Deployed: Patch 1.1.12 | UI Changes & Bug fixes

[img]{STEAM_CLAN_IMAGE}/40372255/5476aad8b28310f97b65aded870706777f392253.png[/img] Survivors, Congratulations on making it through Christmas, it’s a turbulent time of year for the post-apocalyptic world. As we work towards the Pets & Pests update, we’re continuing to enhance & tweak your experience. Patch 1.1.12 is now live, hosting various fixes & improvements! Thank you for bearing with us whilst we worked on fixes, your reports and feedback is of great value. [h3]Sheltered 2 1.1.12 Patch Notes [/h3] [b]UI Changes[/b] [list] [*] Job icons for crafting and repairing items now display the relevant item [*] The job progress on job icons now fills around the edge of the icon backing [/list] [b]Bug Fixes[/b] [list] [*] Fixed issue where defending outposts against attack would result in a black screen [*] Fixed an issue where blueprints would disappear if the ‘add blueprints’ job was cancelled before completion [*] Fixed an issue where rubbish bags on the surface would turn into breeze blocks after saving and loading [*] Fixed an issue causing the game to crash when prisoners were executed or released [*] Fixed an issue where carrying prisoner corpses to an incinerator could result in the carrier not dropping the corpse [*] Fixed an issue where defending HQs during End Game would result in a black screen [*] Fixed issue with missing characters in French language, and some text alignment issues on the leader traits menu in other languages [*] Fixed missing description for anti-venom when in combat [*] Fixed issue where the “eat rotten food” desire wouldn’t be fulfilled when eating rotten food whilst sat at a table [*] Fixed issue where the Sand ingredient in the Stairwell recipe could change quality [/list]