Sheltered Patch 1.0.14: NOW LIVE!

[h2]Survivors, hello![/h2] This patch encompasses 1.0.14, 1.0.13, 1.0.12 & 1.0.11 -- yep, it's another mega one! These versions have been live on the Experimental Branch for a few weeks, and are now ready for the full version of Sheltered 2! [img]{STEAM_CLAN_IMAGE}/40372255/590b2c79272679697eff62230e2030095a88aed0.png[/img] [h2]PATCH NOTES[/h2] [h3]1.0.14 Patch Notes [/h3] [list] [*] Fixed another issue which caused quest markers to disappear after loading a save [*] Fixed issues with solar panel dirtiness levels going into negative values [*] Fixed issue with blueprints spawning at HQs - Any that have spawned at HQs on current saves will be repositioned to another location on the map [*] Fixed an issue with the camera going out of bounds [/list] [h3]1.0.13 Patch Notes [/h3] [list] [*] Fixed an issue where the APR ammo would not unlock when the weapon is unlocked (will now also apply to saves with the APR already unlocked) [*] Fixed an issue with not being able to add blueprints to the Drafting Table [*] Fixed an issue where active quests would disappear from the map upon loading a save [/list] [h3]1.0.12 Patch Notes [/h3] [list] [*] Fixed an issue with automatically assigned travel rations going missing [*] Fixed a weapon duplication bug [*] Fixed an issue where Green Beans would be referenced instead of Peas for desires [*] Fixed an issue with the “ransom” quest which stopped the reward being given [*] Fixed an issue with the “pause in background” option not updating correctly in different languages [*] Fixed an issue with the stats of the bear in the CTK Mob’s quest line [*] Fixed an issue which resulted in huge reputation losses after multiple encounters [*] Fixed an issue where the shelter storage capacity could become incorrect [*] Fixed an issue where new storage objects could be used before they are constructed [*] Fixed an issue where the room overlay information could go missing [*] Fixed an issue where the main menu would appear on top of the save slots [*] Fixed an issue where the lab could become damaged by fire and become irreparable [*] Fixed issues with floppy disks disappearing and/or not being useable on the computer [*] Fixed an issue with planters not informing the player when plants were fully grown [*] Rage attack can no longer target the head [*] Fixed an issue where the APR ammo would not unlock when the weapon is unlocked [*] Increased the chances that the Wind Turbines will reach maximum power output [*] Fixed an issue with internal planters losing integrity when not in use [*] Fixed an issue where Rescue jobs could spawn on water [*] Fixed an issue where the upgrade options on objects would become inaccessible [*] Duplicate blueprints will no longer spawn on the map [*] Can now rename characters using the locker [*] Will no longer lose reputation with a faction when backing out of a trade. Can still lose reputation if the trade fails (all offers are refused by the trader) [*] Automatically assigned travel rations now take into account the return trip [*] Character info panel positions now saved so they remain in the same position when loading the save [*] Rain now cleans solar panels [*] Reduced the amount of rubber in the Inflatable Raft recipe [*] Can now recycle equipment (bags, body armours, binoculars etc.) [*] End-game damage scaling implemented [/list] [h3]1.0.11 Patch Notes [/h3] [list] [*] Fixed issue with faction members using sinks when their dirtiness was less than 50% [*] Fixed issue with ration crafting where it would not use the food the player selected to convert to rations [*] Can no longer queue multiple upgrades for a single object [*] Fixed an issue with the incinerator panel displaying the incorrect burn times [*] Fixed issue with incinerator panel displaying “$efficiency$%” on the efficiency label [*] Updated the incinerator object description to state is generates “power” not “fuel” [*] Faction jobs that require a target faction will no longer spawn if there are no other factions left [*] Fixed issue where members would not use any tables past the first one built [*] Fixed an issue with rescue jobs which could result in you fighting the same faction who gave you the job [*] The Russian translation of the Pistol now displays correctly [*] Fixed an issue with items being lost when transferring to the shelter (if the shelter’s inventory capacity was close to max). [*] Fixed an issue where the dialogue in rescue missions would not display correctly [*] Can now deconstruct the starting water butts [*] Added a notice to item transfers to state when items will be transferred to the junk pile [*] When working at a workable location the party will now finish working when they have generated ten items [*] Added a drop shadow to the integrity bar on items to make it more visible to people who are colourblind [*] Added item sorting options to item panels (sort by weight, quality, name, fuel value, or trade value) [*] Tweaked rates of temperature change in rooms to help balance heating/cooling systems [*] Updated the temperature rate of change label to display an increasing and decreasing value [/list] Thanks for your continued support and feedback whilst we've worked to enhance and improve your experience! We really appreciate you all; a fantastic, helpful community. Cheers! :)