Update Notes 0.1.0.9102 – January 14, 2025

[h1]Bug Fixes[/h1] [list] [*] Companions are no longer considered for totem detection. [*] Rolling rocks will now roll when hit by AI only if the rock is being rendered. [*] Fixed an issue where the Sorceress’ fireballs were blocked by a Paladin standing in her path. [*] Resolved an issue with some Paladin shields not changing materials when reflecting. [/list] [h2]Demon Warrior:[/h2] [list] [*] Adjusted idle, walk, and run animations to reduce the floating/skating effect. [*] Reduced damage to match that of the Cave Troll. [*] Decreased melee attack range to ensure hits land within range. [/list] [h1]New Changes[/h1] [list] [*] Pushables’ interaction prompt now says: “Hold [KEY] to move” instead of “Press…” [*] Bonus life is now based on the party's average level. [*] Default skills for Paladin and Barbarian now include the Roll ability. [*] Updated credits. [*] Passive abilities now unlock at levels 6, 16, and 26, with a HUD prompt similar to a level-up notification. [*] Hidden Secrets: Each class now has a hidden weapon, discoverable in secret chests throughout the game. [*] Random relics can now be purchased for a cost between 3 and 12 scrolls (previously a fixed 10). [*] Decreased speed, acceleration, and final distance for all Roll actions. [*] Whirlwind is now cancelable, with a cancel frame and added sound effects in the montage. [*] Reduced Paladin’s sword slash damage. [*] Increased Barbarian’s hammer slash damage. [*] Barbarian’s attack speed slightly increased. [*] Increased base arrow damage for Huntress. [*] Increased HP for the Keeper (first zombie boss). [*] Stunned AI characters in the air now receive a forced downward velocity. [*] Fire Arrows now always multishot. [*] Fire Arrow Multishot Buff: [*] Adds +2 additional multishots. [*] Increases shots before cooldown by two. [*] Regular Fire Arrows can now shoot 3 times before cooldown (was 2). [*] Buff and weapon descriptions updated accordingly. [/list] [h1]Environment Adjustments[/h1] [h2]Cave 1:[/h2] [list] [*] Added a new secret zone with a chest. [*] Adjusted landscape in the mushroom area and added numerous spikes. The zone under the giant mushroom is now a death trap and cannot be accessed. [*] Fixed collisions on the final path to the exit near the mine static mesh (close to the mine wagon Ratkin). [*] Adjusted landscape near the second crown (slightly shifted the crown) to prevent camera clipping issues [/list]. [h2]Citadel:[/h2] [list] [*] Blocked a path to prevent players from wandering into an empty area. [*] Adjusted the final story sequence so the interactor matches the player’s class. [/list] [h2]Deadland 3:[/h2] [list] [*] Adjusted landscape near the goo-covered trees (altar boulder). [*] Increased the slope size on the left of the final zone with the crystal to prevent players from bypassing the area. [*] Added an altar near the hidden zone. [/list] [h2]Deadland 4:[/h2] [list] [*] Cave Troll in Deadland 4 is invincible until released from its cage. [*] Updated combat music to avoid clashing with Wild Thief’s theme. [/list] [h2]Forest 2:[/h2] [list] [*] Adjusted landscape at the beginning of the level. [*] Modified the cart zone: [*] The fallen tree now lands higher, reducing its penetration into the hill. [*] Players can now pass underneath the fallen tree. [/list]