[h1]Bug Fixes[/h1]
[list]
[*] Fixed an issue where the red class requirement prompt for chests did not display correctly.
[*] Resolved wagon overlapping issues that prevented players from switching tracks.
[*] Fixed Saboteur’s strafing animations.
[*] Prevented the Infernal Axe from bouncing upward infinitely.
[/list]
[h1]New Changes[/h1]
[list]
[*] Paladin’s shield throw now has distinct actions for running and stationary positions.
[*] Pushbacks are now handled differently: players can be lightly hit several times over a short period before their state is interrupted.
[*] SkyFallen now plays a hurt sound when taking damage.
[*] Saboteur has a new set of roll, strafe, idle, walk, and run animations.
[*] Paladin and Barbarian now have a “Roll” skill.
[*] Roll animations now include sound effects.
[*] Slight reordering of skill level requirements for most classes.
[*] Hasty Staff: changed its power from “Spawn 3 tornadoes” to “Tornado spins faster.”
[*] Sorceress’ Force Field skill now casts much faster.
[*] Wild Thief’s chest indicator will disappear after a short time.
[*] Ratkin Ballista is now immune to goo.
[*] Vengeful Arrow and Heaven’s Grasp projectiles now prioritize enemies closer to the player.
[*] Added a delay between each of Heaven’s Grasp’s explosions.
[/list]
[h1]Environment Adjustments[/h1]
[h2]Mine 3[/h2]
[list]
[*] Added two giant death traps to prevent players from falling between the spikes under the rails at the beginning.
[*] Flattened the ground before the wagon, making it easier to fight and collect items.
[*] Adjusted wagon triggers.
[/list]
[h2]Village[/h2]
[list]
[*] Now features two entrances on the level selection screen: one for weapons and one for vendors.
[/list]