[h2]Survivors![/h2]
Patch 1.0.10 is now live for Sheltered 2. This one is mostly fixes, but we've also made some changes to weapon balance.
Thanks for all your feedback!
[h2]1.0.10 Patch Notes[/h2]
[list]
[*] Fixed issue with visitors no longer arriving
[*] Fixed an issue where arranged trade meetings would become broken if the region is no longer controlled by the faction
[*] Fixed issue where drug items could be traded infinitely
[*] Fixed issue where members could become stuck when being loaned out to another faction as part of a quest
[*] Fixed issue with final part of Los Muertos quest line which would not allow it to be completed
[*] Fixed issue which caused objects to make continuous sounds
[*] Fixed issue where it was possible to duplicate items from a crafting ghost
[*] Fixed issue where faction members would use the sink when there was no water
[*] Fixed an issue where a destroyed faction’s faction events would stay on the map
[*] Fixed broken drug mixing recipes
[*] Laboratory mixing history is now retained on save/load
[*] Fixed an issue where the max integrity of an object could be improved by partially deconstructing and then reconstructing it again
[*] Fixed issue with breachers running off during breach
[*] Fixed an issue where exiting out of a trade or walking away from an encounter, whilst working a location, will result in the loss of the generated items
[*] Fixed an issue where vehicle parts would be lost when deconstructing vehicles
[*] Fixed an issue where hostages for rescue jobs would spawn on the incorrect tiles
[*] Reduced the buffer zone for the map camera edge of screen scrolling
[*] Fixed an issue where a room would be created on save/load where a partition wall is partially built
[*] Fixed an issue where the wind speed (for the wind turbines) would randomise every time you saved and reloaded
[*] Weapon balancing
[list]
[*] All 3 stamina melee weapons have had their damage reduced
[*] All ranged weapons have had their damage and stamina per shot increased[/list]
[*] Updated the stairwell model to fill the cell
[*] Can now deconstruct the starting pantry and medicine cabinet
[*] Added sand and silicon to workable Mines. Removed metal from workable Mines. Added metal to workable Recycling Centres
[*] Working workable locations will now end when 10 items have been crafted
[*] Body part targeting no longer resets to the torso and will now remember whatever it was last set to on the previous attack
[*] CQC skill has been reduced to a single level instead of two. The damage of the attack has been reduced to 40%
[/list]