Update 0.4.3 - Combat Playtest 1 RC

Swordai

Swordai is a melee extraction slasher with massive multiplayer dungeons, directional combat and a deep skill tree. Fight your way through monsters, bosses and other players in your quest to climb the tower.

This patch is the release candidate for the 1st public playtest which I am currently planning to open up mid next week, I'll probably release one more update with some minor visual improvements and fixes for any bugs that come up but no new features. The highlights [list] [*] Added a sequential progression throughout all the game content where one thing unlocks another. This means that to an extent Memories is required to unlock various things. You can still join servers for any map as long as you have done "beginnings". [*] Added a few more achievements, there are now 25 [*] Added a pure difficulty to challenges that you unlock by S grading the base version of the challenge. [*] Changed thrill of the hunt to refund stamina on hit and reworked second chance to heal on block. [*] Add links to the discord, the new [url=https://swordai.wiki.gg/wiki/Swordai_Wiki]wiki [/url]and the steam page into the game. The wiki needs some fleshing out, I'll be working on that over the next few days, if any community members want to contribute let me know on discord. [*] Made it so you have to S grade the previous kata to unlock the next one [*] Added a "home" area with training stuff that you will be able to upgrade in the future [*] Made the challenge of initiation its own map (screenshot below) [*] Adjusted the up right and up left charge animations a bit to make your arms more visible in first person [*] Added a first person visual effect for getting staggered that replaces the "staggered" popup [*] Changed the display for being out of stamina or trying to use an ability when its on cooldown [*] Fixed a bug that could cause the game to crash when you exited a level right after finishing a kata or a challenge while the web request to store the result was in flight. [*] Fixed a camera issue when holding an up block while landing from a jump. As part of this I redid the way the jumping animations work so they also should look a fair bit more smooth when you are doing left side attacks in mid air. [*] Fixed a bug with the block trainer where he was fienting sometimes [*] Added a display and stat tracking the block trainer where he tracks your blocks in the last minute and block percentage and you have to unlock the higher attack speeds [*] Made the block trainer despawn if he doesn't attack anyone for a while, he also starts despawned and you can summon him from his rune stone. [*] A lot of other minor tweaks [/list]