1.2.14 Patch Notes [Now Live]

Sheltered 2

A brutal survival management simulator set in a post-apocalyptic wasteland. Keep your faction of survivors alive, maintain your shelter and scavenge the ravaged world for resources. Befriend and trade with the factions you meet or conquer them by force.

Survivors, we hope your shelters and fellow inhabitants are enduring... We're pleased to confirm that Patch 1.2.14 is live! Below is the list of changes. Thank you for your continued feedback and support whilst we work to enhance Sheltered 2! [h3][b] 1.2.14 Patch Notes[/b][/h3] [u][b]Graphical Changes [/b][/u][list] [*] Updated the rat trap model to a smaller version and changed the position of the doors to be front facing [/list] [u][b]Balancing Changes [/b][/u] [list] [*] Reduced the dirt value of human corpses. Their dirt value now also increases as time goes on, maxing out after 48 hours [*] Reduced the dirt value of rat corpses [*] Reduced the dirt value of rat droppings [*] Reduced the amount of damage rats deal to objects from 5 to 3 [*] Doubled the interval between rat spawn checks. Reduced from 8 spawn checks per day, to 4 per day [*] Increased the interval between rats generating waste. Reduced from 15 times per day to 4 times per day [*]Adjusted the percentage value that the Automatic Repairing skill will trigger at. Now triggers when an object is at 10% or less integrity. Skill description updated to reflect this [/list] [u][b]Crash Fixes [/b][/u] [list] [*] Fixed an issue where the game would crash if a character tried to pass out from exhaustion in a floor with only one room [/list] [u][b]Bug Fixes[/b][/u] [list] [*] Fixed an issue where characters could get stuck broadcasting on the radio [*] Fixed an issue where loading a save file with a character with an upgrade job in their job queue could break the interaction resulting in the character getting stuck [*] Fixed issue where Mop & Bucket objects could get stuck “in use” after loading a save [*] Fixed an issue where vomit piles would be destroyed when saving and re-loading [*] Fixed issue with some food items not degrading (fried eggs, gammon egg and chips, mushroom omelette, meat and mushroom pie, vegetable pie, cabbage carbonara) [*] Fixed an issue where visiting an arranged trade meet with a faction, in a region you have just taken over, results in the encounter breaking [*] Fixed an issue where defending an outpost during the end game would not result in displaying the bloodied flag of the opponent [*] Fixed an issue where a burnt-out object could no longer be repaired [*] Fixed an issue where dogs would retain their saddle bag when returning from exploring in a vehicle [*] Fixed an issue where dogs could become stuck after returning from exploring in a vehicle [*] Fixed an issue where the deer audio would play forever [/list]