Pets & Pests Update is OUT NOW!

[img]{STEAM_CLAN_IMAGE}/40372255/73b55a33c8b763ae9991c9746859beb8f9aed6a6.png[/img] [h3]Survivors, [/h3] Thank you for assisting us in the Beta! We're delighted to confirm that the Pets & Pests content update for Sheltered 2 is now available! This update harbours an abundance of content, including fairy pals, bug fixes and optimisation to keep your Shelters running better than ever before! [i]Watch the trailer[/i] [previewyoutube=4OZ98DWitTs;full][/previewyoutube] [img]https://i.imgur.com/tnPHP3A.png[/img] [img]https://i.imgur.com/1luZXJz.png[/img] Content List & Patch Notes [h2]New Content[/h2] [u][b]• Pet Dog[/b][/u] o Dogs can be trained to learn from a range of 18 different skills o Can learn skills to help explore, fight in combat, and help out around the shelter o The number of skills they can learn is randomised o Each party member can be assigned their own dog, allowing for a maximum of four dogs in a party o Check out the “Pets – Dog” glossary entry in-game for more details o There are five different coat colours for the dog [u][b]• Pet Cat[/b][/u] o Cats have three skills which scale in effectiveness based on their stat levels:  They leave the shelter at night time to scavenge in the wastes. Returning in the morning with their bounties! • Could be meat, gold/silver items, bones, or junk items  They hunt rats that appear in the shelter • Any rats caught will be harvested for meat when cleaned up  They provide a positive mood modifier to everyone inside the shelter who likes cats o Check out the “Pets – Cat” glossary entry in-game for more details o There are six different cat fur patterns [u][b]• Pet Chicken [/b][/u]o Chickens produce eggs (1 each per day) and can be harvested for meat o A Chicken Coop object is required to be able to keep chickens  Chicken coops are built on the surface of the shelter o Fertilised eggs must be located in the world and added to a coop in order to hatch a chicken o Check out the “Pets – Chicken” glossary entry in-game for more details [u][b]• Pets Management Panel [/b][/u]o A new menu has been added to manage the cats and dogs you recruit  Can be opened using the icon with a dog on it in the top right of the screen  Allows you to rename them and view information such as stats, skills and age  An overview of your chickens can be viewed from each chicken coop [u][b]• Pet recruiting [/b][/u]o Cats and dogs can be recruited when encountering them in the world  You will need to gain their trust to convince them to join you o There is no limit to the number of cats and dogs you can have in your shelter [u][b]• Pests – Rats [/b][/u]o Rats can start to spawn in the shelter once the cleanliness level of a room is low enough  The chance a rat will spawn increases as the cleanliness level drops lower  Once a rat has spawned it will not leave until caught in a trap or dealt with by a cat o Rats will cause dirt and can spread to other rooms of the shelter o Rats will damage powered objects in the shelter o Rats can cause the plague illness which will kill your faction members if not treated with antibiotics o Rats will give your faction members negative mood modifiers. These will become more potent as more rats spawn [u][b]• Surface wildlife – Deer [/b][/u]o Deer will now appear on the surface of the shelter o Can be hunted by building a Deer Stand object [u][b]• New objects [/b][/u] o Drafting Table Tier 1  Dog bed • A place for your pet dogs to sleep  Feeding Bowl • The feeding bowl object is where cats and dogs feed from  Cat Scratching Post • Stops cats from damaging objects around the shelter  Litter Tray • Stops cats defecating in the shelter  Mouse on a Stick • Increases a cat’s prey drive stat  Cardboard Box • Increases a cat’s affection stat  Balls of Yarn • Increases a cat’s scavenging stat  Rat Trap • Can trap up to two rats • Rats can be released on the surface or harvested for meat o Drafting Table Tier 3  Chicken Coop • Allows you to keep chickens • Holds a maximum of four chickens • Generates fertiliser over time  Deer Stand • Used to hunt deer on the surface of the shelter • New equipment o Workbench Tier 2  Dog Whistle • Increases the range at which a party can locate a dog when exploring  Cat Bell • Increases the range at which a party can locate a cat when exploring • New meal recipes o Poor Stove (Tier 1)  Fried egg o Camping Stove (Tier 2)  Gammon Egg and Chips  Mushroom Omelette o Microwave (Tier 3)  Meat and Mushroom Pie  Vegetable Pie o Oven (Tier 4)  Cabbage Carbonara [u][b]• New positive mood modifiers [/b][/u]o “Put To Rest”  Applies when burying shelter members o “Had a Workout”  Applies when using exercise equipment • New negative mood modifier o “Against slavery”  Applies whilst you have prisoners in prison cells inside the shelter [h3]Balancing/Gameplay Changes [/h3] • The dirt value of rubbish (vomit, blood, discarded food, rubbish piles from crafting, dirty objects, corpses) has been increased • General dirt will now build up in rooms over time, instead of only being added as part of an interaction o Cleaned up as part