiler
[*] ‘Knick Artery’ skill will now stack bleeding statuses correctly
[/list]
[h3][b]CHANGES:[/b][/h3]
[list]
[*] Encounter camera sway temporarily disabled
[*] Adjusted odds of seeds returning from harvesting plants[list]
[*] 20% chance of 0 seeds
[*] 40% chance of 1 seed
[*] 40% chance of 2 seeds[/list]
[*] Made the job page accessible on the faction radio panel when a quest is available
[*] Characters can no longer exercise if too tired
[*] Junk items filter option added to recycling panels and item transfers
[*] Reduced the tick rate of character needs by ~30%
[*] Missing SFX for ‘Headbutt’ skill added
[*] No longer display the ‘take prisoner’ option on combatants that have fled
[*] Increased the amount of wool, leather and nylon gained from recycling Burned Clothes
[*] Greenhouse no longer draws power
[*] Can no longer rearrange burnt out ghost objects
[*] Font size of weapon description when picking up dropped weapons increased [/list]