Alpha Build 0.3.7 is out!

Swordai

Swordai is a melee extraction slasher with massive multiplayer dungeons, directional combat and a deep skill tree. Fight your way through monsters, bosses and other players in your quest to climb the tower.

See below for the full patch notes and join us on [url=https://discord.gg/KQ4HBhgb]discord[/url] to discuss the latest patch. You can also see the new dynamic difficulty scaling from stage one of the Initiates Challenge here: [url=https://youtu.be/MYLIZ99BBKI]https://youtu.be/MYLIZ99BBKI[/url] Patch Notes 10-07-2023 [olist] [*] Added sensitivity settings for click drag [*] Added drag click [*] Added option to rebind feint key [*] Fixed some random menu bugs where hitting escape didn't always do what one would expect [*] Made the blocking instructions during the tutorial more dynamic [*] Smoothed out collission on the wooden bridge in the challenge hub area and fixed the collision on the stone pillars by the challenge of Lava [*] Added a stamina check point to the kata of burning sands and changed the time requirements for the higher grades accordingly [*] Made all of the katas D and E grade requirements easier [*] Added essence rewards for the first time hitting a new best grade to the kata of burning sands and reset best scores [*] Made the kata song system use the same code as the tutorial which plays music more smoothly [*] Made the orbs have long swords so that their swing length is more directly comparable to a players [*] Made the skill icons on the cultivation tree have bigger buttons [*] Added support for running dedicated servers hosting the training modes, I need to do some server maintenance to launch the server side component of that, expecting to have servers for those up and running sometime tomorrow [*] Restored DLSS support [*] Added input buffering so if you release your mouse button while dragging to pick a swing direction, it buffers the mouse release and swings as soon as your direction is set [*] Maybe fixed a bug where you would sometimes see inactive floating NPCS is bloodbath [*] Changed the duel climb max match time to 2 minutes [*] Upgraded to UE 5.3 which means the game can use machine learning stuff (https://youtu.be/NwYUNlFvajQ?si=vS8Cw2ijJs7-1oSK) but unfortunately means DLSS is disabled for now [*] Added a tutorial and a new challenge [*] Added a new mostly empty map for P2P team fights / practicing / whatever [*] Fair amount of Optimization [*] Hid or fixed everything in the menus that was place holder, if you see it in the game it should work flawlessly, if not report a bug [*] Added tracking of stats which will be used for titles that gives buffs, the stats are visible now but the titles aren't active [*] Major overhaul of the AI in relation to #1, it shouldn't feel too different to fight (maybe a bit harder due to bug fixes), mostly behind the scenes changes [*] Redid the look and feel of a lot of the menus and such, they should all look reasonably polished now (the in game UI is still rough) [*] Launched the steam page, https://store.steampowered.com/app/2321890/Swordai/, tell your friends to wishlist / follow, it helps me a lot. You have no idea how many different sizes and types of images and logos and such steam wants, launching a store page is a huge time sink. [*] Second chance is disabled, I'm going to rework it into an active ability of some kind [/olist]