Swordai is a melee extraction slasher with massive multiplayer dungeons, directional combat and a deep skill tree. Fight your way through monsters, bosses and other players in your quest to climb the tower.
Alpha 0.3.23 has been released and includes a new character models and a redesign of the freeform map.
Here is a quick look at a duel on the new map:
[previewyoutube=tTb0AY_NZHg;full][/previewyoutube]
And here is a summary of the patch notes, for full details join us on [url=https://discord.gg/YyYnKn9dVP]discord[/url].
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[*] Skinned the main character and change him to use the same skeleton as the NPCs so that I am only managing one set of animations for the time being.
[*]Decorated the freeform map, its no longer empty, but should still have very good FPS on low
[*]Added clothing sounds (so your clothes rustle a bit when you wind up a swing, take a swing and move)
[*]Fixed a bug with the music volume setting where it would incorrectly disable music
[*]Freeform now defaults you into pure when you drop down to the lower level but you can remove it with /remove pure
[*]There is now a music volume slider in the audio settings by request from @Mack , I had to manually tag each music file as music for it to work and I missed the kata/challenge of mists song, that will be fixed next update.
[*]Fixed a bug with the animations when fienting that was hard to notice at low latency but should make everything more smooth
[*]Very slightly increased the player collision capsule that blocks movement so that you can't facehug quite so tightly
[*]Changed the footstep sound
[*}WASD now all move relative to your camera angle rather than your foot position
[*]Fixed a bug that would cause camera jitter when you got kicked
[*]More QoL, UI customization options
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