Patch 1.0.7 - A plethora of tweaks and fixes! NOW LIVE

Sheltered 2

A brutal survival management simulator set in a post-apocalyptic wasteland. Keep your faction of survivors alive, maintain your shelter and scavenge the ravaged world for resources. Befriend and trade with the factions you meet or conquer them by force.

[h2]Hi all,[/h2] Thank you for your patience over the past week whilst the team has been doing the best they can to address community concerns! We understand your frustrations, it's not the smooth launch we all hoped and prayed for -- but we're absolutely committed to turning things around and making Sheltered 2 a smoother experience! Your feedback has been immense, we appreciate it! [img]{STEAM_CLAN_IMAGE}/40372255/c5494317d1a4147aea3d9ba7b6ab7b63a6b5f97b.png[/img] [h2]INFO[/h2] Patch 1.0.7 compounds all changes from 1.0.5, 1.0.6 & 1.0.7; which have been live in the Experimental Branch throughout the week. You can find all the info you need on the EB [url=https://steamcommunity.com/app/1289380/discussions/0/2957166487943082431/][HERE][/url] [h2]Patch Notes[/h2] [h2]1.0.7[/h2] [list] [*] Fixed null reference on Options Panel which was freezing the game [*] Correct experience will now be given when using exercise equipment, stopping characters with the Slow Learner weakness trait getting stuck at 1xp [*] Stats which have been modified by mental and physical conditions will now display the unmodified value in brackets after the current level [*] Possible fix for headbutt not dazing [*] Fixed issue where main storage and pantries would display each other’s contents [*] Fixed broken upgrades on Water Purifier and Water Filter objects. Water Purifier also now displays max water capacity in tooltip [*] Possible fix for characters becoming stuck on expeditions [*] Fixed issue where the player’s characters could get stuck carrying a corpse [*] Fixed issue with medical items duplicating after a breach [*] Fixed issue where characters sleeping in beds would register as being in another room, causing them to become hot or cold (if the temp was too low or high in the other room) [*] Fixed an issue where items could be lost when using the Take All button after using the filter options on the item transfer screen [*] Locations now restock items [*] 1 item every 48 hours (once visited for the first time) [*] Petrol spawn chance increased at Petrol Stations [*] Added checks to quest spawning to check if destination is valid [/list] [h2]1.0.6[/h2] [list] [*] Fixed issue stopping you completing Rescue jobs [*] Fixed an issue where the difficulty of regions would permanently increase [*] Should also repair saves which have been affected by this issue [*] Fixed some power system issues to do with objects not being powered correctly and displaying the wrong power status [*] Possible fix for NPCs performing multiple attacks [*] Fixed issue where negative mood modifiers from physical and mental conditions are not removed when cured [*] Fixed issue with infections not passing over time [*] Fixed issue where prisoners would move into another cell upon loading a save [*] Fixed issue with loading into a game where a prisoner was the currently selected member [*] Can no longer perform a trade if you have exceeded your weight capacity. Stops traded items disappearing [*] Fixed issues with trying to build rooms on the bottom layer of the shelter [/list] [h2]1.0.5[/h2] [list] [*] Fixed issue where faction members would become stuck when pathing to become unconscious after loading a save [*] Fixed an issue where visitors to the shelter would stop spawning [*] Fixed issue with the temperatures in Autumn [*] Fixed issue where faction encounters would stop spawning after day 100 [/list] Thanks again for bearing with us! [h3]Sheltered 2 is OUT NOW on Steam[/h3] https://store.steampowered.com/app/1289380/Sheltered_2/