[h1]A Huge Shoutout to [i]saresyn[/i]![/h1]
We want to extend a massive, heartfelt THANK YOU to [i]saresyn [/i]for their incredible help in identifying and reporting all these bugs and issues. Your sharp eye and dedication have been invaluable to improving the game. From tracking down tricky AI behaviors to uncovering obscure environmental glitches, you’ve gone above and beyond, and we couldn’t be more grateful. Your contributions have made a significant impact, and we are so lucky to have you on this journey. THANK YOU, [i]saresyn[/i]—you’re an absolute legend!
[h1]Bug Fixes[/h1]
[list]
[*] Map Selection: Resolved an issue where the landscape changed shape with camera movement.
[*] Character Lobby: Backing out from skills, companions, or relics with a gamepad now automatically saves the configuration.
[*] Option Menu: The last selected option is now remembered and focused on when returning to the menu.
[*] Hanitou Ground Attack: Fixed the attack location, bringing it closer to the fists.
[*] AI Targeting: Fixed an issue where AI characters sometimes fixated on seeking dead targets.
[*] Altar Interactions: Fixed a bug where certain altars became "dead," preventing them from receiving elemental damage.
[*] Vendor Expenses: Excluded vendor expenses from the gold count in the tally screen.
[/list]
[h1]New Changes[/h1]
[list]
[*] Mine Wagon Controls: Added an alternate key to switch tracks on the Mine Wagon (press "Space" on PC).
[*] Griffin Projectiles: After the Sacrifice, all projectiles from the Griffin are now removed.
[*] Fire DOT Buff: Fire damage-over-time effects are now automatically removed from the player when they jump into water.
[/list]
[h1]Environment Adjustments[/h1]
[list]
[*] Mine 1, 2, and 3: Adjusted surrounding landscapes to fit the zoomed-out camera.
[*] Mine 3: Refined the environment around the spiral track to prevent camera clipping.
[/list]