of the cleaning interactions on the Mop & Bucket object • The Mop & Bucket now has a “Clean Level” interaction that allows you to only clean the level the mop & bucket is on • Doubled the length of time a corpse will burn for in the Incinerator • Stage 3 part 1 of the Church of Hope’s questline now has four opponents instead of one • Balanced the damage output of some traps o Min/Max damage reduced to zero for Flashbang Proximity Mine and Gas Proximity mine o Min/Max damage increased for Spike Trap • The number of items produced at workable locations is now multiplied by the number of party members • Integrity loss on binoculars, camouflage, bags, and vehicle parts reduced by 50% • Reduced the repair cost of all equipment and car parts o Max repair cost is now 50% of the original recipe • Broken bones now persist after combat and must be cured with a splint • A broken arm reduces repair speed by 75% • A broken leg stops a member from going out on an expedition • Having any broken bone stops members from using exercise equipment • Balanced some skills o Pump Up  Instead of increasing strength it now provides a 50% damage bonus  Stamina cost has been reduced to 5 from 10 o Rallying  Now provides a boost to dexterity instead of strength o Taunt  No longer provides +1 strength to the target  Reduced chance of success from 100% to 75% o Demoralise  The target now deals 25% less damage, instead of receiving -2 strength • The randomised stats range of all normal faction grunts has been increased by one • All opponents in faction encounters now have a chance to be equipped with armour • Balanced the number of opponents that can appear in faction encounters o Difficulty 1 regions  1-2 opponents o Difficulty 2 regions  1-3 opponents o Difficulty 3 regions  2-3 opponents o Difficulty 4 regions  3-4 opponents o Difficulty 5 regions  4 opponents • The buff from using a stimulant can now increase stats past the character’s max cap o Up to the max limit of 20 • The effects of stimulants no longer stack • When it’s time to spawn a new faction job it will now populate all free job slots o Also, now possible to have duplicate jobs spawn • Glass jar weight changed from 1 to 3 • Reduced the rate at which heat dissipates from a room [h3]Quality Of Life Changes [/h3] • A party can now take out multiple 1-2 person vehicles • The weekly events report will now only start to trigger once a faction has been discovered • All weapons, bags and equipment attached to your faction members will now remain equipped until removed o New individual equip menu added which can be opened using the carboard box icon on the avatar panel in the bottom left o Any equipped items will be displayed in all relevant equipment menus (expedition setup, breach combat setup) • Fusebox panel updated to try to display more clearly how much power is being used to charge batteries • Warning text added to inventory panels to remind the player when there are items in the junk pile • Can now select combat positions on party setup and - whilst a party is out - from the party equip screen o Four yellow circles appear with their avatar o Click the circles to switch positions • Added a UI overlay to the map which will display the name of all locations on screen o Hold Left Ctrl when on the map • Added a button to the rations panel which adds 5 rations to the party [h3]Misc Changes[/h3] • Changed the name of the Convincing Voice faction goal to Radio Experts • Expedition setup panel layout updated to accommodate pet dogs • New entries added to the glossary for dogs, cats, chickens, pet recruitment and rats • Cleaning tutorial stage has been updated to cover cleaning objects • Added two new tutorial pop-ups about summer and winter to warn of their hazards o Summer prompt displays after 10 days o Winter prompt displays after 40 days • All weapons now display their type in their description • Recruits turning up at the shelter door now display their traits • Updated some glossary images [h3]Bug Fixes [/h3] [list] [*] Toxic Morningstar no longer uses the knifing animation [*] Animals will no longer drop items when they run away [*] Fixed issue where the Incinerating Corpse job icon would be replaced with the Walk To icon when loading a save [*] The Laboratory crafting panel now displays the “refined” recipe details [*] Fixed an issue where the ailments, stats, mood, and desires panels can overlap each other if their shortcut buttons are pressed too quickly [*] Fixed an issue where ammunition wouldn’t deplete if it wasn’t the same quality as the weapon [*] Fixed an issue where the “harvested a corpse” mood modifier was being applied to psychopaths [*] Fixed an issue where the cycling animation could stop playing whilst using the Poor Bike [*] Pistols now have SFX [*] Fixed an issue where combat related desires weren’t fulfilling when completed [*] Fixed the equals button on the rations panel [*] The player’s turn will now automatically end after a failed escape attempt [*] The “Comfort Prisoner” job icon no longer displays as “Talk AI job” [*] Fixed an issue where items lost by the