Update Notes 0.1.0.9039 – January 10, 2025

[h1]Bug Fixes[/h1] [list] [*] Fixed an issue where the red class requirement prompt for chests did not display correctly. [*] Resolved wagon overlapping issues that prevented players from switching tracks. [*] Fixed Saboteur’s strafing animations. [*] Prevented the Infernal Axe from bouncing upward infinitely. [/list] [h1]New Changes[/h1] [list] [*] Paladin’s shield throw now has distinct actions for running and stationary positions. [*] Pushbacks are now handled differently: players can be lightly hit several times over a short period before their state is interrupted. [*] SkyFallen now plays a hurt sound when taking damage. [*] Saboteur has a new set of roll, strafe, idle, walk, and run animations. [*] Paladin and Barbarian now have a “Roll” skill. [*] Roll animations now include sound effects. [*] Slight reordering of skill level requirements for most classes. [*] Hasty Staff: changed its power from “Spawn 3 tornadoes” to “Tornado spins faster.” [*] Sorceress’ Force Field skill now casts much faster. [*] Wild Thief’s chest indicator will disappear after a short time. [*] Ratkin Ballista is now immune to goo. [*] Vengeful Arrow and Heaven’s Grasp projectiles now prioritize enemies closer to the player. [*] Added a delay between each of Heaven’s Grasp’s explosions. [/list] [h1]Environment Adjustments[/h1] [h2]Mine 3[/h2] [list] [*] Added two giant death traps to prevent players from falling between the spikes under the rails at the beginning. [*] Flattened the ground before the wagon, making it easier to fight and collect items. [*] Adjusted wagon triggers. [/list] [h2]Village[/h2] [list] [*] Now features two entrances on the level selection screen: one for weapons and one for vendors. [/list]