Update Notes 0.1.0.8972 - January 4, 2025

[h1]Bug Fixes[/h1] [list] [*] Resolved an issue with the tally screen not displaying correctly when previously collapsed in certain game modes. [*] Fixed a bug that allowed the system to save weapons not supported by the character's class. [*] Weapon equip: ensured interactions now prioritize the last overlapping actor, preventing players from equipping incompatible gear. [*] Mine 3: Fixed collision near the bear encounter—right before the mushroom jump—to prevent players from getting stuck. [/list] [h1]New Changes[/h1] [h2]Reworked SkyFallen Boss Fight:[/h2] [list] [*] New music introduced for added atmosphere. [*] Updated camera ratio and HUDs during the intro sequence. [*] Added environmental elements: stairs and falling rocks. [*] Whip attack now applies a fire DoT (damage over time) instead of knockdown. [*] Combo attack (slash, slash, whip) includes movement for better fluidity. [/list] [h2]Phase 1 Changes:[/h2] [list] [*] Water color changed to green for better visibility (done in phase 2 as well). [*] Collapsing pillars now spawn ground pillars, which the player can use to attack SkyFallen. [*] Added health orbs in Phase 1 to aid the player. [/list] [h3]Phase 3 Entrance:[/h3] [list] [*] Introduced blocking rocks at the phase transition. [/list]