Updated Freeform Map, New Character Graphics and more.

Swordai

Swordai is a melee extraction slasher with massive multiplayer dungeons, directional combat and a deep skill tree. Fight your way through monsters, bosses and other players in your quest to climb the tower.

Alpha 0.3.23 has been released and includes a new character models and a redesign of the freeform map. Here is a quick look at a duel on the new map: [previewyoutube=tTb0AY_NZHg;full][/previewyoutube] And here is a summary of the patch notes, for full details join us on [url=https://discord.gg/YyYnKn9dVP]discord[/url]. [list] [*] Skinned the main character and change him to use the same skeleton as the NPCs so that I am only managing one set of animations for the time being. [*]Decorated the freeform map, its no longer empty, but should still have very good FPS on low [*]Added clothing sounds (so your clothes rustle a bit when you wind up a swing, take a swing and move) [*]Fixed a bug with the music volume setting where it would incorrectly disable music [*]Freeform now defaults you into pure when you drop down to the lower level but you can remove it with /remove pure [*]There is now a music volume slider in the audio settings by request from @Mack , I had to manually tag each music file as music for it to work and I missed the kata/challenge of mists song, that will be fixed next update. [*]Fixed a bug with the animations when fienting that was hard to notice at low latency but should make everything more smooth [*]Very slightly increased the player collision capsule that blocks movement so that you can't facehug quite so tightly [*]Changed the footstep sound [*}WASD now all move relative to your camera angle rather than your foot position [*]Fixed a bug that would cause camera jitter when you got kicked [*]More QoL, UI customization options [/list]