[h1]Bug Fixes[/h1]
[list]
[*] Fixed a bug where the game incorrectly identified the Ratkins controlling wagons as a Mine level, triggering the tutorial.
[*] The Mine 3 Tally Screen now displays experience and damage stats, just like in a regular level.
[*] The Tally Screen no longer shows a gold bonus for levels without crowns.
[*] Resistance multipliers no longer ignore the resistance cap for DOT (damage over time) durations.
[*] Lowered the collision box for goo lakes.
[*] Adjusted the Deadland 4 landscape for a hidden zone.
[/list]
[h1]New Changes[/h1]
[list]
[*] Level names are now visible from the map selection screen, even for locked levels.
[*] The Treasure Lizard’s idle fade-out timer will only start once it has been rendered on screen and the player is detected.
[*] Players riding tortoises are now immune to goo.
[*] Cobol will display “immune” when receiving regular damage.
[*] In Cobol Phase 3, sound effects now play when the staff receives the rotating ball.
[/list]
[h1]Environment Adjustments[/h1]
[h2]Mine 1[/h2]
[list]
[*] Adjusted the landscape at the ending for better visibility.
[/list]
[h2]Mine 2[/h2]
[list]
[*]Adjusted trigger overlaps.
[/list]