[h1]Bug Fixes[/h1]
[list]
[*] Companions are no longer considered for totem detection.
[*] Rolling rocks will now roll when hit by AI only if the rock is being rendered.
[*] Fixed an issue where the Sorceress’ fireballs were blocked by a Paladin standing in her path.
[*] Resolved an issue with some Paladin shields not changing materials when reflecting.
[/list]
[h2]Demon Warrior:[/h2]
[list]
[*] Adjusted idle, walk, and run animations to reduce the floating/skating effect.
[*] Reduced damage to match that of the Cave Troll.
[*] Decreased melee attack range to ensure hits land within range.
[/list]
[h1]New Changes[/h1]
[list]
[*] Pushables’ interaction prompt now says: “Hold [KEY] to move” instead of “Press…”
[*] Bonus life is now based on the party's average level.
[*] Default skills for Paladin and Barbarian now include the Roll ability.
[*] Updated credits.
[*] Passive abilities now unlock at levels 6, 16, and 26, with a HUD prompt similar to a level-up notification.
[*] Hidden Secrets: Each class now has a hidden weapon, discoverable in secret chests throughout the game.
[*] Random relics can now be purchased for a cost between 3 and 12 scrolls (previously a fixed 10).
[*] Decreased speed, acceleration, and final distance for all Roll actions.
[*] Whirlwind is now cancelable, with a cancel frame and added sound effects in the montage.
[*] Reduced Paladin’s sword slash damage.
[*] Increased Barbarian’s hammer slash damage.
[*] Barbarian’s attack speed slightly increased.
[*] Increased base arrow damage for Huntress.
[*] Increased HP for the Keeper (first zombie boss).
[*] Stunned AI characters in the air now receive a forced downward velocity.
[*] Fire Arrows now always multishot.
[*] Fire Arrow Multishot Buff:
[*] Adds +2 additional multishots.
[*] Increases shots before cooldown by two.
[*] Regular Fire Arrows can now shoot 3 times before cooldown (was 2).
[*] Buff and weapon descriptions updated accordingly.
[/list]
[h1]Environment Adjustments[/h1]
[h2]Cave 1:[/h2]
[list]
[*] Added a new secret zone with a chest.
[*] Adjusted landscape in the mushroom area and added numerous spikes. The zone under the giant mushroom is now a death trap and cannot be accessed.
[*] Fixed collisions on the final path to the exit near the mine static mesh (close to the mine wagon Ratkin).
[*] Adjusted landscape near the second crown (slightly shifted the crown) to prevent camera clipping issues
[/list].
[h2]Citadel:[/h2]
[list]
[*] Blocked a path to prevent players from wandering into an empty area.
[*] Adjusted the final story sequence so the interactor matches the player’s class.
[/list]
[h2]Deadland 3:[/h2]
[list]
[*] Adjusted landscape near the goo-covered trees (altar boulder).
[*] Increased the slope size on the left of the final zone with the crystal to prevent players from bypassing the area.
[*] Added an altar near the hidden zone.
[/list]
[h2]Deadland 4:[/h2]
[list]
[*] Cave Troll in Deadland 4 is invincible until released from its cage.
[*] Updated combat music to avoid clashing with Wild Thief’s theme.
[/list]
[h2]Forest 2:[/h2]
[list]
[*] Adjusted landscape at the beginning of the level.
[*] Modified the cart zone:
[*] The fallen tree now lands higher, reducing its penetration into the hill.
[*] Players can now pass underneath the fallen tree.
[/list]