Soul War is Live - Alpha 0.3.12

Swordai

Swordai is a melee extraction slasher with massive multiplayer dungeons, directional combat and a deep skill tree. Fight your way through monsters, bosses and other players in your quest to climb the tower.

Alpha 0.3.12 has been released and includes a new multiplayer team fight game mode called Soulwar, complete with destructible spawn points, towers, new abilities, unique buffs and more. Join the [url=https://store.steampowered.com/news/app/2321890/view/6586007300357844022]alpha[/url] and hop on [url=https://discord.gg/mvatf85jF7]discord[/url] to participate in the fist Soulwar on November 25th at 2:30PM PT. Along with the launch of Soulwar this patch contains a lot of other improvements, see the full release notes below: [list] [*] Added the soul war game mode, it is a multiplayer map with towers, destructible spawn points, unique buffs / abilities, etc. If you're up for helping me test it out, I've scheduled the first round of playtesting [url=https://discord.com/events/1139642147356811465/1173000351276879932]here[/url]. [*] You can now block or feint during the windup phase (even if you have buffered the release action) and you can feint during early release (either with right click or with the feint key). The timing window on being able to feint after a swing release is quite tight but it should be normalized to work even with moderate ping. [*] Added an on screen alert if you try and do something but cannot due to a lack of stamina so it is more clear when that happens. [*] Freeform mode now lets you set your team color with /team red. You can set your color to red, green or blue, everyone defaults to red [*] Clicking away from the chat window now automatically closes it so that you can get confused by having your mouse input blocked until you exit chat [*] Fixed a bug with respawning when multiple players die within a short time frame [*] Added a setting to resize the crosshair / direction indicator [*] Fixed a bug with drag click and mouse inversion settings. Currently the drag click direction indicator will show the direction you are dragging (non-inverted) and then when you attack or block it will apply your inversion settings to that direction. This is because you may have attacks inverted but blocks not inverted or vice versa. [*] Scoreboard now sorts by score and the visuals are updated [*] A variety of other QoL tweaks [/list]