Patch 0.4.11 - Boss Fight, Loot Crystals, Expanded Dungeon, and More

Swordai

Swordai is a melee extraction slasher with massive multiplayer dungeons, directional combat and a deep skill tree. Fight your way through monsters, bosses and other players in your quest to climb the tower.

This patch includes a new boss fight, detailed decoration of the first tower section and the beginnings of the loot system. There is also substantial progress on the second section of the dungeon but that is hidden at the moment. Currently when you complete the first section, you skip the section section and go to the boss area. [previewyoutube=PYDgxgATvs8;full][/previewyoutube] Changes: [list] [*] Finished the entire decoration of the first section of the dungeon. [*] Changed the "F to Interact" text to be contextual (eg the fountain says F to Drink) and removed some of the no longer needed instruction text. [*] Added some pretty awesome corpse SFX/VFX and gave various NPCs different death animations [*] Added a loot mechanism where some NPCs can drop a soul core and you can loot it and did the VFX/SFX for that [*] Added a boss section to the dungeon, right now when you complete the initial section you skip straight to the area that has the boss [*] Changed the end of "beginnings" to use the new loot mechanic on the lost soul that you defeat [*] Made it so that when there are sub objectives are part of a multi-step objective you get a notice when a sub objective is completed [*] Fixed a bug where you could sometimes crash when returning to the main menu (I think, if it happens to anyone, let me know) [*] Fixed a bug where the block trainer in home was feinting [*] Fixed a bug where if you went forward in the block trainer menu and then backwards you could access modes you hadn't unlocked [*] A bunch of other minor changes / fixes [/list]