player in a previous encounter would be displayed if the opponent flees [*] Burnt-out objects will no longer display their object name twice when the object integrity overlay is active [*] Fixed an issue with “capture” jobs where they could be completed after the prisoner had been executed [*] Fixed an issue where the item tool tip could get stuck open on the radio panel [*] Fixed an issue where the item filters would not reset when the item transfer panel next opened [*] Fixed an issue where “-50 rep” would be displayed when defeating a faction member even though no rep was lost [*] Added missing SFX for the Disarm skill [*] A character’s name no longer randomises when switching body type on character creation [*] Potential further fix for characters who can become stuck [*] Fixed an issue where facial hair options were available for female members when using the Ceramic Sink & Mirror object [*] Fixed an issue where faction jobs and quests would remain active after wiping the faction out [*] Fixed an issue where killing and looting a faction trade group would not remove the items from the faction’s trade inventory [*] Fixed issue with not being able to trigger fights with breachers in front of stairwells [*] Fixed an issue with some interactions (paint shelter, rearrange shelter, and setup expedition) not displaying why they are unavailable during a breach [*] Fixed an issue where NPCs wouldn’t play their run animation whilst leaving the scene during an outpost attack [*] Vehicle parts no longer repair themselves when being removed and added back to a vehicle [*] Corpses of dead breachers can now be moved to medical beds - to use the Autopsy skill [*] Fixed an issue where using the “add multiple” transfer option would let you transfer more water than the shelter could store [*] Fixed an issue where a vehicle in a garage could get stuck in a “waiting modification” state [*] Fixed an issue where the desire to generate an item at a workable location wouldn’t fulfil when completed [*] Trading with factions now correctly grants reputation with that faction [*] Fixed an issue where the rearrange shelter overlay could overlap the room management overlay [*] Fixed an issue where the “Take Prisoner” option was available when the opponent fled combat [*] Fixed an issue where the medicine cabinet could block object UI warnings [*] The desire to “generate an item” will now spawn for characters once a workable location has been discovered [*] Fixed the “Likes painted walls” mood modifier [*] A skill max cap will now be displayed for characters with the “Repulsive” trait [*] Fixed an issue where the bookshelf would not recognise all the books in storage [*] The “Welcoming” skill now works [*] Characters who talk to a leader with the “Idolised” trait can no longer be insulted [*] Fixed an issue where blood pools would remain attached to fleeing enemies [*] Fixed an issue where the water bucket can remain in a character’s hand if failing to extinguish a fire [*] Reduced GPU usage on the main menu [*] Fixed an issue where planters would stop drawing power [*] Fixed an issue where fires could be extinguished when there is no water available [*] Your standing with a faction now displays correctly on the faction reputation section of the weekly events panel (if allied and reputation is negative) [*] Fixed issue with the end game enemy stats not displaying correctly [*] Fixed an issue where it was not possible to interact with a corpse that had previously overlapped another corpse [*] Can no longer deconstruct a recycler object whilst it is recycling or has output items to collect [*] Assigned job icons to jobs without them [*] Fixed an issue with some desires not spawning correctly [*] Fixed an issue where the leader’s portrait will not be displayed on Game Over [*] Updated the descriptions of the Schizophrenia and Insomnia mental ailments to match their effects [*] Updated the description of the Autopsy skill to stipulate that a medical bed object is required to use the skill [*] Added job icons to remaining jobs with missing icons [*] Sleeping prisoners now wake up when being comforted [*] Fixed issue with members not animating after using an item in combat [*] Fixed an issue with goal completion prompts being automatically dismissed [*] Fixed an issue where bookmarked upgrade recipes could remain bookmarked after the upgrade was crafted [*] Auto Save slots will now display correctly when they are first saved to [*] Glossary panel now updates correctly when changing language [*] Fixed broken Japanese translation on the broken equipment popup [*] Fixed an issue where the “amount to discard” menu would remain open when closing the inventory panel [*] The mood modifier “interrupted healing” will no longer be triggered if cancelling the rest job before the member reaches the bed [*] Fixed an issue where moving a snare trap with a snared rabbit would leave the rabbit in its original position [*] CCTV fixed! Now plays an alarm sound when breachers are close to arriving at the shelter [/list] [img]https://i.imgur.com/44cFiij.png[/img]