UPDATE: Patch 1.0.10

[h2]Survivors![/h2] Patch 1.0.10 is now live for Sheltered 2. This one is mostly fixes, but we've also made some changes to weapon balance. Thanks for all your feedback! [h2]1.0.10 Patch Notes[/h2] [list] [*] Fixed issue with visitors no longer arriving [*] Fixed an issue where arranged trade meetings would become broken if the region is no longer controlled by the faction [*] Fixed issue where drug items could be traded infinitely [*] Fixed issue where members could become stuck when being loaned out to another faction as part of a quest [*] Fixed issue with final part of Los Muertos quest line which would not allow it to be completed [*] Fixed issue which caused objects to make continuous sounds [*] Fixed issue where it was possible to duplicate items from a crafting ghost [*] Fixed issue where faction members would use the sink when there was no water [*] Fixed an issue where a destroyed faction’s faction events would stay on the map [*] Fixed broken drug mixing recipes [*] Laboratory mixing history is now retained on save/load [*] Fixed an issue where the max integrity of an object could be improved by partially deconstructing and then reconstructing it again [*] Fixed issue with breachers running off during breach [*] Fixed an issue where exiting out of a trade or walking away from an encounter, whilst working a location, will result in the loss of the generated items [*] Fixed an issue where vehicle parts would be lost when deconstructing vehicles [*] Fixed an issue where hostages for rescue jobs would spawn on the incorrect tiles [*] Reduced the buffer zone for the map camera edge of screen scrolling [*] Fixed an issue where a room would be created on save/load where a partition wall is partially built [*] Fixed an issue where the wind speed (for the wind turbines) would randomise every time you saved and reloaded [*] Weapon balancing [list] [*] All 3 stamina melee weapons have had their damage reduced [*] All ranged weapons have had their damage and stamina per shot increased[/list] [*] Updated the stairwell model to fill the cell [*] Can now deconstruct the starting pantry and medicine cabinet [*] Added sand and silicon to workable Mines. Removed metal from workable Mines. Added metal to workable Recycling Centres [*] Working workable locations will now end when 10 items have been crafted [*] Body part targeting no longer resets to the torso and will now remember whatever it was last set to on the previous attack [*] CQC skill has been reduced to a single level instead of two. The damage of the attack has been reduced to 40% [/list]