Swordai is a melee extraction slasher with massive multiplayer dungeons, directional combat and a deep skill tree. Fight your way through monsters, bosses and other players in your quest to climb the tower.
[b][h1]Greetings Swordsmen![/h1][/b]
In preparation for the third playtest going [i][b]live[/b][/i] on the [b]30th of September[/b], [b]Patch 0.6.0[/b] has been deployed to the playtest build, here are all the changes alongside the trailer:
[previewyoutube=jxczq3F7kig;full][/previewyoutube]
[h2]Gameplay Features & Mechanics[/h2]
[h3]Loot & NPC Updates:[/h3]
[list]
[*] Added loot tables for All NPCs and Chests in the Tower.
[*] NPCs have a chance to drop loot crystals.
[*] Looting players' unbanked items when harvesting their soul crystals after killing them in the tower.
[*] Chest loot quality scales up over time if not looted.
[*] Time loss on death in the tower now scales based on progress depth.
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[img]{STEAM_CLAN_IMAGE}/44601843/31f2f586f6e2e2ccc01dfd79a26412ad231c5d49.png[/img]
[h3]New Tower Area:[/h3]
[list]
[*] A major new section was added to the tower, larger than existing areas, and interconnected with other parts.
[*] Several new NPC types were introduced, including a new Mini-Boss.
[*] New spike traps added.
[*] All new NPCs give reasonable tower time when killed.
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[img]{STEAM_CLAN_IMAGE}/44601843/720e2b448bdd38d763c7d6e955e1b3141244dc64.jpg[/img]
[h3]Crafting System:[/h3]
[list]
[*] Added crafting stations in the tower for infusing crystals with essence.
[*] Added a shard merging station to turn lesser shards into minor shards.
[*] Void storage crafting station introduced, allowing access to banked items.
[*] Added a new crafting area in the T2 dungeon for working with 2nd-tier materials.
[*] User Interface & Visuals
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[img]{STEAM_CLAN_IMAGE}/44601843/55e32912f0d739f96859e24f076ea197b7e5a185.gif[/img]
[h3]UI Updates:[/h3]
[list]
[*] Updated tower climb server select screen with a brief explanation of tower mechanics (UI aesthetics to be improved).
[*] Fixed UI bug with dodge cooldown not displaying properly.
[*] Improved error handling for interactions with Steam inventory (more useful offline information).
[*] Fixed a display issue in the summary popup when runs end with zero essence.
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[img]{STEAM_CLAN_IMAGE}/44601843/c9206350214ba15b1561703ce77211ab5ee4b3ff.png[/img]
[img]{STEAM_CLAN_IMAGE}/44601843/def051aa822fef2dedbd21b4241ce504dec5846f.png[/img]
[h3]Visual Effects:[/h3]
[list]
[*] Added VFX/SFX for activating secrets.
[*] Upgraded all animations to use the new 5.4 Engine retargeting and foot placement system, and redid the idle animations for improved realism.
[*] Upgraded textures with nanite tessellation.
[*] Added new VFX for chests and coffins, optimized for better performance.
[*] Redesigned chest smoke and coffin VFX.
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[img]{STEAM_CLAN_IMAGE}/44601843/399e41424c3dd56f63c20bcd9170812f63da2bdc.png[/img]
[h2]Bug Fixes[/h2]
[h3]General Bug Fixes:[/h3]
[list]
[*] Fixed camera clipping during emotes.
[*] Fixed navmesh bug causing NPCs to get stuck on the staircase outside the puppeteer room.
[*] Fixed bugs with barrier and bind statues not respawning or dimming properly.
[*] Fixed various map issues, such as floating objects and misaligned textures.
[*] Addressed a rare crash that could occur when switching levels.
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[h3]Server & Networking Fixes:[/h3]
[list]
[*] Fixed server transfer issues with players following friends through red portals but not spawning within the same spawn point.
[*] Improved server performance, including optimizations for kata orbs, lights, and candles.
[*] Fixed a server maintenance notification bug.
[*] Added error handling for potential network errors during dungeon traversal.
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[h3]Steam API Fixes:[/h3]
[list]
[*] Addressed retry handling for Steam API failures in specific cases.
[*] Resolved issue where Steam inventory service wouldn’t load item quantities correctly for players with over 65,000 items.
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[h2]Optimizations[/h2]
[h3]Performance Enhancements:[/h3]
[list]
[*] Fixed performance issues with particle system culling, significantly boosting performance.
[*] Optimized dedicated server performance for kata balls and particle systems.
[*] Improved FPS in busy dungeon areas by optimizing lights and candle effects (switched to Niagara effects).
[*] Added tesselation toggle, with tesselation now defaulted to on for new users.
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[h3]Hotfixes:[/h3]
[list]
[*] Removed heterogeneous smoke volumes on coffins and chests that caused FPS drops, but the rework of chest smoke VFX is pending.
[*] Disabled corpse smoke VFX for improved performance and aesthetics.
[*] Adjusted AI to better punish players who stun themselves with reckless kiai.
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[h1]Planned Improvements & Polish[/h1]
[h3]Decoration & Polish:[/h3]
[list]
[*] Ongoing work on adding small details, trim, and baseboards to various areas of the tower and dungeons.
[*] Still decorating new tower areas—missing wall decorations and baseboards.
[*] Future work includes polishing crafting stations and finalizing features for upcoming playtests.
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[img]{STEAM_CLAN_IMAGE}/44601843/390339f8c9dccf94c241bc8c44c9d75a4876d3da.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/44601843/54490d0e5dc243e94ea7d834f7fc3115563869c4.jpg[/img]
[h3]Miscellaneous:[/h3]
[list]
[*] Made the jump in the new starting area easier to take.
[*] Fixed a mispositioned collider in the tutorial area.
[/list]
And that concludes our sneak peek of Patch 0.6.0, don't forget[b] you can still sign up[/b] for the playtest via the Store page.
https://store.steampowered.com/app/2321890/Swordai/