Update Notes 0.1.0.9068 – January 12, 2025

[h1]Bug Fixes[/h1] [list] [*] Fixed a bug where the game incorrectly identified the Ratkins controlling wagons as a Mine level, triggering the tutorial. [*] The Mine 3 Tally Screen now displays experience and damage stats, just like in a regular level. [*] The Tally Screen no longer shows a gold bonus for levels without crowns. [*] Resistance multipliers no longer ignore the resistance cap for DOT (damage over time) durations. [*] Lowered the collision box for goo lakes. [*] Adjusted the Deadland 4 landscape for a hidden zone. [/list] [h1]New Changes[/h1] [list] [*] Level names are now visible from the map selection screen, even for locked levels. [*] The Treasure Lizard’s idle fade-out timer will only start once it has been rendered on screen and the player is detected. [*] Players riding tortoises are now immune to goo. [*] Cobol will display “immune” when receiving regular damage. [*] In Cobol Phase 3, sound effects now play when the staff receives the rotating ball. [/list] [h1]Environment Adjustments[/h1] [h2]Mine 1[/h2] [list] [*] Adjusted the landscape at the ending for better visibility. [/list] [h2]Mine 2[/h2] [list] [*]Adjusted trigger overlaps. [/list]