[h1]Bug Fixes[/h1]
[list]
[*] Resolved an issue with the tally screen not displaying correctly when previously collapsed in certain game modes.
[*] Fixed a bug that allowed the system to save weapons not supported by the character's class.
[*] Weapon equip: ensured interactions now prioritize the last overlapping actor, preventing players from equipping incompatible gear.
[*] Mine 3: Fixed collision near the bear encounter—right before the mushroom jump—to prevent players from getting stuck.
[/list]
[h1]New Changes[/h1]
[h2]Reworked SkyFallen Boss Fight:[/h2]
[list]
[*] New music introduced for added atmosphere.
[*] Updated camera ratio and HUDs during the intro sequence.
[*] Added environmental elements: stairs and falling rocks.
[*] Whip attack now applies a fire DoT (damage over time) instead of knockdown.
[*] Combo attack (slash, slash, whip) includes movement for better fluidity.
[/list]
[h2]Phase 1 Changes:[/h2]
[list]
[*] Water color changed to green for better visibility (done in phase 2 as well).
[*] Collapsing pillars now spawn ground pillars, which the player can use to attack SkyFallen.
[*] Added health orbs in Phase 1 to aid the player.
[/list]
[h3]Phase 3 Entrance:[/h3]
[list]
[*] Introduced blocking rocks at the phase transition.
[/list]