[h2]Survivors, hello![/h2]
This patch encompasses 1.0.14, 1.0.13, 1.0.12 & 1.0.11 -- yep, it's another mega one! These versions have been live on the Experimental Branch for a few weeks, and are now ready for the full version of Sheltered 2!
[img]{STEAM_CLAN_IMAGE}/40372255/590b2c79272679697eff62230e2030095a88aed0.png[/img]
[h2]PATCH NOTES[/h2]
[h3]1.0.14 Patch Notes
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[list]
[*] Fixed another issue which caused quest markers to disappear after loading a save
[*] Fixed issues with solar panel dirtiness levels going into negative values
[*] Fixed issue with blueprints spawning at HQs - Any that have spawned at HQs on current saves will be repositioned to another location on the map
[*] Fixed an issue with the camera going out of bounds
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[h3]1.0.13 Patch Notes
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[list]
[*] Fixed an issue where the APR ammo would not unlock when the weapon is unlocked (will now also apply to saves with the APR already unlocked)
[*] Fixed an issue with not being able to add blueprints to the Drafting Table
[*] Fixed an issue where active quests would disappear from the map upon loading a save
[/list]
[h3]1.0.12 Patch Notes
[/h3]
[list]
[*] Fixed an issue with automatically assigned travel rations going missing
[*] Fixed a weapon duplication bug
[*] Fixed an issue where Green Beans would be referenced instead of Peas for desires
[*] Fixed an issue with the “ransom” quest which stopped the reward being given
[*] Fixed an issue with the “pause in background” option not updating correctly in different languages
[*] Fixed an issue with the stats of the bear in the CTK Mob’s quest line
[*] Fixed an issue which resulted in huge reputation losses after multiple encounters
[*] Fixed an issue where the shelter storage capacity could become incorrect
[*] Fixed an issue where new storage objects could be used before they are constructed
[*] Fixed an issue where the room overlay information could go missing
[*] Fixed an issue where the main menu would appear on top of the save slots
[*] Fixed an issue where the lab could become damaged by fire and become irreparable
[*] Fixed issues with floppy disks disappearing and/or not being useable on the computer
[*] Fixed an issue with planters not informing the player when plants were fully grown
[*] Rage attack can no longer target the head
[*] Fixed an issue where the APR ammo would not unlock when the weapon is unlocked
[*] Increased the chances that the Wind Turbines will reach maximum power output
[*] Fixed an issue with internal planters losing integrity when not in use
[*] Fixed an issue where Rescue jobs could spawn on water
[*] Fixed an issue where the upgrade options on objects would become inaccessible
[*] Duplicate blueprints will no longer spawn on the map
[*] Can now rename characters using the locker
[*] Will no longer lose reputation with a faction when backing out of a trade. Can still lose reputation if the trade fails (all offers are refused by the trader)
[*] Automatically assigned travel rations now take into account the return trip
[*] Character info panel positions now saved so they remain in the same position when loading the save
[*] Rain now cleans solar panels
[*] Reduced the amount of rubber in the Inflatable Raft recipe
[*] Can now recycle equipment (bags, body armours, binoculars etc.)
[*] End-game damage scaling implemented
[/list]
[h3]1.0.11 Patch Notes
[/h3]
[list]
[*] Fixed issue with faction members using sinks when their dirtiness was less than 50%
[*] Fixed issue with ration crafting where it would not use the food the player selected to convert to rations
[*] Can no longer queue multiple upgrades for a single object
[*] Fixed an issue with the incinerator panel displaying the incorrect burn times
[*] Fixed issue with incinerator panel displaying “$efficiency$%” on the efficiency label
[*] Updated the incinerator object description to state is generates “power” not “fuel”
[*] Faction jobs that require a target faction will no longer spawn if there are no other factions left
[*] Fixed issue where members would not use any tables past the first one built
[*] Fixed an issue with rescue jobs which could result in you fighting the same faction who gave you the job
[*] The Russian translation of the Pistol now displays correctly
[*] Fixed an issue with items being lost when transferring to the shelter (if the shelter’s inventory capacity was close to max).
[*] Fixed an issue where the dialogue in rescue missions would not display correctly
[*] Can now deconstruct the starting water butts
[*] Added a notice to item transfers to state when items will be transferred to the junk pile
[*] When working at a workable location the party will now finish working when they have generated ten items
[*] Added a drop shadow to the integrity bar on items to make it more visible to people who are colourblind
[*] Added item sorting options to item panels (sort by weight, quality, name, fuel value, or trade value)
[*] Tweaked rates of temperature change in rooms to help balance heating/cooling systems
[*] Updated the temperature rate of change label to display an increasing and decreasing value
[/list]
Thanks for your continued support and feedback whilst we've worked to enhance and improve your experience! We really appreciate you all; a fantastic, helpful community. Cheers! :)